Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 55 matches
DeleD Community Edition Forum Index
Author Message
  Topic: .Obj exports every texture?
CMe

Replies: 2
Views: 1381

PostForum: DeleD Community Edition   Posted: Fri Feb 16, 2007 4:13 am   Subject: .Obj exports every texture?
Hi, it's something the exporter just does and not an error on your part. At the moment DeleD doesn't state which textures are used and which aren't. I could go through all the objects and detect whi ...
  Topic: 1.5 Plugin API
CMe

Replies: 15
Views: 8635

PostForum: DeleD Plugins   Posted: Mon Aug 07, 2006 4:57 am   Subject: 1.5 Plugin API
Regarding delimiters and such. Have you considered switching the file format to something more meta structured? Something like bencoding comes to mind.
  Topic: .obj exporter plugin
CMe

Replies: 11
Views: 6819

PostForum: DeleD Plugins   Posted: Sun Aug 06, 2006 11:48 pm   Subject: .obj exporter plugin
New version of obj exporter available.

fixes include: material colors are now stored in correct order. (red/blue channels reversed). Tag property would cause crash if comma was used. Exporter ...
  Topic: 1.5 Plugin API
CMe

Replies: 15
Views: 8635

PostForum: DeleD Plugins   Posted: Sun Aug 06, 2006 9:41 pm   Subject: 1.5 Plugin API

Likewise comma breaks Ryan Fleet's DMFLoader.c.


Ah thats true! I can remedy that. However using a semi-colon in the tag property will cause curruption in the dmf file itself. DeleD won't be ...
  Topic: 3d view problem
CMe

Replies: 6
Views: 2825

PostForum: DeleD Community Edition   Posted: Sun Jul 30, 2006 7:04 pm   Subject: 3d view problem
Just a thought. Perhaps a later version of DeleD could query the OpenGL vendor and if it shows up as microsoft's generic driver, advise the user to update their drivers.
  Topic: .obj exporter plugin
CMe

Replies: 11
Views: 6819

PostForum: DeleD Plugins   Posted: Thu Jul 27, 2006 10:42 pm   Subject: .obj exporter plugin
Quite strange. This is the first occurrence of this I've heard. I'm not sure what is causing it. Is there anything non standard about your setup that you think could be related? Did you install De ...
  Topic: XML Exporter Plugin
CMe

Replies: 6
Views: 4840

PostForum: DeleD Plugins   Posted: Sat May 20, 2006 6:09 pm   Subject: XML Exporter Plugin
Not sure I follow. You shouldn't have to generate anything. All the data is available from deled. In the case of the cube, it will give you 8 vertex positions for the object and for each face in tha ...
  Topic: XML Exporter Plugin
CMe

Replies: 6
Views: 4840

PostForum: DeleD Plugins   Posted: Sat May 20, 2006 5:52 pm   Subject: XML Exporter Plugin
At first glance it looks like you're attempting to share texture coordinates along with vertex positions. Usually this isn't possible as each face won't map the same coordinate at each vertex positio ...
  Topic: Specifications / Documentation?
CMe

Replies: 5
Views: 4114

PostForum: DeleD Plugins   Posted: Thu May 18, 2006 3:16 am   Subject: Specifications / Documentation?
Good. hope it works well for you. Yeah a few people (including myself) have found the way the tex coordinates are structured cumbersome to use. I might change this some time.

Just make sure yo ...
  Topic: Specifications / Documentation?
CMe

Replies: 5
Views: 4114

PostForum: DeleD Plugins   Posted: Wed May 17, 2006 6:51 pm   Subject: Specifications / Documentation?
I used the help file which comes with deled. It has a section on the file format which deled uses. The data returned in the plugin is virtually identical to what is stored in the dmf files except fo ...
  Topic: ASE Exporter
CMe

Replies: 12
Views: 9215

PostForum: DeleD Plugins   Posted: Fri May 05, 2006 11:47 pm   Subject: ASE Exporter
no I was surprised wotsit doesn't have it. funny, those are the same two resources I found. I'm using the unreal one mainly.
  Topic: ASE Exporter
CMe

Replies: 12
Views: 9215

PostForum: DeleD Plugins   Posted: Fri May 05, 2006 9:27 pm   Subject: ASE Exporter
yeah I came across that tutorial from gametutorials while searching. They charge for those tutorials now. What I'd like to find is the actual file specifications document but no luck. I think I've ...
  Topic: ASE Exporter
CMe

Replies: 12
Views: 9215

PostForum: DeleD Plugins   Posted: Fri May 05, 2006 9:06 pm   Subject: ASE Exporter
ok just a little progress info. I've got most of the exporter working. I'm using gile[s] as a test for loading the exported files as it has the ability to import .ase files. It actually took a whil ...
  Topic: ASE Exporter
CMe

Replies: 12
Views: 9215

PostForum: DeleD Plugins   Posted: Wed May 03, 2006 12:18 am   Subject: ASE Exporter
ASE is a pretty good format. It seems a few engines are using it. I'll look into writing an importer/exporter for that format. I'm sure quite a few people could find this format useful.
  Topic: .obj exporter plugin
CMe

Replies: 11
Views: 6819

PostForum: DeleD Plugins   Posted: Tue Apr 18, 2006 4:49 am   Subject: .obj exporter plugin
I made some changes to the .obj exporter today. changes included are:

- added option to save selected objects only
- added option to save vertex normals
- added progress bar
- fixed an issue whi ...
 
Page 1 of 4 Goto page 1, 2, 3, 4  Next
All times are GMT
Jump to: