Author |
Message |
Topic: Ack! My top view went away |
Koobazaur
Replies: 6
Views: 4209
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Forum: DeleD Community Edition Posted: Mon Dec 17, 2007 4:27 am Subject: Ack! My top view went away |
Add View is disabled in Lite version.
Also, tiling views does nothing.
If I close all views and restart Deled, it shows all 4 again... but after a reboot, the first one was gone again. Repeated ... |
Topic: dmf format |
Koobazaur
Replies: 13
Views: 7782
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Forum: DeleD Community Edition Posted: Mon Dec 17, 2007 4:25 am Subject: dmf format |
Another vote for DMF. I use that to read data into my engine, far easier and faster than DMX.
XML is not hard to parse, nor is it a bad format for DeleD. It allows easy customizations with user def ... |
Topic: Ack! My top view went away |
Koobazaur
Replies: 6
Views: 4209
|
Forum: DeleD Community Edition Posted: Sat Dec 15, 2007 1:32 am Subject: Ack! My top view went away |
I just noticed my top view went away! Is there any way I can get it back and reset all the views to the default quad-tree view like?
(Using Lite) |
Topic: Portals - what's the best approach to divide sectors? |
Koobazaur
Replies: 10
Views: 5114
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Forum: DeleD Community Edition Posted: Thu Oct 11, 2007 11:44 pm Subject: Portals - what's the best approach to divide sectors? |
But that's a problem your engine needs to tackle, right? Are you saying it supports non-convex zones?
Yes, as it's often far more efficient. The issue in this thread isn't how to handle it from pro ... |
Topic: Portals - what's the best approach to divide sectors? |
Koobazaur
Replies: 10
Views: 5114
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Forum: DeleD Community Edition Posted: Wed Oct 10, 2007 8:27 am Subject: Portals - what's the best approach to divide sectors? |
As I said: use a polyline.
However, most zone/portal systems want the zones to be convex, and non-overlapping. Convex, because of certain geometric properties (any line from within two points will ... |
Topic: Portals - what's the best approach to divide sectors? |
Koobazaur
Replies: 10
Views: 5114
|
Forum: DeleD Community Edition Posted: Tue Oct 09, 2007 7:26 pm Subject: Portals - what's the best approach to divide sectors? |
That, and placing a huge box over half my map wouldn't be very convinient for editing said map (especially since I can't group the sector boxes and hide them because of screwy grouping)...Freeze the ... |
Topic: Portals - what's the best approach to divide sectors? |
Koobazaur
Replies: 10
Views: 5114
|
Forum: DeleD Community Edition Posted: Tue Oct 09, 2007 2:05 am Subject: Portals - what's the best approach to divide sectors? |
I was thinking about it, using some sort of portal-bounds, but realized that they are too limiting. That is, there are certain shapes that cannot be approximated by a simple box or sphere.
That, an ... |
Topic: Portals - what's the best approach to divide sectors? |
Koobazaur
Replies: 10
Views: 5114
|
Forum: DeleD Community Edition Posted: Tue Oct 09, 2007 12:42 am Subject: Portals - what's the best approach to divide sectors? |
Greetings,
I've been working with Deled for a while creating levels for my little DirectX project. I want to implementa Portal Engine so, needless to say, I need to "bend" Deled to work w ... |
Topic: Coordinate system |
Koobazaur
Replies: 6
Views: 3464
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Forum: DeleD Community Edition Posted: Wed May 02, 2007 8:22 pm Subject: Coordinate system |
Hmmm crap... you seem to be right. I thought that if I mirrored my polygon manually by the Z plane the texture would, as a result, be inverted as well... silly me o.o |
Topic: Coordinate system |
Koobazaur
Replies: 6
Views: 3464
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Forum: DeleD Community Edition Posted: Wed May 02, 2007 4:41 am Subject: Coordinate system |
Hey,
I am wondering if there is any way to change the coordinate system in Deled? I am using the level geometry with Direct X which uses left-handed coordinate system so everything is mirrored. Fli ... |
Topic: Loading an exported .x file with DirectX9 |
Koobazaur
Replies: 11
Views: 5415
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Forum: DeleD Community Edition Posted: Thu Mar 15, 2007 6:28 am Subject: Loading an exported .x file with DirectX9 |
Bugs--;
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Topic: Loading an exported .x file with DirectX9 |
Koobazaur
Replies: 11
Views: 5415
|
Forum: DeleD Community Edition Posted: Tue Mar 13, 2007 6:26 am Subject: Loading an exported .x file with DirectX9 |
The model being too big was the first thing that came to my mind but, as I said, I do not get the out of memory error. And if I am correct, the bike model is more complicated than the 88 and it loads ... |
Topic: Deled MAP file specifications? |
Koobazaur
Replies: 6
Views: 3864
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Forum: DeleD Community Edition Posted: Mon Mar 12, 2007 2:08 am Subject: Deled MAP file specifications? |
It stands for Map, as when you save it, it states "Deled Map File" |
Topic: Deled MAP file specifications? |
Koobazaur
Replies: 6
Views: 3864
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Forum: DeleD Community Edition Posted: Sun Mar 11, 2007 9:57 pm Subject: Deled MAP file specifications? |
BAH, of course, the help files, stupid me. Thanks! |
Topic: Deled MAP file specifications? |
Koobazaur
Replies: 6
Views: 3864
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Forum: DeleD Community Edition Posted: Sun Mar 11, 2007 9:49 pm Subject: Deled MAP file specifications? |
I am talking about the Deled Map Files (*.dmf) which you can choose when you do File->Save as.
The reason I am going for it is that A) it organizes the vertexes better than a DirectX file (DX cu ... |
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