Author |
Message |
Topic: Direct Vertex Manipulation |
MadochGreyson
Replies: 8
Views: 15216
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Forum: DeleD Community Edition Posted: Wed Jun 11, 2014 5:17 pm Subject: Direct Vertex Manipulation |
Yes I would. It seems like a solid base, and it's very light-weight so I don't have system utilization issues. It just needs some tweaks on the UI and control mechanisms. |
Topic: Direct Vertex Manipulation |
MadochGreyson
Replies: 8
Views: 15216
|
Forum: DeleD Community Edition Posted: Tue Jun 10, 2014 9:01 pm Subject: Direct Vertex Manipulation |
That's a good question. I need to produce output with DeleD for the game modeling in question (Artemis Spaceship Bridge Simulator), so I have to do at least some of the work in DeleD. I imagine I'll ... |
Topic: Direct Vertex Manipulation |
MadochGreyson
Replies: 8
Views: 15216
|
Forum: DeleD Community Edition Posted: Tue Jun 10, 2014 6:55 pm Subject: Direct Vertex Manipulation |
Nice to know I wasn't just missing something obvious. Thanks for your help! |
Topic: Direct Vertex Manipulation |
MadochGreyson
Replies: 8
Views: 15216
|
Forum: DeleD Community Edition Posted: Tue Jun 10, 2014 6:43 am Subject: Direct Vertex Manipulation |
So, it looks like each view will show the plane's coordinate for wherever your cursor is, as opposed to the specific coordinate of the vertex. Since my screen is small enough, and my hand is unsteady ... |
Topic: Direct Vertex Manipulation |
MadochGreyson
Replies: 8
Views: 15216
|
Forum: DeleD Community Edition Posted: Sun Jun 08, 2014 7:44 pm Subject: Direct Vertex Manipulation |
As a control freak, I like to be able to see and adjust the specific X,Y,Z coordinate of each vertex. Is this possible with DeleD? How? |
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