Author |
Message |
Topic: [paid] FBX import/export request |
CableGuy
Replies: 2
Views: 10834
|
Forum: DeleD Feature Requests Posted: Wed Jun 13, 2012 5:45 pm Subject: [paid] FBX import/export request |
I might be interested... My last exam is on july, 2, after that I might have some spare time. If you haven't found anyone till then we can talk and If the scope of the project is not too big I might t ... |
Topic: DeleD spams errors upon opening |
CableGuy
Replies: 6
Views: 13052
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Forum: DeleD Bugs Posted: Mon May 28, 2012 6:11 pm Subject: DeleD spams errors upon opening |
Since the op said he is using Parallel Desktop my guess is that prl_gldd.dll is the OpenGL implementation provided by the virtual machine. |
Topic: Collada exporter bug (fixed!) |
CableGuy
Replies: 9
Views: 24526
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Forum: DeleD Development Posted: Fri May 18, 2012 8:41 am Subject: Collada exporter bug (fixed!) |
Sure. You can send it to ibachar _at_ gmail _dot_ com
Thanks. |
Topic: Collada exporter bug (fixed!) |
CableGuy
Replies: 9
Views: 24526
|
Forum: DeleD Development Posted: Wed May 16, 2012 8:20 pm Subject: Collada exporter bug (fixed!) |
Sure.
The file is in /trunk/collada/Source/Applications/Exporter/Exporter/DCColladaWriterCl.pas
lines 493 & 494 read:
aWriter.AppendProperty( 'input_semantic', 'TEX_COORD' );
aWriter.Appen ... |
Topic: Collada exporter bug (fixed!) |
CableGuy
Replies: 9
Views: 24526
|
Forum: DeleD Development Posted: Wed May 16, 2012 3:42 pm Subject: Collada exporter bug (fixed!) |
Does this mean the project has officially zero active developers? |
Topic: Collada exporter bug (fixed!) |
CableGuy
Replies: 9
Views: 24526
|
Forum: DeleD Development Posted: Sun May 13, 2012 9:45 pm Subject: Collada exporter bug (fixed!) |
Hey guys,
I think I've found a bug in the Collada exporter. Good news are I've looked at the source and know how to fix it (just a simple fix really). Bad news are I haven't got any Delphi compiler ... |
Topic: New scripted plugins interface |
CableGuy
Replies: 2
Views: 14220
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Forum: DeleD Development Posted: Sat Jan 21, 2012 9:35 pm Subject: New scripted plugins interface |
Hey guys,
As I see it, the whole Deled redesign got scrapped, so I though about a way to make extending Deled more accessible.
The idea is to make Deled extensible using Lua. When the user runs th ... |
Topic: Collada Importer |
CableGuy
Replies: 15
Views: 31481
|
Forum: DeleD Plugins Posted: Thu Oct 20, 2011 10:32 am Subject: Collada Importer |
[URL=http://www.wupload.com/file/550179321/ColladaImporter.rar]ColladaImporter.rar.
Thanks for hosting it. |
Topic: Collada Importer |
CableGuy
Replies: 15
Views: 31481
|
Forum: DeleD Plugins Posted: Wed Oct 19, 2011 6:09 pm Subject: Collada Importer |
Sure. How do I send it to you? |
Topic: Texture website |
CableGuy
Replies: 2
Views: 10617
|
Forum: DeleD User Game Projects Posted: Wed Sep 21, 2011 3:55 pm Subject: Texture website |
This one has all kinds of art: http://opengameart.org/ |
Topic: Collada Importer |
CableGuy
Replies: 15
Views: 31481
|
Forum: DeleD Plugins Posted: Mon Aug 22, 2011 3:21 pm Subject: Collada Importer |
Recompiled in Release mode. [URL=http://www.wupload.com/file/116160916/ColladaImporter.rar]Clicky. |
Topic: Collada Importer |
CableGuy
Replies: 15
Views: 31481
|
Forum: DeleD Plugins Posted: Thu Aug 18, 2011 3:36 pm Subject: Collada Importer |
Indeed it was compiled in debug mode didn't think it would be a problem sorry for that but anyway even in release mode you would still need the Visual C++10 runtime files. |
Topic: Collada Importer |
CableGuy
Replies: 15
Views: 31481
|
Forum: DeleD Plugins Posted: Sat Aug 13, 2011 8:55 am Subject: Collada Importer |
Hey guys,
Thought I will have a go at creating a plugin for Deled.
Since there was no Collada importer and I already had a (not complete) code for working with Collada, creating the plugin was mer ... |
Topic: dxs file format specification? |
CableGuy
Replies: 11
Views: 8539
|
Forum: DeleD Community Edition Posted: Sat Jun 04, 2011 1:54 pm Subject: dxs file format specification? |
My guess is that the cone has 3 areas: The inner cone has an angle of 30 degrees and inside this area object are completely illuminated. Then you have the area from 30 degrees to 40 in which the light ... |
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