Author |
Message |
Topic: Beyond Virtual |
Chiselbrain
Replies: 7
Views: 3620
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Forum: DeleD Community Edition Posted: Tue Sep 12, 2006 4:17 pm Subject: Beyond Virtual |
Yeah, thats what I meant, with lightmaps also WYSIWYG. We can only hope. |
Topic: Beyond Virtual |
Chiselbrain
Replies: 7
Views: 3620
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Forum: DeleD Community Edition Posted: Tue Sep 12, 2006 2:27 pm Subject: Beyond Virtual |
For those of you unfamiliar with Beyond virtual, how a compatible model file formats work is like this, DeleD for instance:
You create your game level in DeleD and then in BV add it in the game ed ... |
Topic: Beyond Virtual |
Chiselbrain
Replies: 7
Views: 3620
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Forum: DeleD Community Edition Posted: Fri Sep 08, 2006 1:53 pm Subject: Beyond Virtual |
Does anyone here use DeleD for level design for use within a game engine called Beyond Virtual? If so I was wondering what the pipeline was like. Beyond virtual requires an external modeler for level/ ... |
Topic: FPS Creator |
Chiselbrain
Replies: 8
Views: 6342
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Forum: DeleD Community Edition Posted: Wed May 24, 2006 6:14 pm Subject: FPS Creator |
I've been able to import a DeleD costructed level into FPSC and it looks great. However, here is the show stopper: When adding enemies into the level, they simply fall through the geometry. Why? I do ... |
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