Author |
Message |
Topic: Bump-map aware Lightmapper? |
HardTop
Replies: 12
Views: 6589
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Forum: DeleD Community Edition Posted: Fri Jun 23, 2006 8:40 pm Subject: Bump-map aware Lightmapper? |
to Sindwiller: what I mean is normal mapping: a normal map storing normals XYZ into RGB values
to PJ: I understand what you mean. Each lumel is way lower resolution than each "bumpxel" ... |
Topic: Bump-map aware Lightmapper? |
HardTop
Replies: 12
Views: 6589
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Forum: DeleD Community Edition Posted: Thu Jun 22, 2006 9:36 pm Subject: Bump-map aware Lightmapper? |
Yeah, horizons maps are used to generate real-time, self-casting shadows with bump maps. What I'd like to see here is the same as in a 3D engine: a lightmapper which uses the normals stored in a bump ... |
Topic: Bump-map aware Lightmapper? |
HardTop
Replies: 12
Views: 6589
|
Forum: DeleD Community Edition Posted: Thu Jun 22, 2006 1:13 pm Subject: Bump-map aware Lightmapper? |
I'd say that Parallax mapping is view dependent, whereas bump mapping is light dependent.
We can consider the lightmapping source as a static light which projects shadows on the bumps, regardless the ... |
Topic: Bump-map aware Lightmapper? |
HardTop
Replies: 12
Views: 6589
|
Forum: DeleD Community Edition Posted: Thu Jun 22, 2006 11:19 am Subject: Bump-map aware Lightmapper? |
Hi folks,
I'm just thinking something that could be really useful:
As you can see it in the User Projects section of the forum (topic HT3D), I'm developing a 3D engine, featuring bump-mapping. The ... |
Topic: HT3D - preview |
HardTop
Replies: 5
Views: 6991
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Forum: DeleD User Game Projects Posted: Fri Apr 14, 2006 7:30 am Subject: HT3D - preview |
Hey all
Here are new screenshots for the Refraction and Fresnel effect:
http://www.hardtopnet.net/images/refraction+fresnel.JPG
http://www.hardtopnet.net/images/refraction+fresnel2.JPG
... |
Topic: HT3D - preview |
HardTop
Replies: 5
Views: 6991
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Forum: DeleD User Game Projects Posted: Wed Apr 12, 2006 8:46 pm Subject: HT3D - preview |
Hello all! The new website is online. Be sure to check it often, it's going to be updated frequently.
HT |
Topic: HT3D - preview |
HardTop
Replies: 5
Views: 6991
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Forum: DeleD User Game Projects Posted: Wed Apr 12, 2006 8:18 am Subject: HT3D - preview |
Hello folks,
We are a small team (HardTopNet) currently developing a 3D engine, which will be used later in a sci-fi FPS.
Here's what we've used so far:
> MSVC++ 8.0 with PSDK
> OpenGL w ... |
Topic: Material properties editor? |
HardTop
Replies: 0
Views: 3456
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Forum: DeleD Feature Requests Posted: Mon Feb 13, 2006 11:09 am Subject: Material properties editor? |
Hi all, I don't know if this has already been discussed, but a material properties editor could come in handy - something like:
Material ambient: ... R, ...G, ...B
Material diffuse: ... R, ...G, ... |
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