Author |
Message |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Mon Nov 14, 2005 1:25 pm Subject: How to render DMF maps in OpenGL |
Forgot to mention that the DMF drawing code itself is located @ DMFRender.h in the Tester folder. |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 13, 2005 8:58 pm Subject: How to render DMF maps in OpenGL |
the source + bin-> http://www.ghostdev.gamedev-pt.net/Downloads/GhostEngineDMFLoaderTest.zip |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 13, 2005 4:36 pm Subject: How to render DMF maps in OpenGL |
I finally was able to draw a DeleD map's geometry well! Thanks to the creator of the delphi loader & renderer example! (i heard it was Mr. Fetcher, so i thank you, Mr. Fetcher!)
Note: i still was ... |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Tue Nov 08, 2005 10:50 am Subject: How to render DMF maps in OpenGL |
Yes, i am trying to make a real-time app, it will be my 1st attempt at making a 3D world, since DeleD seems to be very good at it. After this, i'll try to do some collision detection, and later, a gam ... |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 06, 2005 7:44 pm Subject: How to render DMF maps in OpenGL |
Also, how should i get the texture coords? |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 06, 2005 6:27 pm Subject: How to render DMF maps in OpenGL |
Tryed the last advice, using this loop:
for(i = 0; i < dmf.numObjects; ++i)
{
glBegin(GL_POLYGONS);
for(j=0; j < dmf.objectList[i].numPolygons; j++)
{
for(k = 0; k < d ... |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 06, 2005 2:42 pm Subject: How to render DMF maps in OpenGL |
The loader thinks that polygons are texcoords (?)
like:
typedef struct
{
unsigned int numVertices;
unsigned int materialIndex;
unsigned int *indices;
... |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 06, 2005 11:21 am Subject: How to render DMF maps in OpenGL |
Forgot to tell you how i do the loading and rendering of the whole level:
cout << "Loading DMF File...";
dmf_file_t dmf;
dmf_object_t *objPtr;
dmf_polygon_t *polyPtr;
unsigned int result;
... |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 06, 2005 11:17 am Subject: How to render DMF maps in OpenGL |
Well, i still have a problem with the rendering, i tryed polygon rendering, Line Loop rendering and Triangle Strip rendering, and none of them work well.
For you to see how it is showing up:
www.g ... |
Topic: How to render DMF maps in OpenGL |
GhostManZero
Replies: 26
Views: 11500
|
Forum: DeleD Community Edition Posted: Sun Nov 06, 2005 12:43 am Subject: How to render DMF maps in OpenGL |
Hello, i'm trying to render a DMF map using OpenGL, i loaded a file named "map.dmf" using the CDMFParser code from the Various Products section at delgine.com, and i'd like to know how should i do to ... |
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