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DeleD Community Edition Forum Index
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  Topic: My DeleD work...
Daaark

Replies: 12
Views: 8085

PostForum: DeleD 3D Modelling   Posted: Sat Feb 26, 2011 9:42 am   Subject: My DeleD work...
Very nice. Break those long polygons up to get better shadow resolution. It's killing your shading, and it makes the railing support posts look like they are floating!
  Topic: Unity3D
Daaark

Replies: 5
Views: 5864

PostForum: Other Graphical Tools   Posted: Tue Feb 15, 2011 12:54 am   Subject: Unity3D
Unity is the best engine in it's class. Very nice design. It all works very well, and it keeps improving.

I've used Unity 3D, but their licensing is quite restrictive and they want 25% of revenue y ...
  Topic: It's finally online, my portfolio =D!
Daaark

Replies: 7
Views: 6221

PostForum: DeleD 3D Modelling   Posted: Tue Feb 15, 2011 12:22 am   Subject: It's finally online, my portfolio =D!
Nice work, I love the hooded man statue. Do you have a Deviant Art page?
  Topic: DeleD (re)design discussions
Daaark

Replies: 29
Views: 58086

PostForum: DeleD Development   Posted: Tue Feb 15, 2011 12:02 am   Subject: DeleD (re)design discussions
The language comparisons here are hilarious, and look like they were written by people who've never built an app that does anything. C# is no 'vm' language, it compiles JIT to native code.

Also, th ...
  Topic: [OBJ exporter] A little extra feature!
Daaark

Replies: 7
Views: 16127

PostForum: DeleD Development   Posted: Mon Feb 14, 2011 11:38 pm   Subject: [OBJ exporter] A little extra feature!
Nice work.

IMO, any editing software should always have Save, Save Selected, Export, Export Selected under the file menu. It's cumbersome to save a new file, preserve one onject then clean out the ...
  Topic: How to improve resolution of lightmaps?
Daaark

Replies: 11
Views: 7275

PostForum: DeleD Community Edition   Posted: Mon Jul 19, 2010 5:40 pm   Subject: How to improve resolution of lightmaps?
Do you have giant polygons in your map?

You have to feed the light mapper a nice grid of evenly sized polygons to keep the size of the lumels consistent. You can't get good results when a tiny patc ...
  Topic: Glass texture - Aplha texture
Daaark

Replies: 4
Views: 5499

PostForum: DeleD Community Edition   Posted: Tue Feb 16, 2010 6:56 am   Subject: Glass texture - Aplha texture
Glass doesn't really look like anything.

You need proper specular, proper reflections, and proper transparency. If you are doing just windows on a building that has no interior, you need window tex ...
  Topic: Misaligned Textures
Daaark

Replies: 6
Views: 4641

PostForum: DeleD Community Edition   Posted: Tue Jan 19, 2010 1:16 pm   Subject: Re: Misaligned Textures
It's a simple 3d tileThere is nothing simple about that model.

If you want a nice tile across the model, grab a capable UV unwrapper, and unwrap your model on a flat plane with proper proportions, ...
  Topic: New bathroom
Daaark

Replies: 16
Views: 10002

PostForum: DeleD 3D Modelling   Posted: Mon Jan 11, 2010 6:15 pm   Subject: New bathroom
Model the tiles!
  Topic: Stressless Thread - Winter Contest 2009 - Finished!
Daaark

Replies: 15
Views: 9505

PostForum: DeleD 3D Modelling   Posted: Mon Dec 21, 2009 11:33 pm   Subject: Stressless Thread - Winter Contest 2009 - Finished!
The color of the street lights looks good.

You are missing a moonlight. A nice dark blue / purple color on a distant light with 0 attenuation would finish off the lighting job nicely, and give you ...
  Topic: I need critiques please
Daaark

Replies: 17
Views: 11197

PostForum: DeleD 3D Modelling   Posted: Mon Nov 16, 2009 4:09 am   Subject: I need critiques please
Look up color theory and you'll see what I mean. If you can't fix the sky, then change the textures you can change, then the scene will look great!

http://en.wikipedia.org/wiki/Color_theory
http:/ ...
  Topic: I need critiques please
Daaark

Replies: 17
Views: 11197

PostForum: DeleD 3D Modelling   Posted: Mon Nov 16, 2009 12:16 am   Subject: I need critiques please
The hot red flames and the cool blue skies don't mix.
  Topic: What license should DeleD CE be released under?
Daaark

Replies: 28
Views: 13934

PostForum: DeleD Community Edition   Posted: Sun Nov 15, 2009 9:14 am   Subject: What license should DeleD CE be released under?
I agree with Starnick.

GNU, and all GNU derived or styled licenses are useless. BSD, MIT, or even MS-PL style licenses are truer to the spirit of open, collaborative projects.
  Topic: New version of Unity
Daaark

Replies: 1
Views: 4257

PostForum: Other Graphical Tools   Posted: Sat Nov 14, 2009 12:18 am   Subject: New version of Unity
I played around with it last night. It looks really well thought out. The layering, ands self referencing of the scripts seems a bit confusing, but I only skimmed the docs quickly.
  Topic: DarkBASIC Pro - Free (with Ads)
Daaark

Replies: 4
Views: 5236

PostForum: Other Graphical Tools   Posted: Thu Nov 12, 2009 12:54 pm   Subject: DarkBASIC Pro - Free (with Ads)
DarkBasic is a low quality piece of junk, and always has been.
 
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