Author |
Message |
Topic: House for my possible rts |
Xsjado123
Replies: 1
Views: 1631
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Forum: DeleD 3D Modelling Posted: Mon Jul 02, 2007 6:14 am Subject: House for my possible rts |
its not done yet, still need to add a doorway and windows but here is my human house in its current carnation.
http://i7.photobucket.com/albums/y279/Eetherean/3.png
http://i7.photobucket.com/alb ... |
Topic: my first house |
Xsjado123
Replies: 8
Views: 3868
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Forum: DeleD 3D Modelling Posted: Mon Jun 11, 2007 11:33 pm Subject: my first house |
i didnt apply my textures yet.
was using default deled textures as a base for what im gonna use to apply. |
Topic: my first house |
Xsjado123
Replies: 8
Views: 3868
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Forum: DeleD 3D Modelling Posted: Mon Jun 11, 2007 1:21 am Subject: my first house |
Hey, that's nice already. But the roof texture seems a bit out of place. Select all faces (faces, not polygons) on the roof and scale it up to make the shingles smaller!
yea i tried scaling it down ... |
Topic: my first house |
Xsjado123
Replies: 8
Views: 3868
|
Forum: DeleD 3D Modelling Posted: Sun Jun 10, 2007 10:15 am Subject: my first house |
still a wip.
but this is the progress so far.
default textures
http://i7.photobucket.com/albums/y279/Eetherean/house3.png
http://i7.photobucket.com/albums/y279/Eetherean/house2.png
ht ... |
Topic: a couple questions about deled |
Xsjado123
Replies: 5
Views: 2025
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Forum: DeleD Community Edition Posted: Fri Jun 08, 2007 7:33 am Subject: a couple questions about deled |
ohh thanks,
I started working with it but am having problems. after i create a prefab and i goto change to vertex mode it still seems to stay in prefab mode.
Could anyone help me with this prob ... |
Topic: a couple questions about deled |
Xsjado123
Replies: 5
Views: 2025
|
Forum: DeleD Community Edition Posted: Fri Jun 08, 2007 6:05 am Subject: a couple questions about deled |
is it possible to edit prefabs by vertexes (i.e. select a vertex and move it and all other polygons connected to that vertex change shape with it.).
also can you weld and merge objects together by ... |
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