Author |
Message |
Topic: We wish you a spectacular 2015 (+ check DeleD Designer)! |
Spaddlewit
Replies: 75
Views: 228396
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Forum: News / Announcements Posted: Thu Jan 08, 2015 1:54 am Subject: We wish you a spectacular 2015 (+ check DeleD Designer)! |
Hmm..
Any chance you could create a primitive, then rotate it so that its UP matches the tilt of the 0 in 2015?
And I don't mean eyeballing it with the mouse.. I mean some kind of modifier where ... |
Topic: batch script plugin. |
Spaddlewit
Replies: 10
Views: 23120
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Forum: DeleD Plugins Posted: Sat Feb 15, 2014 1:38 pm Subject: batch script plugin. |
Have you heard of AssImp? It's useful for converting a lot of formats. |
Topic: Roly Poly Putt |
Spaddlewit
Replies: 5
Views: 12723
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Forum: DeleD User Game Projects Posted: Sun Dec 16, 2012 2:36 am Subject: Roly Poly Putt |
Thanks!
I'd like to also release on Steam...depends on how well the iOS version does and if it'll be worth it. Most of the development actually took place on Win32, but the port needs quite a bit o ... |
Topic: Roly Poly Putt |
Spaddlewit
Replies: 5
Views: 12723
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Forum: DeleD User Game Projects Posted: Sat Dec 15, 2012 12:43 pm Subject: Roly Poly Putt |
Hey everybody,
Here's a game that I made using DeleD. Check it out!
http://spaddlewit.com/games/roly/ |
Topic: View from inside a Torus |
Spaddlewit
Replies: 10
Views: 9061
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Forum: DeleD 3D Modelling Posted: Sat Aug 25, 2012 9:42 pm Subject: View from inside a Torus |
Create a torus, duplicate it, then go into polygon mode, select all polygons, then use the Flip tool. Lastly, you can merge the two objects if desired. |
Topic: DXS format spec |
Spaddlewit
Replies: 8
Views: 23033
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Forum: DeleD Development Posted: Sat Aug 11, 2012 11:40 am Subject: DXS format spec |
Nope, but I do have some .cs files that load the parts of a DeleD scene into .NET objects. It's not complete, but should be plenty to get you started and I'm happy to share. PM me your e-mail. |
Topic: Watchtower |
Spaddlewit
Replies: 7
Views: 8713
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Forum: DeleD 3D Modelling Posted: Wed Jul 04, 2012 11:18 am Subject: Watchtower |
Edit: I just checked, F11 works well with cubes and rectangles, however, my arches are made of cylinders, which are not snap-able to begin with, so with any user-defined shapes and some built-in items ... |
Topic: UV Map on a Curve? |
Spaddlewit
Replies: 7
Views: 6045
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Forum: DeleD 3D Modelling Posted: Fri May 25, 2012 11:28 am Subject: UV Map on a Curve? |
Did anyone find this useful? If so, I could turn it into a short tutorial, using the easiest/shortest method.
It's a creative solution, but if you have more than just a simple curve, I'm not sure h ... |
Topic: UV Map on a Curve? |
Spaddlewit
Replies: 7
Views: 6045
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Forum: DeleD 3D Modelling Posted: Tue May 22, 2012 12:42 pm Subject: UV Map on a Curve? |
Does anyone have any tips on how I could UV map the grey texture seen here to 'curve' with the surface? I'm stumped...
http://ssntails.srb2.org/curve.png[/img] |
Topic: Texure Scaling Problem, need help |
Spaddlewit
Replies: 2
Views: 4970
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Forum: DeleD Community Edition Posted: Thu Mar 29, 2012 4:04 pm Subject: Texure Scaling Problem, need help |
Click on the Object tab in the right window pane, and there will be an 'AutoUV' attribute. You want this set to OFF if you don't want the coordinates to change. |
Topic: A little question |
Spaddlewit
Replies: 8
Views: 9152
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Forum: DeleD 3D Modelling Posted: Tue Feb 21, 2012 12:27 pm Subject: A little question |
This is really a great example of why DeleD needs a 'snap to vertex' feature. I run into this all of the time - wanting to move a vertex to the location of another vertex that isn't necessarily right ... |
Topic: Scrolling really "laggy" |
Spaddlewit
Replies: 38
Views: 66220
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Forum: DeleD Community Edition Posted: Fri Jul 22, 2011 2:23 am Subject: Scrolling really "laggy" |
The last version of nVidia drivers to work on Windows 7 x64 with DeleD is 257.21. |
Topic: Best way to 'carve' rock? |
Spaddlewit
Replies: 11
Views: 9246
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Forum: DeleD 3D Modelling Posted: Tue Jul 12, 2011 6:05 pm Subject: Best way to 'carve' rock? |
Wow, this is some pretty impressive stuff you guys did! Now I've got to try some. |
Topic: Best way to 'carve' rock? |
Spaddlewit
Replies: 11
Views: 9246
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Forum: DeleD 3D Modelling Posted: Sat Jul 09, 2011 3:16 am Subject: Best way to 'carve' rock? |
This video demonstrates it better than I could try explaining:
http://www.youtube.com/watch?v=HjZIeHDfshQ
See the indented runs in the side of the canyon rock? What is the best way to go about c ... |
Topic: Lightmapper broken on a particular DXS file (Solved!) |
Spaddlewit
Replies: 10
Views: 16373
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Forum: DeleD Bugs Posted: Sat Jul 09, 2011 12:30 am Subject: Lightmapper broken on a particular DXS file (Solved!) |
FIGURED IT OUT
In the <settings>, shadowOpacity was set to 0. If it is 0, then no lightmaps get generated since the shadows are, well.. totally transparent. |
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