Author |
Message |
Topic: Ogre exporter v2 question |
louis
Replies: 7
Views: 7688
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Forum: DeleD Plugins Posted: Mon Mar 03, 2008 9:07 am Subject: Ogre exporter v2 question |
I don't think it was - however - if you're using Blink or just plain Ogre,
or some other shade of it, then there are tools for upgrading and
optimising meshes post export.
Paul Jans exporter sti ... |
Topic: NeoAxis Game engine |
louis
Replies: 7
Views: 6510
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Forum: Other Graphical Tools Posted: Sat Mar 01, 2008 1:38 am Subject: NeoAxis Game engine |
And of course there's BLINK3D.
Ogre, Ageia, OpenAL, Javascript API .. but best of all - web delivered and
no need to be able to program.
Standard, Lite and the FREE UltraLite version - completely ... |
Topic: Feedback, after seeing Deled's progress for some time |
louis
Replies: 13
Views: 5135
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Forum: DeleD Community Edition Posted: Mon Feb 18, 2008 5:40 pm Subject: Feedback, after seeing Deled's progress for some time |
Couldn't resist a quick post.
I rarely post these days mainly because Deled just works. So i don't
really have any questions all that often.
One comment above hit the nail on the head for me, i h ... |
Topic: Ogre exporter v2 question |
louis
Replies: 7
Views: 7688
|
Forum: DeleD Plugins Posted: Sat Jul 14, 2007 7:38 pm Subject: Ogre exporter v2 question |
Well it's been a couple of months, so I thought I'd see if there was a
possible answer to this - I appreciate that it's a drag being asked to
keep up with other peoples software when there's possibl ... |
Topic: Ogre exporter v2 question |
louis
Replies: 7
Views: 7688
|
Forum: DeleD Plugins Posted: Sun May 13, 2007 1:32 pm Subject: Ogre exporter v2 question |
Is the new Ogre exporter exporting Ogre 1.4 files ?
Blink 3D has just begun including a mesh upgrader and optimiser,
I'm wondering if the upgrade step is something I should be doing
with files gene ... |
Topic: Blue Mosque |
louis
Replies: 9
Views: 5489
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Forum: DeleD 3D Modelling Posted: Fri Aug 25, 2006 11:20 am Subject: Blue Mosque |
Superb. |
Topic: Level Editor capabilities? |
louis
Replies: 6
Views: 4573
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Forum: DeleD Community Edition Posted: Tue Aug 08, 2006 11:37 am Subject: Level Editor capabilities? |
Softimage XSi is actually a partner of Ogre (not sure what that means in Open Source terms) and therefore the expoter should be fully functional and remain bleeding edge in terms of supporting the new ... |
Topic: DeleD 1.43 released! |
louis
Replies: 7
Views: 7731
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Forum: News / Announcements Posted: Sat May 13, 2006 7:28 am Subject: DeleD 1.43 released! |
you boys should take a long weekend off
I'd agree ... except that they'll go off and do stuff like bungy jumping and skiing - which put's Deled's future at risk ...
Congratulations on ... |
Topic: Spline or something |
louis
Replies: 7
Views: 4576
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Forum: DeleD Community Edition Posted: Wed Apr 26, 2006 2:10 pm Subject: Spline or something |
I think that would be a powerful feature to add to the already powerful features . .
In the relaese notes you can write 'DeleD's now been SplineD' ..... has a bit of a ring to it. |
Topic: Texture to cover entire Object |
louis
Replies: 11
Views: 5703
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Forum: DeleD Community Edition Posted: Fri Apr 07, 2006 1:54 am Subject: Texture to cover entire Object |
You can also do it in Deled, but it's a manual task.
I'm so glad it's on a TODO list.
cheers all.
By the way I'm guessing STFU stands for Small Typo F*** Up ?
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Topic: Texture to cover entire Object |
louis
Replies: 11
Views: 5703
|
Forum: DeleD Community Edition Posted: Mon Apr 03, 2006 1:18 pm Subject: Texture to cover entire Object |
If I create a simple cube - is there a way to have one single texture cover a set of faces. ie. I want one texture wrapped around the upright faces of a cube - with only one start and end point to the ... |
Topic: Simple - but Infuriating Space Game |
louis
Replies: 0
Views: 3901
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Forum: DeleD User Game Projects Posted: Sat Mar 25, 2006 2:38 pm Subject: Simple - but Infuriating Space Game |
THE STORY:
Living in deep space has been great up until now but a wormhole has
just opened that is linked to a solar system with a few small planets,
and whoever lives on the blue one has started ... |
Topic: Ogre vertice count |
louis
Replies: 3
Views: 6453
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Forum: DeleD Plugins Posted: Mon Mar 20, 2006 10:00 am Subject: Ogre vertice count |
They look like triangles on screen - |
Topic: Ogre vertice count |
louis
Replies: 3
Views: 6453
|
Forum: DeleD Plugins Posted: Mon Mar 20, 2006 1:50 am Subject: Ogre vertice count |
Hi Paul Jan,
I'm trying to export a terrain from Deled that was imported via the 3DS importer. The Ogre exporter throws up an error stating:
Submeshes containing >65536 Vertices a ... |
Topic: .w3d |
louis
Replies: 4
Views: 5680
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Forum: DeleD Feature Requests Posted: Fri Mar 10, 2006 8:43 am Subject: .w3d |
Well I've just been jumping through hoops trying to get a Deled model into the .w3d format - haven't managed it yet - model yes - textures - errrr - where've they gone then ?
I'd certainly apprecia ... |
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