Author |
Message |
Topic: Tree |
DarkSeraph
Replies: 24
Views: 12024
|
Forum: DeleD 3D Modelling Posted: Wed Jul 27, 2005 5:22 pm Subject: Tree |
That does look awesome. Very nicely done. Sucks it takes so many polys to have it look so good. |
Topic: Tree |
DarkSeraph
Replies: 24
Views: 12024
|
Forum: DeleD 3D Modelling Posted: Wed Jul 20, 2005 8:13 pm Subject: Tree |
Looks good! Could use a couple more leaves... but a lot of leaves adds a lot of polys. But very nice job. |
Topic: Ogre Mesh Exporter |
DarkSeraph
Replies: 34
Views: 43210
|
Forum: DeleD Plugins Posted: Wed Jul 20, 2005 4:28 pm Subject: Ogre Mesh Exporter |
Sorry for the double post, but I have a much more serious question:
The programmer for my project has been working on Ogre for a bit, trying to get used to it and can load the example meshes that c ... |
Topic: Spaceship corridors |
DarkSeraph
Replies: 7
Views: 5133
|
Forum: DeleD 3D Modelling Posted: Mon Jul 18, 2005 10:14 pm Subject: Spaceship corridors |
variety is the spice of life |
Topic: How did you find DeleD? |
DarkSeraph
Replies: 60
Views: 115631
|
Forum: DeleD Community Edition Posted: Mon Jul 18, 2005 10:09 pm Subject: How did you find DeleD? |
Ogre3d forums |
Topic: Release date DeleD 1.3 |
DarkSeraph
Replies: 10
Views: 9804
|
Forum: News / Announcements Posted: Mon Jul 18, 2005 10:09 pm Subject: Release date DeleD 1.3 |
That's good news! Can't wait! |
Topic: Spaceship corridors |
DarkSeraph
Replies: 7
Views: 5133
|
Forum: DeleD 3D Modelling Posted: Sat Jul 09, 2005 5:13 pm Subject: Spaceship corridors |
Looking good. |
Topic: Copy and Paste Between Two Files |
DarkSeraph
Replies: 6
Views: 3516
|
Forum: DeleD Community Edition Posted: Tue Jul 05, 2005 6:14 pm Subject: Copy and Paste Between Two Files |
Good idea Brian, I didn't even think of that. It's still kind of a pain, but that's definitely the best way to do it for now. |
Topic: Entity data |
DarkSeraph
Replies: 10
Views: 6388
|
Forum: DeleD Community Edition Posted: Tue Jul 05, 2005 6:12 pm Subject: Entity data |
That will work temporarily, but the problem with your solution _kohai is that it isn't very effecient. The geometry is still rendered, even if it is just a cube, and most engines would still read the ... |
Topic: Ogre Mesh Exporter |
DarkSeraph
Replies: 34
Views: 43210
|
Forum: DeleD Plugins Posted: Fri Jul 01, 2005 8:51 pm Subject: Ogre Mesh Exporter |
So... how's that .scene exporter coming along?
Being able to put in dynamic lighting would be very cool... and if you want to blow my mind make it do cubemaps But I'm not sure those can ... |
Topic: Entity data |
DarkSeraph
Replies: 10
Views: 6388
|
Forum: DeleD Community Edition Posted: Fri Jul 01, 2005 8:11 pm Subject: Entity data |
I hate to revive an ungodly old topic, but I'd really like to see something that can export information for an entity, no matter how simple it is. For example the .map format just uses text:
{
... |
|