Author |
Message |
Topic: Snap to selection |
monkeyface
Replies: 7
Views: 4499
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Forum: DeleD Community Edition Posted: Sun Jun 28, 2009 11:47 am Subject: Snap to selection |
At first I thought it'd work as chronozphere described. It'd seem natural that "snap selection" would work regardless of the objects snapping type, or whatever you'd like to call it. Also, I ... |
Topic: Low poly terrain generator |
monkeyface
Replies: 5
Views: 9662
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Forum: Other Graphical Tools Posted: Sun Jun 28, 2009 11:44 am Subject: Low poly terrain generator |
I'd like to work with a low poly terrain generator, preferably one that can export to .obj. I've done some googling but no results so far. Do you know anything? |
Topic: Snap to selection |
monkeyface
Replies: 7
Views: 4499
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Forum: DeleD Community Edition Posted: Sat Jun 27, 2009 12:30 am Subject: Snap to selection |
Works like a dream, thank you very much. |
Topic: Snap to selection |
monkeyface
Replies: 7
Views: 4499
|
Forum: DeleD Community Edition Posted: Fri Jun 26, 2009 6:03 pm Subject: Snap to selection |
This never worked for me, why is that? I select some vertices and click it, then F11, nothing. F10, snapping the entire scene works but it's really a pain to cut out everything you don't want to snap, ... |
Topic: UV texture a road |
monkeyface
Replies: 13
Views: 8364
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Forum: DeleD Community Edition Posted: Sat Jun 20, 2009 1:28 pm Subject: UV texture a road |
Glad to see you could make it to the party, DB!
While it'd look better with a generic asphalt texture at this turn, most of the road will be straight, and I think it'd look better with the road textu ... |
Topic: UV texture a road |
monkeyface
Replies: 13
Views: 8364
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Forum: DeleD Community Edition Posted: Thu Jun 18, 2009 4:23 pm Subject: UV texture a road |
Oh, I must've not submitted the reply. Well, here it goes again.
My estimation of 1000 polys may not be too far off then, if the DS can do 2000, and the DS is a souped up version of the N64...
We' ... |
Topic: UV texture a road |
monkeyface
Replies: 13
Views: 8364
|
Forum: DeleD Community Edition Posted: Wed Jun 17, 2009 8:12 pm Subject: UV texture a road |
The problem with that solution is I have to be VERY low poly. It's for a certain game, and more than 1000 polys in each room would really be pushing it.
I'm sorry, the second explanation I don't q ... |
Topic: UV texture a road |
monkeyface
Replies: 13
Views: 8364
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Forum: DeleD Community Edition Posted: Wed Jun 17, 2009 7:14 pm Subject: UV texture a road |
Tried it just now. I used a guide for the road, and in the end I snapped it all to the grid to keep it symmetric and nice. Still those strange "starfish" stretchings.
Am I out of options? ... |
Topic: UV texture a road |
monkeyface
Replies: 13
Views: 8364
|
Forum: DeleD Community Edition Posted: Wed Jun 17, 2009 6:04 pm Subject: UV texture a road |
Are there any ways to make them "snap" to the corners? That's basically what I tried the first time, but maybe it'd work better if I were more precise. I can't really understand why this doe ... |
Topic: UV texture a road |
monkeyface
Replies: 13
Views: 8364
|
Forum: DeleD Community Edition Posted: Wed Jun 17, 2009 5:25 pm Subject: UV texture a road |
That's what I did before, and the picture that I posted is the result of "untangling" them. This is how it looks just by checking the "fit texture size to face" option:
http://i ... |
Topic: UV texture a road |
monkeyface
Replies: 13
Views: 8364
|
Forum: DeleD Community Edition Posted: Wed Jun 17, 2009 4:43 pm Subject: UV texture a road |
Hello! I've been using DeleD for some days now, and even though I've ran into some bugs and crashes, I still find it really useful for a number of reasons.
There's one thing though that I can't wra ... |
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