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DeleD Community Edition Forum Index
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  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Fri Nov 13, 2015 4:11 am   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!
I have a backlog with the things I want to implement over time. I could put it online in a forum post and update it when needed + show what is worked on at the moment. That would not take that much of ...
  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Mon Nov 02, 2015 1:29 am   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!
It works! DeleD web edition OBJ importer test...

http://i295.photobucket.com/albums/mm151/coffeeaddict21/ss_zps7eryjgm1.jpg

I used an Open Arena model (space marine). The artwork is not mine I j ...
  Topic: details on how to use plugin interface to transform mesh?
John

Replies: 0
Views: 11547

PostForum: DeleD Community Edition   Posted: Thu Oct 01, 2015 2:17 am   Subject: details on how to use plugin interface to transform mesh?
I can load the geometry into DeleD via plugin XML but have found no c++ examples or documentation on how to apply rotation or translation to a mesh in the plugin. So far I have been doing the rotation ...
  Topic: rotate by fraction of angle?
John

Replies: 3
Views: 71035

PostForum: DeleD Community Edition   Posted: Mon Sep 07, 2015 10:21 pm   Subject: rotate by fraction of angle?
I'm trying to rotate an object (in "object view") by selecting an object and typing in the x,y,z angles and am unable to type in a fraction (i.e. rotate 34.134 degrees around the x axis). Se ...
  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Sun Aug 30, 2015 7:46 pm   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!
Really looking forward to this! Keep working hard. Smile
  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Tue Jul 21, 2015 2:04 am   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!
Very cool!
  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Fri Jul 03, 2015 6:53 pm   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!

Also...I need to make a sheep for the game I'm developing (yes, a sheep). I am project lead, artist, and programmer all in one. One man show right here. However, my artistic skills are not top-notch ...
  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Fri Jul 03, 2015 4:38 pm   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!

Very interesting. Is there going to be a plugin-type architecture for importing/exporting other model formats (aside from just OBJ)? If so, any details on how it is going to work? I would be interes ...
  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Fri Jul 03, 2015 3:23 pm   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!
Hi there Gloomshroud, and welcome to these forums! Smile Thank you very much for your kind words - it is good to see you benefit from the contents of these forums as much as you do. Cool

WebGL is real ...
  Topic: Some DeleD feature Ideas
John

Replies: 14
Views: 74278

PostForum: DeleD Feature Requests   Posted: Thu Jun 11, 2015 4:12 pm   Subject: Some DeleD feature Ideas
Bear in mind that WebGL is based on OpenGL ES2 not OpenGL. There are certain tradeoffs for the portability that WebGL enjoys.
  Topic: Some DeleD feature Ideas
John

Replies: 14
Views: 74278

PostForum: DeleD Feature Requests   Posted: Tue Jun 09, 2015 3:14 pm   Subject: Some DeleD feature Ideas
The business model that Microsoft follows is very similar to McDonald's in a certain way...you know that the food kind of sucks...but it sucks at a level that is always consistent. Consistency makes p ...
  Topic: Some DeleD feature Ideas
John

Replies: 14
Views: 74278

PostForum: DeleD Feature Requests   Posted: Thu Jun 04, 2015 8:11 pm   Subject: Some DeleD feature Ideas
Is this new project opengl or opengles (aka webgl) or something else?
  Topic: Some DeleD feature Ideas
John

Replies: 14
Views: 74278

PostForum: DeleD Feature Requests   Posted: Wed Jun 03, 2015 6:22 pm   Subject: Some DeleD feature Ideas
I'm currently working on an md5 import plugin. Expect to finish in a month or so. Would have it done faster but there is a lot going on right now in real life. As you stated DeleD supports bone animat ...
  Topic: c++/python quake3 arena md3 plugin in works - gui?
John

Replies: 0
Views: 12014

PostForum: DeleD Plugins   Posted: Wed May 27, 2015 2:37 am   Subject: c++/python quake3 arena md3 plugin in works - gui?
My goal has been to write a Quake 3 arena MD3 import plugin. The design is somewhat unique...the plugin that DeleD calls is written in C++ but calls functions on an embedded python script to do the pa ...
  Topic: We wish you a spectacular 2015 (+ check DeleD Designer)!
John

Replies: 75
Views: 228658

PostForum: News / Announcements   Posted: Sat May 02, 2015 8:13 pm   Subject: We wish you a spectacular 2015 (+ check DeleD Designer)!
Should have read this earlier...just saw this...

So since its running off a web server...how about support for import/export/extension plugins written in Python 2 or Python 3?

The importer I'm ...
 
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