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DeleD Community Edition Forum Index
Author Message
  Topic: Beyond Virtual
Chiselbrain

Replies: 7
Views: 3620

PostForum: DeleD Community Edition   Posted: Tue Sep 12, 2006 4:17 pm   Subject: Beyond Virtual
Yeah, thats what I meant, with lightmaps also Very Happy WYSIWYG. We can only hope.
  Topic: Beyond Virtual
Chiselbrain

Replies: 7
Views: 3620

PostForum: DeleD Community Edition   Posted: Tue Sep 12, 2006 2:27 pm   Subject: Beyond Virtual
For those of you unfamiliar with Beyond virtual, how a compatible model file formats work is like this, DeleD for instance:

You create your game level in DeleD and then in BV add it in the game ed ...
  Topic: Beyond Virtual
Chiselbrain

Replies: 7
Views: 3620

PostForum: DeleD Community Edition   Posted: Fri Sep 08, 2006 1:53 pm   Subject: Beyond Virtual
Does anyone here use DeleD for level design for use within a game engine called Beyond Virtual? If so I was wondering what the pipeline was like. Beyond virtual requires an external modeler for level/ ...
  Topic: FPS Creator
Chiselbrain

Replies: 8
Views: 6342

PostForum: DeleD Community Edition   Posted: Wed May 24, 2006 6:14 pm   Subject: FPS Creator
I've been able to import a DeleD costructed level into FPSC and it looks great. However, here is the show stopper: When adding enemies into the level, they simply fall through the geometry. Why? I do ...
 
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