Author |
Message |
Topic: Everybody Models 15: Tower Prefabs |
Ravine
Replies: 79
Views: 36259
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Forum: DeleD 3D Modelling Posted: Wed Feb 13, 2008 12:09 am Subject: Everybody Models 15: Tower Prefabs |
Happy to see it makes sense now. And happy to see the positive reactions. I'm now more motivated to finish it. My main inspiration was the hidden child of a deformed souvenir of a WoW tower, and the M ... |
Topic: Everybody Models 15: Tower Prefabs |
Ravine
Replies: 79
Views: 36259
|
Forum: DeleD 3D Modelling Posted: Tue Feb 12, 2008 6:22 am Subject: Everybody Models 15: Tower Prefabs |
the "twisted" aspect was totally intended. Though, the body of the tower didnt reflected that, which leads to your "dammit, that roof is weird" comments . I tried to correct tha ... |
Topic: Everybody Models 15: Tower Prefabs |
Ravine
Replies: 79
Views: 36259
|
Forum: DeleD 3D Modelling Posted: Tue Jan 29, 2008 11:40 pm Subject: Everybody Models 15: Tower Prefabs |
well, after such posts, i feel quite underskilled.
wip, no texture (i think about wow-ish like, or elementrix-like textures), etc.
http://pix.nofrag.com/2/2/c/39b77af343b9f769769b497730dc3t.jpgh ... |
Topic: Optimized tool |
Ravine
Replies: 9
Views: 3998
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Forum: DeleD Community Edition Posted: Sun Jan 27, 2008 12:06 pm Subject: Optimized tool |
oooh so true. +1 to Elementrix. |
Topic: French DeleD Forum |
Ravine
Replies: 14
Views: 6300
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Forum: DeleD Community Edition Posted: Sun Jan 27, 2008 11:55 am Subject: French DeleD Forum |
mappy > yes... frenchies should learn english. But as a french, i think that french should learn french first.
With cellphones and text messages, "ppl r talkin LIk dat. 2 lazy 2 write fu ... |
Topic: Just some things... |
Ravine
Replies: 6
Views: 5248
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Forum: DeleD Feature Requests Posted: Thu Jan 24, 2008 7:44 pm Subject: Just some things... |
http://pix.nofrag.com/a/9/b/a23b5d3b794b943b9413cc791b6aat.jpg |
Topic: B3D Import/Export plugins |
Ravine
Replies: 52
Views: 60259
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Forum: DeleD Plugins Posted: Sun Jan 20, 2008 5:32 pm Subject: B3D Import/Export plugins |
Ah damn, thanks. i should have read the API doc first . As a C# dev with the .NetCP wrapper, i dont modify the native dll
Thanks for looking at that. |
Topic: B3D Import/Export plugins |
Ravine
Replies: 52
Views: 60259
|
Forum: DeleD Plugins Posted: Sat Jan 19, 2008 3:31 pm Subject: B3D Import/Export plugins |
hum. I'm posting here cause i switched from raw dxs using in irrlicht (custom loader, perf issues) to b3d (natively supported, FPS increase by 2.5 factor). But i've set up a folder organisation, where ... |
Topic: Level, houses and stuffs |
Ravine
Replies: 7
Views: 4945
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Forum: DeleD 3D Modelling Posted: Tue Dec 04, 2007 11:47 am Subject: Level, houses and stuffs |
That's a personnal project, mostly done (so far) to put on my CV, and to prove myself i can perform alone such project.
I think it's more important to show that you're able to work as a team together ... |
Topic: Level, houses and stuffs |
Ravine
Replies: 7
Views: 4945
|
Forum: DeleD 3D Modelling Posted: Tue Dec 04, 2007 12:06 am Subject: Level, houses and stuffs |
hehe thanks for the "non-MMO" thing
And yes, sure, i'll link the demo when it'll be done. It depends greatly on what i want to do with it after, but i think i'll release the functionn ... |
Topic: Level, houses and stuffs |
Ravine
Replies: 7
Views: 4945
|
Forum: DeleD 3D Modelling Posted: Mon Dec 03, 2007 6:15 pm Subject: Level, houses and stuffs |
My first post was about a bug. But that would be unfair to post only for the bad things, and not thanks the devs for the great work on Deled and for their reactivity.
So, i want to share with you ... |
Topic: sort of "Backface Culling Rests" problem |
Ravine
Replies: 6
Views: 3836
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Forum: DeleD Community Edition Posted: Tue Nov 27, 2007 4:57 pm Subject: sort of "Backface Culling Rests" problem |
hehe import the exported. i should have had this idea. Nice one, this does not work.
Dxs > Export > Import ; raises an error.
I'm downloading the plugins again to see if i'm not working w ... |
Topic: sort of "Backface Culling Rests" problem |
Ravine
Replies: 6
Views: 3836
|
Forum: DeleD Community Edition Posted: Tue Nov 27, 2007 4:30 pm Subject: sort of "Backface Culling Rests" problem |
Well, the .dxs seems clean. I have deleted the faces generated by the substract some time ago(and now i use larger chunks to make subs ). The problem comes from the .X, generated by the exporter (b ... |
Topic: sort of "Backface Culling Rests" problem |
Ravine
Replies: 6
Views: 3836
|
Forum: DeleD Community Edition Posted: Tue Nov 27, 2007 2:41 pm Subject: sort of "Backface Culling Rests" problem |
yeah, now i know that.
Those screenies just stands for the explanation of "why i think i'm facing that problem now" and to show how it works. I'm just wondering, now that the face is dele ... |
Topic: sort of "Backface Culling Rests" problem |
Ravine
Replies: 6
Views: 3836
|
Forum: DeleD Community Edition Posted: Tue Nov 27, 2007 1:56 pm Subject: sort of "Backface Culling Rests" problem |
Hi people. Quite difficult to find a title to explain my problem in a few words. But i made some screens to explain the problem i'm facing.
Context : i use Deled as CSG to build the environment for ... |
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