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DeleD Community Edition Forum Index
Author Message
  Topic: Tree
DarkSeraph

Replies: 24
Views: 12024

PostForum: DeleD 3D Modelling   Posted: Wed Jul 27, 2005 5:22 pm   Subject: Tree
That does look awesome. Very nicely done. Sucks it takes so many polys to have it look so good.
  Topic: Tree
DarkSeraph

Replies: 24
Views: 12024

PostForum: DeleD 3D Modelling   Posted: Wed Jul 20, 2005 8:13 pm   Subject: Tree
Looks good! Could use a couple more leaves... but a lot of leaves adds a lot of polys. Sad But very nice job.
  Topic: Ogre Mesh Exporter
DarkSeraph

Replies: 34
Views: 43210

PostForum: DeleD Plugins   Posted: Wed Jul 20, 2005 4:28 pm   Subject: Ogre Mesh Exporter
Sorry for the double post, but I have a much more serious question:

The programmer for my project has been working on Ogre for a bit, trying to get used to it and can load the example meshes that c ...
  Topic: Spaceship corridors
DarkSeraph

Replies: 7
Views: 5133

PostForum: DeleD 3D Modelling   Posted: Mon Jul 18, 2005 10:14 pm   Subject: Spaceship corridors
variety is the spice of life Smile
  Topic: How did you find DeleD?
DarkSeraph

Replies: 60
Views: 115631

PostForum: DeleD Community Edition   Posted: Mon Jul 18, 2005 10:09 pm   Subject: How did you find DeleD?
Ogre3d forums
  Topic: Release date DeleD 1.3
DarkSeraph

Replies: 10
Views: 9804

PostForum: News / Announcements   Posted: Mon Jul 18, 2005 10:09 pm   Subject: Release date DeleD 1.3
That's good news! Can't wait!
  Topic: Spaceship corridors
DarkSeraph

Replies: 7
Views: 5133

PostForum: DeleD 3D Modelling   Posted: Sat Jul 09, 2005 5:13 pm   Subject: Spaceship corridors
Looking good.
  Topic: Copy and Paste Between Two Files
DarkSeraph

Replies: 6
Views: 3516

PostForum: DeleD Community Edition   Posted: Tue Jul 05, 2005 6:14 pm   Subject: Copy and Paste Between Two Files
Good idea Brian, I didn't even think of that. It's still kind of a pain, but that's definitely the best way to do it for now.
  Topic: Entity data
DarkSeraph

Replies: 10
Views: 6388

PostForum: DeleD Community Edition   Posted: Tue Jul 05, 2005 6:12 pm   Subject: Entity data
That will work temporarily, but the problem with your solution _kohai is that it isn't very effecient. The geometry is still rendered, even if it is just a cube, and most engines would still read the ...
  Topic: Ogre Mesh Exporter
DarkSeraph

Replies: 34
Views: 43210

PostForum: DeleD Plugins   Posted: Fri Jul 01, 2005 8:51 pm   Subject: Ogre Mesh Exporter
So... how's that .scene exporter coming along? Wink

Being able to put in dynamic lighting would be very cool... and if you want to blow my mind make it do cubemaps Very Happy But I'm not sure those can ...
  Topic: Entity data
DarkSeraph

Replies: 10
Views: 6388

PostForum: DeleD Community Edition   Posted: Fri Jul 01, 2005 8:11 pm   Subject: Entity data
I hate to revive an ungodly old topic, but I'd really like to see something that can export information for an entity, no matter how simple it is. For example the .map format just uses text:
{
...
 
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