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DeleD Community Edition Forum Index
Author Message
  Topic: Parallax and Normal mapping
Willakan

Replies: 18
Views: 9581

PostForum: DeleD Feature Requests   Posted: Sat Jan 19, 2008 8:19 pm   Subject: Parallax and Normal mapping
B3D does supports Dot3 normal mapping, so that's good news. Heck, I could modify the Blitz3D exporter to read out the material tag, and have you specify "layer1 normal" there, and then you w ...
  Topic: simple map demo ;)
Willakan

Replies: 4
Views: 6131

PostForum: DeleD User Game Projects   Posted: Tue Aug 21, 2007 3:24 pm   Subject: simple map demo ;)
Nice! Apart from the fact that door you can see is taken form the FPS Creator software's stock media that comes with it. You can use that media in FPS Creator only. Using it like this and you could be ...
  Topic: First Try At Modeling!
Willakan

Replies: 11
Views: 5757

PostForum: DeleD 3D Modelling   Posted: Mon Aug 20, 2007 12:46 pm   Subject: First Try At Modeling!
It's just im thinking of buying RealmCrafter and was wandering if it and deled 'got on' Question I read on some forums that Realm crafter just 'doesnt like' some models. Rolling Eyes
  Topic: The Cave
Willakan

Replies: 7
Views: 3819

PostForum: DeleD 3D Modelling   Posted: Wed Aug 15, 2007 1:25 pm   Subject: The Cave
If only I could model like that. I luv the plants... Rolling Eyes
  Topic: First Try At Modeling!
Willakan

Replies: 11
Views: 5757

PostForum: DeleD 3D Modelling   Posted: Wed Aug 15, 2007 1:19 pm   Subject: First Try At Modeling!
Perhaps not totally relevant, but did you do those screens in the Realmcrafter game engine? Question
  Topic: What are you using DeleD for?
Willakan

Replies: 48
Views: 123488

PostForum: DeleD Community Edition   Posted: Wed Jul 18, 2007 7:39 am   Subject: What are you using DeleD for?
I'm using DeleD for an MMO, no details yet, project still in it's infancy... Very Happy
  Topic: Exporting Lightmaps (i am a noob)
Willakan

Replies: 17
Views: 6583

PostForum: DeleD Community Edition   Posted: Tue Jul 17, 2007 5:31 pm   Subject: Exporting Lightmaps (i am a noob)
the screenshot is certainly there. thanks for the tip about the roof, I'll sort it out. Very Happy

updated pic

http://img57.imageshack.us/img57/314/screenshotyl8.jpg

unfortunatly you can see some of ...
  Topic: Exporting Lightmaps (i am a noob)
Willakan

Replies: 17
Views: 6583

PostForum: DeleD Community Edition   Posted: Tue Jul 17, 2007 12:22 pm   Subject: Exporting Lightmaps (i am a noob)
OK, screenshot coming up. Brace yourselves, it isn't exactly brilliant, but then I am mass producing areas for a MMO. This is the central squarwe of a village. You can see the grid I used for the terr ...
  Topic: Modeling vegetation
Willakan

Replies: 21
Views: 9146

PostForum: DeleD 3D Modelling   Posted: Mon Jul 16, 2007 3:03 pm   Subject: Modeling vegetation
Oh I see. So, effectively, to create really good low-poly trees I need DeleD Pro, for the alphablending. Well that's alright, I'm getting it in the near future. Very Happy
  Topic: Modeling vegetation
Willakan

Replies: 21
Views: 9146

PostForum: DeleD 3D Modelling   Posted: Sun Jul 15, 2007 6:37 pm   Subject: Modeling vegetation
Alphablend Smile
  Topic: Modeling vegetation
Willakan

Replies: 21
Views: 9146

PostForum: DeleD 3D Modelling   Posted: Sun Jul 15, 2007 4:34 pm   Subject: Modeling vegetation
Sorry that was a bit unclear. I mean the texture inside the zip file from www.got3d.com, the tga one(converted)
  Topic: Modeling vegetation
Willakan

Replies: 21
Views: 9146

PostForum: DeleD 3D Modelling   Posted: Sun Jul 15, 2007 4:32 pm   Subject: Modeling vegetation
the texture I'm using is the TGA one mentioned earlier on this thread, converted to JPEG so it is compatible with DeleD Lite.
  Topic: Tutorial Request: Vegetation
Willakan

Replies: 7
Views: 9010

PostForum: DeleD Tutorials   Posted: Sun Jul 15, 2007 1:19 pm   Subject: Tutorial Request: Vegetation
Yes, I have the tree magic demo and it makes pretty decent trees. Very Happy
  Topic: Modeling vegetation
Willakan

Replies: 21
Views: 9146

PostForum: DeleD 3D Modelling   Posted: Sun Jul 15, 2007 1:17 pm   Subject: Modeling vegetation
I have now tried various other things with that tree texture. Nothing works! My model is always just too transparent (more like a ghost than a tree!) Rolling Eyes
  Topic: Modeling vegetation
Willakan

Replies: 21
Views: 9146

PostForum: DeleD 3D Modelling   Posted: Sun Jul 15, 2007 12:57 pm   Subject: Modeling vegetation
OK.
I got the texture and alphablended it. Then i put it on a rectangle and cloned the rectangle 356 times, rotating it one degree each time.
I got a white blob. Embarassed [/img]
 
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