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DeleD Community Edition Forum Index
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  Topic: Not so good but a start of a cathedral
JPulham

Replies: 28
Views: 15890

PostForum: DeleD 3D Modelling   Posted: Fri Dec 29, 2006 9:48 pm   Subject: Not so good but a start of a cathedral
VERY NICE!!!!! Shocked
THANK YOU FOR BRINGING THIS INTO MY LIFE Laughing
its impressive Very Happy
  Topic: The Explorer
JPulham

Replies: 11
Views: 9164

PostForum: DeleD User Game Projects   Posted: Fri Nov 17, 2006 12:12 pm   Subject: The Explorer
I was told that ONE of the developing companies changed, or SOMETHING changed before Myst 4... most probably wrong... should check up one my sources Razz
but I found the first 3 better than 4 and 5 (st ...
  Topic: The Explorer
JPulham

Replies: 11
Views: 9164

PostForum: DeleD User Game Projects   Posted: Wed Nov 15, 2006 7:01 pm   Subject: The Explorer
I have to say... Myst is THE best game series in my opinion (until it got sold to another company) If you could pull off the same atmosphere I would be impressed.
  Topic: Looking for 3D modell animation
JPulham

Replies: 7
Views: 8510

PostForum: Other Graphical Tools   Posted: Sun Oct 22, 2006 6:52 pm   Subject: Looking for 3D modell animation
noticed that... I was just on my way to delete post Embarassed
never mind... fouind that out now Smile
  Topic: Looking for 3D modell animation
JPulham

Replies: 7
Views: 8510

PostForum: Other Graphical Tools   Posted: Sun Oct 22, 2006 6:44 pm   Subject: Looking for 3D modell animation
Just to clarify...
Fragmotion is free commercially? I can never read licenses properly Rolling Eyes
  Topic: Lightmap Post processing & painting
JPulham

Replies: 0
Views: 2253

PostForum: DeleD Feature Requests   Posted: Sun Oct 22, 2006 6:37 pm   Subject: Lightmap Post processing & painting
Maybe the abillity to paint lighting and set flags (like receivers no light or emits light) would be cool?
One idea is to have a line or brush that effects local areas by blending with the finished l ...
  Topic: Who is using this site?
JPulham

Replies: 1
Views: 2010

PostForum: DeleD Community Edition   Posted: Sun Oct 22, 2006 6:19 pm   Subject: Who is using this site?
do now Very Happy
  Topic: DeleD Pro Linux
JPulham

Replies: 9
Views: 6473

PostForum: DeleD Feature Requests   Posted: Mon Oct 16, 2006 6:00 pm   Subject: DeleD Pro Linux
Isn't DeleD made in Delphi?
maybe Kylix or lazerus could be used to port it over???
Personally I love linux based work flow Very Happy
  Topic: Silvernova - The Game
JPulham

Replies: 6
Views: 7683

PostForum: DeleD User Game Projects   Posted: Thu Aug 17, 2006 5:01 pm   Subject: Silvernova - The Game
Quake Wink Textures looking a bit generic at the moment
what do you mean?

PLEASE post any bugs and cmments for improvment.
I think I have a problem in some areas where the polygons appear/dissape ...
  Topic: Silvernova - The Game
JPulham

Replies: 6
Views: 7683

PostForum: DeleD User Game Projects   Posted: Sat Aug 12, 2006 10:55 am   Subject: Silvernova - The Game
GUI is under construction (need to get all features working first) and as for lightmaps... I know. Probable touch them up in GIMP. My friend suggested lightening and increasing saturation.

There is ...
  Topic: would anyone like to design a map for a commercial project?
JPulham

Replies: 4
Views: 6223

PostForum: DeleD User Game Projects   Posted: Fri Aug 11, 2006 10:34 am   Subject: would anyone like to design a map for a commercial project?
what kinda layout? Could we have details about the style/layout.
will it be sectioned off into 'levels' or one big area?
what kinda poly count? (online or download and play basically?)
I could do s ...
  Topic: Silvernova - The Game
JPulham

Replies: 6
Views: 7683

PostForum: DeleD User Game Projects   Posted: Thu Aug 10, 2006 1:31 pm   Subject: Silvernova - The Game
www.silvernova.co.uk

It was created with irrlicht and RakNet(network code disabled for this release) And of course... DeleD. Its only a tech demo really to stop the site members from killing me! :s ...
  Topic: Export Lightmap
JPulham

Replies: 9
Views: 6281

PostForum: DeleD Community Edition   Posted: Tue Jul 25, 2006 11:08 am   Subject: Export Lightmap
The lightmaps are stored in the textures/lightmaps directory in the DeleD program files. Just copy them and put them in the texture path of your model, or in the same directory. If your level was 'map ...
  Topic: Normal Maps
JPulham

Replies: 12
Views: 11118

PostForum: DeleD Feature Requests   Posted: Fri Jun 23, 2006 12:08 pm   Subject: Normal Maps
how about Parallax mapping?
that would also be a cool type of "fake 3D mapping".
  Topic: Simple animation and 'hot spots'
JPulham

Replies: 8
Views: 12243

PostForum: DeleD Feature Requests   Posted: Tue Jun 20, 2006 9:22 am   Subject: Simple animation and 'hot spots'
maybe a new format could be created that supports animation, just for characters. Personally, I just need simple animations like rotate and move (as mentioned earlier) but bones would be cooler.
 
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