Author |
Message |
Topic: Mouse and camera settings |
froqus
Replies: 7
Views: 5636
|
Forum: DeleD Feature Requests Posted: Sun Nov 23, 2008 5:54 am Subject: Mouse and camera settings |
i must be modelling torque interiors with real scale |
Topic: Mouse and camera settings |
froqus
Replies: 7
Views: 5636
|
Forum: DeleD Feature Requests Posted: Wed Nov 12, 2008 10:46 am Subject: Mouse and camera settings |
man, Shift+RMouse=its moving only to line =). i tell about slowers rotation while navigation too. Shift+mouse cant give possibility free fly =) |
Topic: Mouse and camera settings |
froqus
Replies: 7
Views: 5636
|
Forum: DeleD Feature Requests Posted: Mon Nov 10, 2008 12:22 pm Subject: Mouse and camera settings |
Mouse sensitivity while navigate in 3D view... (now very fast rotate and move)
Mouse reverse in 3D view (on\off)
Camera speed in 3D view (WASD\arrow keys - now very fast fly camera)... better while ... |
Topic: DeleD 1.72 released! |
froqus
Replies: 16
Views: 15133
|
Forum: News / Announcements Posted: Tue Oct 09, 2007 5:20 am Subject: DeleD 1.72 released! |
Changes for viewports its exellent =) |
Topic: Viewports |
froqus
Replies: 5
Views: 3778
|
Forum: DeleD Feature Requests Posted: Tue Sep 11, 2007 4:33 pm Subject: Viewports |
good answer |
Topic: Viewports |
froqus
Replies: 5
Views: 3778
|
Forum: DeleD Feature Requests Posted: Tue Sep 11, 2007 8:43 am Subject: Viewports |
hmmm.... where is answer from developers? =) |
Topic: Viewports |
froqus
Replies: 5
Views: 3778
|
Forum: DeleD Feature Requests Posted: Fri Aug 31, 2007 7:57 pm Subject: Viewports |
If it possible to add "save viewport layout" option, so upon restart it will be the same as I left it before closing? It's really bugging me that every time I start or change window size I n ... |
Topic: .map valve 220 or(and) quake .map import-export |
froqus
Replies: 2
Views: 2618
|
Forum: DeleD Feature Requests Posted: Thu Jun 07, 2007 7:02 am Subject: .map valve 220 or(and) quake .map import-export |
Brush-based geometry else will long use in miscellaneous games, and Valve Hammer has plenty of variants of the use in miscellaneous games also. Exist the variants of the carrying made with this help o ... |
Topic: binary own DeleD format, textures include |
froqus
Replies: 6
Views: 3974
|
Forum: DeleD Feature Requests Posted: Tue Jun 05, 2007 6:01 am Subject: binary own DeleD format, textures include |
Reason there is in that event if several objects is used with miscellaneous textures , but having alike name. |
Topic: binary own DeleD format, textures include |
froqus
Replies: 6
Views: 3974
|
Forum: DeleD Feature Requests Posted: Thu May 31, 2007 5:44 pm Subject: binary own DeleD format, textures include |
You want a binary map format with all the texture files embedded inside it?
no. only for use inside DeleD , for any objects, not only for maps . and for quick navigation in big archives for prefa ... |
Topic: binary own DeleD format, textures include |
froqus
Replies: 6
Views: 3974
|
Forum: DeleD Feature Requests Posted: Wed May 30, 2007 8:19 pm Subject: binary own DeleD format, textures include |
it's possible make? |
Topic: .map valve 220 or(and) quake .map import-export |
froqus
Replies: 2
Views: 2618
|
Forum: DeleD Feature Requests Posted: Wed May 30, 2007 8:11 pm Subject: .map valve 220 or(and) quake .map import-export |
.map importer in work, it's good, (bugggs beta), but this better than nothing. thanks =).
Some more add .map export... or this plugin already in development?
Need format which common and easy for ... |
Topic: .ac (AC3D) Importer\Exporter |
froqus
Replies: 5
Views: 3880
|
Forum: DeleD Feature Requests Posted: Wed May 30, 2007 7:48 pm Subject: .ac (AC3D) Importer\Exporter |
AC3D already imports and exports a few formats that DeleD can read.
Yes. But have problem: .obj not allways correctly read from DeleD after 2-3 transfer in AC3D to DeleD and back. And .obj too not be ... |
Topic: .map Importer |
froqus
Replies: 3
Views: 5270
|
Forum: DeleD Plugins Posted: Wed May 23, 2007 1:49 pm Subject: .map Importer |
I could send and description of the file of the big size - which was also imported with error , but this has occupied several pages =) need? |
Topic: .map Importer |
froqus
Replies: 3
Views: 5270
|
Forum: DeleD Plugins Posted: Mon May 21, 2007 11:56 pm Subject: .map Importer |
http://img512.imageshack.us/img512/8250/map1di0.gif
{
"classname" "worldspawn"
// brush box
{
( -19.673187 0.000000 -19.820002 ) ( 25.692596 40.887932 -19.820002 ) ( -19.67 ... |
|