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DeleD Community Edition Forum Index
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  Topic: Some questions
Optus

Replies: 8
Views: 2791

PostForum: DeleD Community Edition   Posted: Sat Oct 15, 2005 4:08 pm   Subject: Some questions
Yeah, when I was first coding and got the skeletal anim working via MS3D, I was surprised by how huge the zombie was. Now I see that he is just a dwarf.

Anyway, I know getting access to Downloade ...
  Topic: Some questions
Optus

Replies: 8
Views: 2791

PostForum: DeleD Community Edition   Posted: Sat Oct 15, 2005 1:19 am   Subject: Some questions
Well, looks like success on all fronts after a bit of a struggle. The rewards far outweigh the effort, though.

Here's the test zombie laying in the level TowerInferno. I re-did the lighting a lit ...
  Topic: Some questions
Optus

Replies: 8
Views: 2791

PostForum: DeleD Community Edition   Posted: Thu Oct 13, 2005 10:52 pm   Subject: Some questions
Oops, you guys are right on both counts. I can't imagine why I assumed these formats would support multiple texcoords per vertex. It seems the only workable solution would be to export to .B3D (supp ...
  Topic: Some questions
Optus

Replies: 8
Views: 2791

PostForum: DeleD Community Edition   Posted: Thu Oct 13, 2005 8:06 pm   Subject: Some questions
Hello everyone. This is my first post here, basically I need someone to simply verify DeleD's capabilities for me. I'm currently writing a 3D game engine in Java, using OpenGL and the TrueAxis physi ...
 
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