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DeleD Community Edition Forum Index
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  Topic: Ack! My top view went away
Koobazaur

Replies: 6
Views: 4209

PostForum: DeleD Community Edition   Posted: Mon Dec 17, 2007 4:27 am   Subject: Ack! My top view went away
Add View is disabled in Lite version.

Also, tiling views does nothing.

If I close all views and restart Deled, it shows all 4 again... but after a reboot, the first one was gone again. Repeated ...
  Topic: dmf format
Koobazaur

Replies: 13
Views: 7782

PostForum: DeleD Community Edition   Posted: Mon Dec 17, 2007 4:25 am   Subject: dmf format
Another vote for DMF. I use that to read data into my engine, far easier and faster than DMX.

XML is not hard to parse, nor is it a bad format for DeleD. It allows easy customizations with user def ...
  Topic: Ack! My top view went away
Koobazaur

Replies: 6
Views: 4209

PostForum: DeleD Community Edition   Posted: Sat Dec 15, 2007 1:32 am   Subject: Ack! My top view went away
I just noticed my top view went away! Is there any way I can get it back and reset all the views to the default quad-tree view like?

(Using Lite)
  Topic: Portals - what's the best approach to divide sectors?
Koobazaur

Replies: 10
Views: 5114

PostForum: DeleD Community Edition   Posted: Thu Oct 11, 2007 11:44 pm   Subject: Portals - what's the best approach to divide sectors?
But that's a problem your engine needs to tackle, right? Are you saying it supports non-convex zones?

Yes, as it's often far more efficient. The issue in this thread isn't how to handle it from pro ...
  Topic: Portals - what's the best approach to divide sectors?
Koobazaur

Replies: 10
Views: 5114

PostForum: DeleD Community Edition   Posted: Wed Oct 10, 2007 8:27 am   Subject: Portals - what's the best approach to divide sectors?
As I said: use a polyline.

However, most zone/portal systems want the zones to be convex, and non-overlapping. Convex, because of certain geometric properties (any line from within two points will ...
  Topic: Portals - what's the best approach to divide sectors?
Koobazaur

Replies: 10
Views: 5114

PostForum: DeleD Community Edition   Posted: Tue Oct 09, 2007 7:26 pm   Subject: Portals - what's the best approach to divide sectors?

That, and placing a huge box over half my map wouldn't be very convinient for editing said map (especially since I can't group the sector boxes and hide them because of screwy grouping)...Freeze the ...
  Topic: Portals - what's the best approach to divide sectors?
Koobazaur

Replies: 10
Views: 5114

PostForum: DeleD Community Edition   Posted: Tue Oct 09, 2007 2:05 am   Subject: Portals - what's the best approach to divide sectors?
I was thinking about it, using some sort of portal-bounds, but realized that they are too limiting. That is, there are certain shapes that cannot be approximated by a simple box or sphere.

That, an ...
  Topic: Portals - what's the best approach to divide sectors?
Koobazaur

Replies: 10
Views: 5114

PostForum: DeleD Community Edition   Posted: Tue Oct 09, 2007 12:42 am   Subject: Portals - what's the best approach to divide sectors?
Greetings,

I've been working with Deled for a while creating levels for my little DirectX project. I want to implementa Portal Engine so, needless to say, I need to "bend" Deled to work w ...
  Topic: Coordinate system
Koobazaur

Replies: 6
Views: 3464

PostForum: DeleD Community Edition   Posted: Wed May 02, 2007 8:22 pm   Subject: Coordinate system
Hmmm crap... you seem to be right. I thought that if I mirrored my polygon manually by the Z plane the texture would, as a result, be inverted as well... silly me o.o
  Topic: Coordinate system
Koobazaur

Replies: 6
Views: 3464

PostForum: DeleD Community Edition   Posted: Wed May 02, 2007 4:41 am   Subject: Coordinate system
Hey,

I am wondering if there is any way to change the coordinate system in Deled? I am using the level geometry with Direct X which uses left-handed coordinate system so everything is mirrored. Fli ...
  Topic: Loading an exported .x file with DirectX9
Koobazaur

Replies: 11
Views: 5415

PostForum: DeleD Community Edition   Posted: Thu Mar 15, 2007 6:28 am   Subject: Loading an exported .x file with DirectX9
Bugs--;

Very Happy
  Topic: Loading an exported .x file with DirectX9
Koobazaur

Replies: 11
Views: 5415

PostForum: DeleD Community Edition   Posted: Tue Mar 13, 2007 6:26 am   Subject: Loading an exported .x file with DirectX9
The model being too big was the first thing that came to my mind but, as I said, I do not get the out of memory error. And if I am correct, the bike model is more complicated than the 88 and it loads ...
  Topic: Deled MAP file specifications?
Koobazaur

Replies: 6
Views: 3864

PostForum: DeleD Community Edition   Posted: Mon Mar 12, 2007 2:08 am   Subject: Deled MAP file specifications?
It stands for Map, as when you save it, it states "Deled Map File"
  Topic: Deled MAP file specifications?
Koobazaur

Replies: 6
Views: 3864

PostForum: DeleD Community Edition   Posted: Sun Mar 11, 2007 9:57 pm   Subject: Deled MAP file specifications?
BAH, of course, the help files, stupid me. Thanks!
  Topic: Deled MAP file specifications?
Koobazaur

Replies: 6
Views: 3864

PostForum: DeleD Community Edition   Posted: Sun Mar 11, 2007 9:49 pm   Subject: Deled MAP file specifications?
I am talking about the Deled Map Files (*.dmf) which you can choose when you do File->Save as.

The reason I am going for it is that A) it organizes the vertexes better than a DirectX file (DX cu ...
 
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