Author |
Message |
Topic: Not so good but a start of a cathedral |
JPulham
Replies: 28
Views: 15890
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Forum: DeleD 3D Modelling Posted: Fri Dec 29, 2006 9:48 pm Subject: Not so good but a start of a cathedral |
VERY NICE!!!!!
THANK YOU FOR BRINGING THIS INTO MY LIFE
its impressive |
Topic: The Explorer |
JPulham
Replies: 11
Views: 9164
|
Forum: DeleD User Game Projects Posted: Fri Nov 17, 2006 12:12 pm Subject: The Explorer |
I was told that ONE of the developing companies changed, or SOMETHING changed before Myst 4... most probably wrong... should check up one my sources
but I found the first 3 better than 4 and 5 (st ... |
Topic: The Explorer |
JPulham
Replies: 11
Views: 9164
|
Forum: DeleD User Game Projects Posted: Wed Nov 15, 2006 7:01 pm Subject: The Explorer |
I have to say... Myst is THE best game series in my opinion (until it got sold to another company) If you could pull off the same atmosphere I would be impressed. |
Topic: Looking for 3D modell animation |
JPulham
Replies: 7
Views: 8510
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Forum: Other Graphical Tools Posted: Sun Oct 22, 2006 6:52 pm Subject: Looking for 3D modell animation |
noticed that... I was just on my way to delete post
never mind... fouind that out now |
Topic: Looking for 3D modell animation |
JPulham
Replies: 7
Views: 8510
|
Forum: Other Graphical Tools Posted: Sun Oct 22, 2006 6:44 pm Subject: Looking for 3D modell animation |
Just to clarify...
Fragmotion is free commercially? I can never read licenses properly |
Topic: Lightmap Post processing & painting |
JPulham
Replies: 0
Views: 2253
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Forum: DeleD Feature Requests Posted: Sun Oct 22, 2006 6:37 pm Subject: Lightmap Post processing & painting |
Maybe the abillity to paint lighting and set flags (like receivers no light or emits light) would be cool?
One idea is to have a line or brush that effects local areas by blending with the finished l ... |
Topic: Who is using this site? |
JPulham
Replies: 1
Views: 2010
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Forum: DeleD Community Edition Posted: Sun Oct 22, 2006 6:19 pm Subject: Who is using this site? |
do now |
Topic: DeleD Pro Linux |
JPulham
Replies: 9
Views: 6473
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Forum: DeleD Feature Requests Posted: Mon Oct 16, 2006 6:00 pm Subject: DeleD Pro Linux |
Isn't DeleD made in Delphi?
maybe Kylix or lazerus could be used to port it over???
Personally I love linux based work flow |
Topic: Silvernova - The Game |
JPulham
Replies: 6
Views: 7683
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Forum: DeleD User Game Projects Posted: Thu Aug 17, 2006 5:01 pm Subject: Silvernova - The Game |
Quake Wink Textures looking a bit generic at the moment
what do you mean?
PLEASE post any bugs and cmments for improvment.
I think I have a problem in some areas where the polygons appear/dissape ... |
Topic: Silvernova - The Game |
JPulham
Replies: 6
Views: 7683
|
Forum: DeleD User Game Projects Posted: Sat Aug 12, 2006 10:55 am Subject: Silvernova - The Game |
GUI is under construction (need to get all features working first) and as for lightmaps... I know. Probable touch them up in GIMP. My friend suggested lightening and increasing saturation.
There is ... |
Topic: would anyone like to design a map for a commercial project? |
JPulham
Replies: 4
Views: 6223
|
Forum: DeleD User Game Projects Posted: Fri Aug 11, 2006 10:34 am Subject: would anyone like to design a map for a commercial project? |
what kinda layout? Could we have details about the style/layout.
will it be sectioned off into 'levels' or one big area?
what kinda poly count? (online or download and play basically?)
I could do s ... |
Topic: Silvernova - The Game |
JPulham
Replies: 6
Views: 7683
|
Forum: DeleD User Game Projects Posted: Thu Aug 10, 2006 1:31 pm Subject: Silvernova - The Game |
www.silvernova.co.uk
It was created with irrlicht and RakNet(network code disabled for this release) And of course... DeleD. Its only a tech demo really to stop the site members from killing me! :s ... |
Topic: Export Lightmap |
JPulham
Replies: 9
Views: 6281
|
Forum: DeleD Community Edition Posted: Tue Jul 25, 2006 11:08 am Subject: Export Lightmap |
The lightmaps are stored in the textures/lightmaps directory in the DeleD program files. Just copy them and put them in the texture path of your model, or in the same directory. If your level was 'map ... |
Topic: Normal Maps |
JPulham
Replies: 12
Views: 11118
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Forum: DeleD Feature Requests Posted: Fri Jun 23, 2006 12:08 pm Subject: Normal Maps |
how about Parallax mapping?
that would also be a cool type of "fake 3D mapping". |
Topic: Simple animation and 'hot spots' |
JPulham
Replies: 8
Views: 12243
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Forum: DeleD Feature Requests Posted: Tue Jun 20, 2006 9:22 am Subject: Simple animation and 'hot spots' |
maybe a new format could be created that supports animation, just for characters. Personally, I just need simple animations like rotate and move (as mentioned earlier) but bones would be cooler. |
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