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DeleD Community Edition Forum Index
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  Topic: Material Editor Color Layer Alpha Crashes On Save
Henry00

Replies: 5
Views: 9755

PostForum: DeleD Bugs   Posted: Mon May 20, 2013 3:31 pm   Subject: Material Editor Color Layer Alpha Crashes On Save
How about the Lazarus port, then?
Great so I almost compiled after installing about 200MB of dependencies to suddenly see things like "TCoolBar" and "TControlBar", how do you get ...
  Topic: Material Editor Color Layer Alpha Crashes On Save
Henry00

Replies: 5
Views: 9755

PostForum: DeleD Bugs   Posted: Mon May 20, 2013 9:46 am   Subject: Material Editor Color Layer Alpha Crashes On Save
It's good to see you're discovering bugs like these. However, please do not expect me to solve them, as I do not have time to do so anymore. Confused I can help solving small issues, but nothing big. That's ...
  Topic: Material Editor Color Layer Alpha Crashes On Save
Henry00

Replies: 5
Views: 9755

PostForum: DeleD Bugs   Posted: Sun May 19, 2013 4:17 pm   Subject: Material Editor Color Layer Alpha Crashes On Save
Hi again, now I managed to get even cooler crashes! Here are the steps to reproduce this fatal glitch that corrupts your entire model file:

This is our desired result, so let's get to it shall we : ...
  Topic: DeleD PNG Artifacts
Henry00

Replies: 0
Views: 6994

PostForum: DeleD Bugs   Posted: Sun May 19, 2013 1:27 pm   Subject: DeleD PNG Artifacts
Hi, I have a strange problem when using PNG files for textures, it causes some strange artifacts when repeating the texture, here are some screenshots:

https://dl.dropboxusercontent.com/u/19541374/ ...
  Topic: Material Editor Remove Material Crash
Henry00

Replies: 0
Views: 6832

PostForum: DeleD Bugs   Posted: Sun May 19, 2013 1:11 pm   Subject: Material Editor Remove Material Crash
Hello, when a Material is removed from the Material Editor while still in use (somewhere in the scene), the entire application will SOMETIMES cause access violation errors and crash! I have no idea if ...
  Topic: UV Editor Snapping / Grid
Henry00

Replies: 0
Views: 8316

PostForum: DeleD Feature Requests   Posted: Sun May 19, 2013 11:58 am   Subject: UV Editor Snapping / Grid
Hi, I would love to see the ability to toggle a grid in the UV editor, right now I am making a SkyBox and it's hard to keep putting each vertex on the exact edge of the image because there is no snapp ...
  Topic: Lightmap renders miniature blurs instead of sharp shadows
Henry00

Replies: 6
Views: 11243

PostForum: DeleD Community Edition   Posted: Tue May 14, 2013 9:58 pm   Subject: Lightmap renders miniature blurs instead of sharp shadows
Thanks! And I must say that DeleD keeps amazing me in features Smile
Although I think I have to go to the feature request section again as my 2048x2048 BMP lightmap file is 12.0 MB. PNG is lossless and ...
  Topic: Lightmap renders miniature blurs instead of sharp shadows
Henry00

Replies: 6
Views: 11243

PostForum: DeleD Community Edition   Posted: Tue May 14, 2013 9:58 am   Subject: Lightmap renders miniature blurs instead of sharp shadows
I believe I finally got to the result I wanted thanks to the tips, so many thanks for that Very Happy !

https://dl.dropboxusercontent.com/u/19541374/forums/delgine/000010.png

Lightmap Size ...
  Topic: Lightmap renders miniature blurs instead of sharp shadows
Henry00

Replies: 6
Views: 11243

PostForum: DeleD Community Edition   Posted: Tue May 14, 2013 8:11 am   Subject: Lightmap renders miniature blurs instead of sharp shadows
Perhaps if you go to Options, Lightmapper and reduce the filter passes (blur) to 0, that might sharpen the shadows, also increase the range of the spot light, and use the cone angles to create a tight ...
  Topic: Lightmap renders miniature blurs instead of sharp shadows
Henry00

Replies: 6
Views: 11243

PostForum: DeleD Community Edition   Posted: Mon May 13, 2013 2:01 pm   Subject: Lightmap renders miniature blurs instead of sharp shadows
A small follow-up, by moving a light very close to the object and setting its intensity to 200 actually allowed a shadow on the wall, but it's still blurry and looks like seaweed Razz

https://dl.dr ...
  Topic: Lightmap renders miniature blurs instead of sharp shadows
Henry00

Replies: 6
Views: 11243

PostForum: DeleD Community Edition   Posted: Mon May 13, 2013 1:29 pm   Subject: Lightmap renders miniature blurs instead of sharp shadows
It's me again Smile
So after hours to realize the DeleD lightmap author figured it would be funny to suddenly reverse the uv mapping to DirectX standards to confuse people that wish to import them, I ...
  Topic: DeleD Scene (.dxs) Default Material
Henry00

Replies: 0
Views: 6816

PostForum: DeleD Bugs   Posted: Mon May 13, 2013 8:47 am   Subject: DeleD Scene (.dxs) Default Material
The default material won't always get its "used" set to true, as an example open the Mech.dxs and see for yourself:

<material id="0" name="system" used="false& ...
  Topic: Changing the ambient color of the lightmap
Henry00

Replies: 2
Views: 7152

PostForum: DeleD Community Edition   Posted: Mon May 13, 2013 8:10 am   Subject: Changing the ambient color of the lightmap
I found what I had to do, the most important thing is the "Shadow Opacity" in the Scene Properties!
By setting it to 0 there will be no shadows and 100 will be pure black.

https://dl.dro ...
  Topic: Small Resolution Hides Create Item Frame
Henry00

Replies: 10
Views: 12409

PostForum: DeleD Bugs   Posted: Mon May 13, 2013 7:55 am   Subject: Small Resolution Hides Create Item Frame
Yes I am an autistic programmer but have too many projects at the moment to start editing DeleD as well.
(Although my engine is build around DeleD, so I might just go ahead sooner or later)

https: ...
  Topic: Changing the ambient color of the lightmap
Henry00

Replies: 2
Views: 7152

PostForum: DeleD Community Edition   Posted: Sun May 12, 2013 7:33 pm   Subject: Changing the ambient color of the lightmap
Basically instead of the darkest color "grey" in the lightmap I would love to have pure black making everything so dark you can't see anything (which is great if you don't like your own work ...
 
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