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DeleD Community Edition Forum Index
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  Topic: Update of Visual Studio Templates for 2017
Il Buzzo

Replies: 3
Views: 18701

PostForum: DeleD Plugins   Posted: Thu Sep 26, 2019 3:32 pm   Subject: Update of Visual Studio Templates for 2017
I've been good, thanks. And what are the main news in the community (I've seen there is a new webbased 3D designer)?

I lost some years of the community but I'm still here to develop plugins with C+ ...
  Topic: Update of Visual Studio Templates for 2017
Il Buzzo

Replies: 3
Views: 18701

PostForum: DeleD Plugins   Posted: Sun Sep 22, 2019 6:39 pm   Subject: Update of Visual Studio Templates for 2017
I've not published something in this forum for a long time but owing to some requests I'm starting to refresh some of my old plugins. But first of all I need to refresh my dev templates.

Unfortunat ...
  Topic: Plugin Development in C/C++ on the wiki
Il Buzzo

Replies: 10
Views: 9674

PostForum: DeleD Plugins   Posted: Mon Oct 05, 2009 8:01 pm   Subject: Plugin Development in C/C++ on the wiki
Hi All,
I just downloaded DeleD 2.1.0 and tested plugins created with VS2005 and VS2008 using the wizard I created some times ago for version > 1.6.
I tried both the import and the export plugin ...
  Topic: Plugin Development in C/C++ on the wiki
Il Buzzo

Replies: 10
Views: 9674

PostForum: DeleD Plugins   Posted: Mon Oct 05, 2009 2:46 pm   Subject: Plugin Development in C/C++ on the wiki
Hi guys,
I've been out of DeleD programming for a lot now, also because I switched almost totally to linux.
However I can help in the creation of a new plugin extension for Visual Studio as soon as ...
  Topic: DBO Exporter 2.0 on line
Il Buzzo

Replies: 14
Views: 15511

PostForum: DeleD Plugins   Posted: Fri Oct 03, 2008 9:27 am   Subject: DBO Exporter 2.0 on line
Hi feejo,
if you read the help file you'll find what you're asking for Wink.
In DBO exporter it is possible to save DBO file as well as textures in directories or subdirectories. In example you save D ...
  Topic: DBO Exporter 2.0 on line
Il Buzzo

Replies: 14
Views: 15511

PostForum: DeleD Plugins   Posted: Sun Sep 28, 2008 3:35 pm   Subject: DBO Exporter 2.0 on line
Hi feejo,
I'll try to answer to your questions.


Do I need to delete every object and keep one in the scene, export it to dbo. Or do I need to create a block, then export, delete, create the 2nd, ...
  Topic: DBO Exporter 2.0 on line
Il Buzzo

Replies: 14
Views: 15511

PostForum: DeleD Plugins   Posted: Sun Aug 31, 2008 12:49 pm   Subject: DBO Exporter 2.0 on line
Tested DBO file generated with DarkBasic Pro Update 6.9 too and worked as usual...no problems at all.
Bye all Wink and let me know more
  Topic: DBO Exporter 2.0 on line
Il Buzzo

Replies: 14
Views: 15511

PostForum: DeleD Plugins   Posted: Sun Aug 31, 2008 8:35 am   Subject: DBO Exporter 2.0 on line
The plugin works for me including textures with DarkBasic Professional, thee plugin copy the needed textures in a directory just if you select it in main page of plugin. After this remember that when ...
  Topic: DeleD Visual Studio 2005/2008 Wizard [RELEASED]
Il Buzzo

Replies: 2
Views: 4950

PostForum: DeleD Plugins   Posted: Sat Mar 15, 2008 2:02 am   Subject: DeleD Visual Studio 2005/2008 Wizard [RELEASED]
Hi all,
I've taken less time than supposed to finish this plugin wizard...so now you can download from:
http://www.ilbuzzo.net/img/VS9DeleDWizard.jpg

Among features:
-Compatible with VS8 and VS9 ...
  Topic: Some differences between new plugin system and old one....
Il Buzzo

Replies: 5
Views: 6472

PostForum: DeleD Plugins   Posted: Thu Mar 13, 2008 8:55 pm   Subject: Some differences between new plugin system and old one....
Hi Paul-Jan,
I can send you the work in progress code (it works ok, I need just a little time to create wizard for Visual C++ ).
Anyway, if you can wait I'll deliver wizard to the community in 10 da ...
  Topic: Some differences between new plugin system and old one....
Il Buzzo

Replies: 5
Views: 6472

PostForum: DeleD Plugins   Posted: Mon Mar 10, 2008 11:02 am   Subject: Some differences between new plugin system and old one....
Thanks Paul-Jan,
I've just solved removing "\n" after the closing scene tag.
So expect a release soon.
I'll try with Visual Studio Express 2008 too.
Bye all Wink
  Topic: Some differences between new plugin system and old one....
Il Buzzo

Replies: 5
Views: 6472

PostForum: DeleD Plugins   Posted: Sun Feb 24, 2008 10:16 am   Subject: Some differences between new plugin system and old one....
Hi all,
while finishing my new C++ (VS8 and VS9 wizards and CodeBlocks) plugin interface I've noticed some differences between the old plugin architecture and the new one. In fact in the old plugin s ...
  Topic: Level Preview plugin not working properly?
Il Buzzo

Replies: 12
Views: 9119

PostForum: DeleD Plugins   Posted: Tue Jan 29, 2008 11:52 pm   Subject: Level Preview plugin not working properly?
Hi Adar,
I'm Level preview plugin programmer.
So I'd like to investigate your model troubles. Could you send me please by email (I won't participate to competition)?
Bye Wink
  Topic: I think about physics and animation via plugin.
Il Buzzo

Replies: 8
Views: 8025

PostForum: DeleD Plugins   Posted: Mon Nov 12, 2007 6:40 pm   Subject: I think about physics and animation via plugin.
Hi All,
As soon as I'll release Visual C++ Plugin wizard you'll access each DeleD object easily but remember it's necessary an object definition knowledge cause DeleD objects structure is reflected i ...
  Topic: how to create a simple dungeon/cave in DeleD.
Il Buzzo

Replies: 35
Views: 77804

PostForum: DeleD Tutorials   Posted: Tue Oct 23, 2007 9:07 am   Subject: how to create a simple dungeon/cave in DeleD.
Hi guys,
looking at this cave I just figured out that a torchlight shader will do the difference in level visualization....
I'll try with my level preview...
Anyway nice tutorial Wink
 
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