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DeleD Community Edition Forum Index
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  Topic: Bump-map aware Lightmapper?
HardTop

Replies: 12
Views: 6589

PostForum: DeleD Community Edition   Posted: Fri Jun 23, 2006 8:40 pm   Subject: Bump-map aware Lightmapper?
to Sindwiller: what I mean is normal mapping: a normal map storing normals XYZ into RGB values

to PJ: I understand what you mean. Each lumel is way lower resolution than each "bumpxel" Smile ...
  Topic: Bump-map aware Lightmapper?
HardTop

Replies: 12
Views: 6589

PostForum: DeleD Community Edition   Posted: Thu Jun 22, 2006 9:36 pm   Subject: Bump-map aware Lightmapper?
Yeah, horizons maps are used to generate real-time, self-casting shadows with bump maps. What I'd like to see here is the same as in a 3D engine: a lightmapper which uses the normals stored in a bump ...
  Topic: Bump-map aware Lightmapper?
HardTop

Replies: 12
Views: 6589

PostForum: DeleD Community Edition   Posted: Thu Jun 22, 2006 1:13 pm   Subject: Bump-map aware Lightmapper?
I'd say that Parallax mapping is view dependent, whereas bump mapping is light dependent.
We can consider the lightmapping source as a static light which projects shadows on the bumps, regardless the ...
  Topic: Bump-map aware Lightmapper?
HardTop

Replies: 12
Views: 6589

PostForum: DeleD Community Edition   Posted: Thu Jun 22, 2006 11:19 am   Subject: Bump-map aware Lightmapper?
Hi folks,

I'm just thinking something that could be really useful:
As you can see it in the User Projects section of the forum (topic HT3D), I'm developing a 3D engine, featuring bump-mapping. The ...
  Topic: HT3D - preview
HardTop

Replies: 5
Views: 6991

PostForum: DeleD User Game Projects   Posted: Fri Apr 14, 2006 7:30 am   Subject: HT3D - preview
Hey all Smile

Here are new screenshots for the Refraction and Fresnel effect:

http://www.hardtopnet.net/images/refraction+fresnel.JPG

http://www.hardtopnet.net/images/refraction+fresnel2.JPG

...
  Topic: HT3D - preview
HardTop

Replies: 5
Views: 6991

PostForum: DeleD User Game Projects   Posted: Wed Apr 12, 2006 8:46 pm   Subject: HT3D - preview
Hello all! The new website is online. Be sure to check it often, it's going to be updated frequently.

HT
  Topic: HT3D - preview
HardTop

Replies: 5
Views: 6991

PostForum: DeleD User Game Projects   Posted: Wed Apr 12, 2006 8:18 am   Subject: HT3D - preview
Hello folks,

We are a small team (HardTopNet) currently developing a 3D engine, which will be used later in a sci-fi FPS.

Here's what we've used so far:
> MSVC++ 8.0 with PSDK
> OpenGL w ...
  Topic: Material properties editor?
HardTop

Replies: 0
Views: 3456

PostForum: DeleD Feature Requests   Posted: Mon Feb 13, 2006 11:09 am   Subject: Material properties editor?
Hi all, I don't know if this has already been discussed, but a material properties editor could come in handy - something like:

Material ambient: ... R, ...G, ...B
Material diffuse: ... R, ...G, ...
 
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