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DeleD Community Edition Forum Index
Author Message
  Topic: Delgine wishes everybody all the best for 2012.
MadMikeAU

Replies: 3
Views: 9661

PostForum: News / Announcements   Posted: Wed Jan 04, 2012 12:54 am   Subject: Delgine wishes everybody all the best for 2012.
Ditto
  Topic: AWM Portfolio Website
MadMikeAU

Replies: 6
Views: 9733

PostForum: Off Topic   Posted: Fri Oct 14, 2011 5:10 am   Subject: AWM Portfolio Website
Nice.
  Topic: Still life... oh deer...
MadMikeAU

Replies: 3
Views: 9157

PostForum: DeleD User Game Projects   Posted: Tue Sep 20, 2011 11:12 pm   Subject: Still life... oh deer...
For textures, the first place I go is http://www.cgtextures.com/ . Its a site with 100s of royalty free images that can be used as textures. It is all categorised, so stuff is easy to find.

And bes ...
  Topic: DEMII
MadMikeAU

Replies: 10
Views: 14718

PostForum: DeleD User Game Projects   Posted: Mon Sep 19, 2011 3:25 pm   Subject: DEMII
http://1.bp.blogspot.com/-cRHmsdHrAVg/TndcXotfa0I/AAAAAAAAADE/Q_Ra8md-ziQ/s1600/demii110920005015.jpg


http://2.bp.blogspot.com/-hoWkNYB0uHA/TndcszHXr3I/AAAAAAAAADM/Tm-Zul7yC3U/s1600/demii11092000 ...
  Topic: DEMII
MadMikeAU

Replies: 10
Views: 14718

PostForum: DeleD User Game Projects   Posted: Wed Aug 31, 2011 11:35 pm   Subject: DEMII
They look a lot better now because I added a bit of a fudge factor when testing if something is in shadow. This was to allow for any trimming when the distance got stored as a color.
  Topic: DEMII
MadMikeAU

Replies: 10
Views: 14718

PostForum: DeleD User Game Projects   Posted: Wed Aug 24, 2011 2:10 am   Subject: DEMII
The minion is wearing No 6 (the Prisoner) jacket isn't he ?

Bingo! Although, I am considering making him the main bad guy.
  Topic: Collada Importer
MadMikeAU

Replies: 15
Views: 24909

PostForum: DeleD Plugins   Posted: Mon Aug 22, 2011 4:42 am   Subject: Collada Importer
Indeed it was compiled in debug mode didn't think it would be a problem sorry for that but anyway even in release mode you would still need the Visual C++10 runtime files.

The runtime only gives yo ...
  Topic: msvp100D.dll error
MadMikeAU

Replies: 5
Views: 10345

PostForum: DeleD Bugs   Posted: Wed Aug 17, 2011 1:19 pm   Subject: msvp100D.dll error
This is happening because (I believe/guess) that it was compiled in debug mode and not release mode.

You can get the VC++ 2010 redistributable direct from Microsoft here...

[url=http://www.micro ...
  Topic: DEMII
MadMikeAU

Replies: 10
Views: 14718

PostForum: DeleD User Game Projects   Posted: Wed Aug 17, 2011 8:40 am   Subject: DEMII
Yes! Got shadow mapping happening! I have changed the scale of the game, relative to the player model, which seems to work a lot better.

Note: The whole game is being made using models I have made ...
  Topic: Some Eye Candy
MadMikeAU

Replies: 3
Views: 7447

PostForum: Off Topic   Posted: Thu Aug 11, 2011 12:13 am   Subject: Some Eye Candy
Nice
  Topic: DEMII
MadMikeAU

Replies: 10
Views: 14718

PostForum: DeleD User Game Projects   Posted: Sun Jul 31, 2011 3:17 pm   Subject: DEMII
Thanks, though I am trying to change the models enough to not be lego (but I guess if I don't use the name or logo it can't be classed as "bad faith").

Anyways, notice that I am using the ...
  Topic: DEMII
MadMikeAU

Replies: 10
Views: 14718

PostForum: DeleD User Game Projects   Posted: Fri Jul 29, 2011 3:15 pm   Subject: DEMII
OK, time for me to fess up about my on-going game project...DEMII

http://beavertech.blogspot.com/

For Windows and XBox360.

I have a decent design and have recently redesigned all the art. Jus ...
  Topic: Terrain editor needed
MadMikeAU

Replies: 7
Views: 6895

PostForum: Other Graphical Tools   Posted: Tue Jul 12, 2011 11:43 pm   Subject: Terrain editor needed
Probably a stupid suggestion...but I'll put it out there anyway...

Couldn't you take your height map into a 2D program like xnView or Gimp and then add random noise? I am sure that would create a r ...
  Topic: Multiple Animations
MadMikeAU

Replies: 3
Views: 7187

PostForum: DeleD Bugs   Posted: Thu Jun 30, 2011 10:11 am   Subject: Multiple Animations
Just tried manually editing the rotation in the dxs file for frame 20 and it worked...hmmm...
  Topic: Multiple Animations
MadMikeAU

Replies: 3
Views: 7187

PostForum: DeleD Bugs   Posted: Thu Jun 30, 2011 10:05 am   Subject: Multiple Animations
OK, I just tried with a new scene...this is odd (or perhaps consistant as I may be cocking something up)...

1) On new scene, add 2 joints
2) Add an animation
3) Set keyframes at frames 1 and 40
...
 
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