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DeleD Community Edition Forum Index
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  Topic: dmf + normals? Plugin?
banshee777

Replies: 5
Views: 8802

PostForum: DeleD Plugins   Posted: Sat May 31, 2008 8:36 am   Subject: dmf + normals? Plugin?
Anyone know if there is an exporter that can do the standard dmf + normals?
I'm finding the other plugin's way too complex.

or is there a really simply exporter?

that has texture name
vertex ...
  Topic: How to render DMF maps in OpenGL
banshee777

Replies: 26
Views: 11480

PostForum: DeleD Community Edition   Posted: Sun Nov 20, 2005 4:10 am   Subject: asd
Well this is mine. I hope it helps


int brushrender()
{
char crap;
int i = 0;
int j = 0;
int uv0 = 0;
int uv1 = 1;
int uv2 = 6;
int uv3 = 7;
char test;

...
  Topic: how to make your own 3d game engine
banshee777

Replies: 16
Views: 7538

PostForum: DeleD Community Edition   Posted: Fri Sep 02, 2005 2:47 pm   Subject: ...
1. Get your self devc++ it's free has linux type complier.
2. Use devc++ to setup a base, mabe SDL, it will have litte triangle or something. You might have to download sdl via the devc++ package upd ...
  Topic: DMF engine and lightmaping
banshee777

Replies: 5
Views: 3802

PostForum: DeleD Community Edition   Posted: Fri Aug 26, 2005 5:16 am   Subject: ...
The texture is back to front. It needs to be flipped. Thats why i had these problems.
  Topic: DMF engine and lightmaping
banshee777

Replies: 5
Views: 3802

PostForum: DeleD Community Edition   Posted: Thu Aug 25, 2005 9:20 pm   Subject: ...
I ignored the 4th layer, i'm justing doing 2 layers. Still it should work. Unless the finally UV values are incorrect

1 1 1 1 1 1 last uv values 1 1 1 1 1 1
First texture second texture?

...
  Topic: DMF engine and lightmaping
banshee777

Replies: 5
Views: 3802

PostForum: DeleD Community Edition   Posted: Thu Aug 25, 2005 1:56 pm   Subject: DMF engine and lightmaping
I can't seem to get lightmapping going.

Isn't the UV values 6 to 11 after lightmapped the second layer, second texture coords?

int brushrender()
{
char crap;
int i = 0;
int j = ...
  Topic: 3D size standards
banshee777

Replies: 1
Views: 2291

PostForum: DeleD 3D Modelling   Posted: Thu Jul 21, 2005 7:18 am   Subject: 3D size standards
Just wondering what are the standards for 3d worlds.
Lets say a stairs? height 32? for one step
Should one try to make a world like the real world? use the height of 1 meter walls as just 100 ? I wa ...
  Topic: Need help with collision system
banshee777

Replies: 8
Views: 8884

PostForum: DeleD User Game Projects   Posted: Thu May 12, 2005 11:44 pm   Subject: Need help with collision system
I've given up about two months ago. Now i'm back to attack the city again.

'm trying to get triangle collision going. I've tried many sites but i can't seem to understand it.
Could someone write ...
  Topic: Making holes in walls
banshee777

Replies: 5
Views: 8310

PostForum: DeleD Tutorials   Posted: Mon Feb 28, 2005 12:21 am   Subject: Making holes in walls
I've rememember GTK radiant where you used to create a hole in the world. Buy just using a cube where you want the hole and then subtrackting it which then males 4 cubes and hole for the wall. . Can ...
  Topic: My engine is geting no where.
banshee777

Replies: 19
Views: 21947

PostForum: DeleD User Game Projects   Posted: Fri Feb 25, 2005 4:54 am   Subject: ....
I've did it using glutmouse

glRotatef(ry,1,0,0); //WORKING
glRotatef(rx,0,1,0); //WORKING
glTranslatef(-XPOS,-YPOS,-ZPOS);
glGetFloatv(GL_MODELVIEW_MATRIX, matrix); // puts the


...
  Topic: My engine is geting no where.
banshee777

Replies: 19
Views: 21947

PostForum: DeleD User Game Projects   Posted: Tue Feb 22, 2005 1:19 pm   Subject: ...
glutMotionFunc (mouse);

I believe this function is useless fo ar 3d shooter, i think it can't reset to the middle of screen.
I'm going to need another function to get the mouse going on this.
  Topic: My engine is geting no where.
banshee777

Replies: 19
Views: 21947

PostForum: DeleD User Game Projects   Posted: Tue Feb 22, 2005 8:10 am   Subject: My engine is geting no where.
*lol* at Vampyres nice little analysis of the 'short history of gametutorials.com'.

Banshee, instead of going through all the trouble of doing it with those basic opengl functions, most of us took ...
  Topic: My engine is geting no where.
banshee777

Replies: 19
Views: 21947

PostForum: DeleD User Game Projects   Posted: Tue Feb 22, 2005 7:44 am   Subject: My engine is geting no where.
A brief history:

-Here we are!
-Oops we got hacked!
-look we have content!
-Oops, we got hacked Embarassed
-Tutorial writer leaves
-Oops we got hacked!
-Oops, we got hacked again!
-Dammit, mor ...
  Topic: My engine is geting no where.
banshee777

Replies: 19
Views: 21947

PostForum: DeleD User Game Projects   Posted: Tue Feb 22, 2005 6:49 am   Subject: My engine is geting no where.
Check nehe and gametutorials.com The tings you mention are covered there.

http://www.gametutorials.com/ is now charging for their tutorials 5 dollars.
I'll try nehe..ROFL, when the hell did that ...
  Topic: My engine is geting no where.
banshee777

Replies: 19
Views: 21947

PostForum: DeleD User Game Projects   Posted: Tue Feb 22, 2005 6:48 am   Subject: My engine is geting no where.
If anyone has code that using glulookat or glrotate and translate going.
Doing mouse look, rotate around, strafing pls let me know.
 
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