Author |
Message |
Topic: How do i use the lightmaps generated by DeleD? |
mobeen
Replies: 5
Views: 3780
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Forum: DeleD Community Edition Posted: Mon Feb 27, 2006 10:32 am Subject: How do i use the lightmaps generated by DeleD? |
Hello all
I create a level light it and then create lightmaps. DeleD has created 5 lightmaps in the lightmap folder. Now how do i go about loading the level in my engine???
Does DeleD export lightma ... |
Topic: Does DeleD handle Diffuse and Specular colors? |
mobeen
Replies: 0
Views: 1570
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Forum: DeleD Community Edition Posted: Mon Nov 07, 2005 5:48 am Subject: Does DeleD handle Diffuse and Specular colors? |
Hello all
I want to knwo if DeleD Lite handles material's diffuse and specular colors. I know i can get the ambient color from the third line in the dmf file. I was unable to find the material's d ... |
Topic: Plugin Wizard for MSDev.Net2003 |
mobeen
Replies: 2
Views: 4838
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Forum: DeleD Plugins Posted: Thu Oct 27, 2005 7:20 am Subject: Thanx |
Thanx for the update Paul.
By the way, on the OBJ Exporter, I am almost through the OBJ mesh related stuff. A few more things are required and then I will move on to the materials part.
Mobeen |
Topic: Plugin Wizard for MSDev.Net2003 |
mobeen
Replies: 2
Views: 4838
|
Forum: DeleD Plugins Posted: Wed Oct 26, 2005 6:11 am Subject: Plugin Wizard for MSDev.Net2003 |
Hello DeleDians
Just to let everyone here know that I have submitted a wizard for creating DeleD import/export plugins for MSDev.Net 2003. SDo check it out also let me know if
1) there is any bug i ... |
Topic: LIghtmapping question??? |
mobeen
Replies: 9
Views: 3713
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Forum: DeleD Community Edition Posted: Tue Oct 18, 2005 9:17 am Subject: Thanks for the info |
Inside the .dmf file format, u,v coordinates are provided at the end of each polygon definition. For multi-layer materials, there are multiple sets of coordinates. The lightmap information is always s ... |
Topic: LIghtmapping question??? |
mobeen
Replies: 9
Views: 3713
|
Forum: DeleD Community Edition Posted: Mon Oct 17, 2005 6:28 am Subject: Re: |
3) I'm not sure if i get your question correctly, but the lightmap texture coordinates for each vertex are stored in the lightmap line, see the file format explanation.
Can you tell me where this in ... |
Topic: LIghtmapping question??? |
mobeen
Replies: 9
Views: 3713
|
Forum: DeleD Community Edition Posted: Sat Oct 15, 2005 9:02 am Subject: LIghtmapping question??? |
Hello all DeleDians
I have made a 3d level loader in DirectX. I have made lightmaps in DeleD Lite and now want to incorporate them in the DX app. My questions are
1) I have seen the lightmaps gen ... |
Topic: DeleD prefab exporter script for 3dsmax 5.1 and above |
mobeen
Replies: 4
Views: 3050
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Forum: DeleD Community Edition Posted: Wed Sep 28, 2005 6:49 am Subject: Sure dude go for it. |
Hello
Yeah go for it. I have emailed the following scripts.
DPFExporterV1.0.mse -> For DPF v 0.8
DPFExporterV1.1.mse -> For DPF v 0.9, 1.0, 1.1 without multi-sub texturing
Remaining sc ... |
Topic: DeleD prefab exporter script for 3dsmax 5.1 and above |
mobeen
Replies: 4
Views: 3050
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Forum: DeleD Community Edition Posted: Tue Sep 27, 2005 3:43 pm Subject: Hey I don't think its available as yet |
Hello jeroen
I have checked the site but i have not found it can you check it out again??? |
Topic: DeleD prefab exporter script for 3dsmax 5.1 and above |
mobeen
Replies: 4
Views: 3050
|
Forum: DeleD Community Edition Posted: Tue Sep 27, 2005 9:19 am Subject: DeleD prefab exporter script for 3dsmax 5.1 and above |
Hello all
I am new to these forums. I came to know about DeleD lite from irrlicht site. I had made most of my models in max and was thinking to have a convertor to have my models converted to Dele ... |
Topic: System crashes on loading prefabs with ATI Radeon card |
mobeen
Replies: 1
Views: 1770
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Forum: DeleD Community Edition Posted: Mon Sep 26, 2005 5:05 pm Subject: System crashes on loading prefabs with ATI Radeon card |
Hello all
I have two P4 PCs one has an Intel builtin graphics card and another has an ATI Radeon card. I have installed DeleD Lite on both of them. When I load any prefabs in the first pC (with bu ... |
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