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DeleD Community Edition Forum Index
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  Topic: how to create a simple dungeon/cave in DeleD.
Lars Junered

Replies: 35
Views: 82642

PostForum: DeleD Tutorials   Posted: Thu Jan 22, 2009 6:36 pm   Subject: It works and is enough beatiful!
I realize my stupid question.
It's easiest to extrude and texture lightblue the surface under the top surface (after face). And paint with cloudy water on the top surface!

Maybe transparency now w ...
  Topic: how to create a simple dungeon/cave in DeleD.
Lars Junered

Replies: 35
Views: 82642

PostForum: DeleD Tutorials   Posted: Thu Jan 22, 2009 2:04 pm   Subject: One question?
Hello!

This is a really good Tutorial!
My dungeon is a river with still water.
I'm testing to do a easy water mesh (maybe this not works).

I wonder how I could show texture on both side of t ...
  Topic: Scale of everything
Lars Junered

Replies: 4
Views: 3600

PostForum: DeleD Community Edition   Posted: Thu Oct 02, 2008 3:56 pm   Subject: Alright
Hello again!

Found this on the net

https://developer.sonyericsson.com/site/global/techsupport/tipstrickscode/mobilejava3d/p_3d_modeling.jsp

I realize there are no standardthinking in this hob ...
  Topic: Wrong texture when export PalmTree.dpf to .x format
Lars Junered

Replies: 2
Views: 2244

PostForum: DeleD Community Edition   Posted: Sun Sep 28, 2008 10:37 am   Subject: Sorry
Hello!
I'm sure that It don't work when looking on the .x file with DirectXViewer.
Now it works! I could load it into my application.
But I must fix the alpha channel so it looks nicer.

???

S ...
  Topic: Scale of everything
Lars Junered

Replies: 4
Views: 3600

PostForum: DeleD Community Edition   Posted: Sun Sep 28, 2008 10:20 am   Subject: Ok but..
I mean the tool DeleD against other tools seems to have different base scale. (it have nothing to do with DeleD)

Maybe it's something have to do with the grid size I choose?

Ok now I have tested ...
  Topic: Scale of everything
Lars Junered

Replies: 4
Views: 3600

PostForum: DeleD Community Edition   Posted: Wed Sep 17, 2008 5:19 pm   Subject: Scale of everything
Hi!
Excause me but I use gameSpace 1.6 to animate some things in my gameworld. All these things it's about 0.004 in size relative things I do in DeleD Pro 1.73.

Öhh don't really know what I shoul ...
  Topic: Wrong texture when export PalmTree.dpf to .x format
Lars Junered

Replies: 2
Views: 2244

PostForum: DeleD Community Edition   Posted: Wed Sep 17, 2008 4:39 pm   Subject: Wrong texture when export PalmTree.dpf to .x format
Wrong texture when export PalmTree.dpf to .x format???
Can't understand why because this texture exist in DeleD Pro 1.73 Texture\Nature - palmsúnday and palmtrunk (.tga).

Anyone have a clue?
  Topic: Two question: Group|Union|Merge? / Why one single obj?
Lars Junered

Replies: 7
Views: 3696

PostForum: DeleD Community Edition   Posted: Fri Aug 08, 2008 3:27 pm   Subject: Two question: Group|Union|Merge? / Why one single obj?
Thanks!

About the version DeleD Pro. Maybe I should send this to Bug fixes but...

I'm still using 1.73 because 1.81 seems to have some bugs with views.
Tiled windows with no max/min or close!
...
  Topic: Two question: Group|Union|Merge? / Why one single obj?
Lars Junered

Replies: 7
Views: 3696

PostForum: DeleD Community Edition   Posted: Wed Aug 06, 2008 1:55 pm   Subject: Two question: Group|Union|Merge? / Why one single obj?
Thanks for the fast answer!

Have try to unioning everything after texturing all faces but it's not any good idea!!!
Every scale and move of all faces I have done become to some defaultstate.
And ...
  Topic: Two question: Group|Union|Merge? / Why one single obj?
Lars Junered

Replies: 7
Views: 3696

PostForum: DeleD Community Edition   Posted: Tue Aug 05, 2008 7:57 pm   Subject: Two question: Group|Union|Merge? / Why one single obj?
Hello!

1.
Could anyone explain the diffrence between group, union and merge?

The mapfile chapel.dxs consist of prefabs and cubes and works fine in DirextX wiever or my small engine code (Direct ...
  Topic: The button 'Save to DML' ?
Lars Junered

Replies: 3
Views: 5820

PostForum: DeleD Tutorials   Posted: Sun Sep 17, 2006 8:18 pm   Subject: Found this
Thanks for your answer!

Ok now I understand how it works.

I newer draw any materals to any new categori...

I create new Categories and save to a new .dml file and choosed it under options.
A ...
  Topic: The button 'Save to DML' ?
Lars Junered

Replies: 3
Views: 5820

PostForum: DeleD Tutorials   Posted: Sat Sep 16, 2006 4:32 pm   Subject: The button 'Save to DML' ?
Hello there!
I'm a new user to DeleD Pro.
Could se that this verion are more stabil than previous.
Therefore I decided to buy this produkt.
Have looked around a little and I have a question about ...
 
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