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DeleD Community Edition Forum Index
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  Topic: Selecting a Polyline
Guyon

Replies: 3
Views: 2590

PostForum: DeleD Community Edition   Posted: Thu Oct 05, 2006 11:00 am   Subject: Selecting a Polyline
If I make a polyline object, is there any way to select it besides SHIFT LF-MOUSE DRAG?



*Edit*
OK SHIFT LF_Mouse clicking on it also works. I guess I am mixing up all my 3d apps, Very Happy
  Topic: Adjusting texture on a sphere
Guyon

Replies: 11
Views: 5776

PostForum: DeleD Community Edition   Posted: Wed Oct 04, 2006 4:35 am   Subject: Adjusting texture on a sphere
Jeroen Wrote:
We'll be working on unwrap functionality too though, as we will on more mapping algorithms (as mentioned before).

NICE!


Jeroen Wrote:
You will need Sphere mapping for this to ...
  Topic: New mapping direction.
Guyon

Replies: 5
Views: 5721

PostForum: DeleD Feature Requests   Posted: Wed Oct 04, 2006 4:25 am   Subject: New mapping direction.
Very interesting points. But I am staring to see some procedurals like reflection and refractions staring to appear in demos.

Also Nuclear (You game engine partner), has procedruals on their to do ...
  Topic: Tutorial: Introduction to UV Mapping
Guyon

Replies: 7
Views: 20710

PostForum: DeleD Tutorials   Posted: Tue Sep 05, 2006 4:21 pm   Subject: Tutorial: Introduction to UV Mapping
First off, I am absolutely stupid when it comes to UV Mapping. I followed your tutorial (which is well written and easy to follow) but the "generate UVS" button wasn't highlighted when the ...
  Topic: Tutorial: Introduction to UV Mapping
Guyon

Replies: 7
Views: 20710

PostForum: DeleD Tutorials   Posted: Mon Sep 04, 2006 1:56 pm   Subject: Tutorial: Introduction to UV Mapping
I figured out the UV editor with out any tutorial, it is a welcome addition.

This tutorial is also done very well too, and I am sure it will get a lot of use. I was actualy going to write a UV edi ...
  Topic: New mapping direction.
Guyon

Replies: 5
Views: 5721

PostForum: DeleD Feature Requests   Posted: Tue Aug 29, 2006 5:08 pm   Subject: New mapping direction.
It depends on what direction you are heading. At this point bone mapping is not of value to me, but I can see where it might be useful for you.

I can not see way you say that the quality of a proce ...
  Topic: New mapping direction.
Guyon

Replies: 5
Views: 5721

PostForum: DeleD Feature Requests   Posted: Mon Aug 28, 2006 4:29 pm   Subject: New mapping direction.
As an upstate to this post and a new direction to mapping here is more on my thoughts.

Procedurals can do things that regular mapping can't. Now with the joining forces with Nuclear Glory (Program ...
  Topic: New mapping direction.
Guyon

Replies: 5
Views: 5721

PostForum: DeleD Feature Requests   Posted: Fri Aug 11, 2006 6:52 pm   Subject: New mapping direction.
I have been looking at coding languages and how things are pieced together. Someone in another forum asked why Normal mapping would be important for DeleD. (We know why Normal mapping be better then ...
  Topic: how to make a dome
Guyon

Replies: 6
Views: 7428

PostForum: DeleD Feature Requests   Posted: Mon Aug 07, 2006 8:08 pm   Subject: how to make a dome
1 Create a sphere of the proper size in the top view.

2 Select the Sphere object and then pick Vertex mode.

3 SHIFT select the lower half fo the sphere, and hit the delete key. YOu now have a do ...
  Topic: Z detection in DeleD?
Guyon

Replies: 6
Views: 4552

PostForum: DeleD Community Edition   Posted: Fri Aug 04, 2006 8:24 pm   Subject: Z detection in DeleD?
The biggest problem with that would be exact placement especially on an uneven surface. It is really an esthetic placement.

One thing that might help would be if objects final position was determi ...
  Topic: Why normal mapping is so great!
Guyon

Replies: 9
Views: 8349

PostForum: DeleD Feature Requests   Posted: Fri Aug 04, 2006 2:54 pm   Subject: Why normal mapping is so great!
RisingRealms,

I think the problem is that your picture shows what can be done by simple bump mapping. It doesn't show the true power of normal mapping.

Great post though, to make more people aw ...
  Topic: lightmap very long
Guyon

Replies: 17
Views: 8217

PostForum: DeleD Community Edition   Posted: Fri Aug 04, 2006 2:03 pm   Subject: lightmap very long
50 lights are a lot for any program. So it is not just DeleD being slow. Can you use less lights to get the same effect?

Is the Directional like work like sun light so there is no fall off? If so ...
  Topic: Lasso Select, Hide/Freeze Select, & Lathe
Guyon

Replies: 2
Views: 4553

PostForum: DeleD Feature Requests   Posted: Wed Aug 02, 2006 8:37 pm   Subject: Lasso Select, Hide/Freeze Select, & Lathe
Thank you,

Lasso select will really make more complex editing easier. Maybe have rasio button box selector lasso.
  Topic: C4 engine, Collada format export
Guyon

Replies: 13
Views: 11803

PostForum: DeleD Feature Requests   Posted: Tue Aug 01, 2006 2:48 pm   Subject: C4 engine, Collada format export
@holger53 RE: is there a feature list of 1.5? Would like to compare it with 3WDS.

I have both. 3dWS is like playing with blocks while DeleD is more like modeling. Though you can just use blocks w ...
  Topic: Lasso Select, Hide/Freeze Select, & Lathe
Guyon

Replies: 2
Views: 4553

PostForum: DeleD Feature Requests   Posted: Mon Jul 31, 2006 2:46 am   Subject: Lasso Select, Hide/Freeze Select, & Lathe
Please look into these valuable tools.

Lasso select. It is hard sometimes to just use a square.

Hide Freeze selected (not objects): If I am working on a human head. I want to hide the back po ...
 
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