Author |
Message |
Topic: DeleD 1.52 released! |
spacefractal
Replies: 9
Views: 8292
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Forum: News / Announcements Posted: Fri Oct 20, 2006 8:22 pm Subject: DeleD 1.52 released! |
Nice to see the delete bug being fixed. I could not say thanks for fixing that, since you locked that thread.
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Topic: DBO Export: Each Objects as libs instead of colors? |
spacefractal
Replies: 1
Views: 2095
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Forum: DeleD Community Edition Posted: Tue Sep 26, 2006 4:38 pm Subject: DBO Export: Each Objects as libs instead of colors? |
I thinking if this even was possible with X Export as well (or in a future Deled or Deled Pro)?
I guess a dummy limb should work, but it havent tested it.
Im are not home yet. |
Topic: DBO Export: Each Objects as libs instead of colors? |
spacefractal
Replies: 1
Views: 2095
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Forum: DeleD Community Edition Posted: Tue Sep 26, 2006 3:34 pm Subject: DBO Export: Each Objects as libs instead of colors? |
Im trying to creating a car for using with Dark Phycis in Deled.
The problem is, when I export the scene, it simply export each deficient color as each libs, just using the scene name (even not th ... |
Topic: Scene Inspector: Group Elements |
spacefractal
Replies: 1
Views: 3827
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Forum: DeleD Feature Requests Posted: Sun Jul 09, 2006 8:44 am Subject: Scene Inspector: Group Elements |
In Scene Inspector:
When we going to make the cars, it would been great if the elements could been grouped, and give them a name.
For each group it world been good to been able to hide or show th ... |
Topic: Copy and paste from one file to another! |
spacefractal
Replies: 2
Views: 4524
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Forum: DeleD Feature Requests Posted: Thu Jun 22, 2006 7:07 pm Subject: Copy and paste from one file to another! |
artist friend have talked about the extract feature to me.... Would been nice, even it would been pro only.
PS. It seen it was moved or posted into Y-Invert mouse request. It should posted here, so ... |
Topic: Missing Y-Invert on 3d-View |
spacefractal
Replies: 2
Views: 4783
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Forum: DeleD Feature Requests Posted: Thu Jun 22, 2006 10:58 am Subject: Missing Y-Invert on 3d-View |
*REMOVED* Was posted in a wrong thread. |
Topic: What are you using DeleD for? |
spacefractal
Replies: 48
Views: 123865
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Forum: DeleD Community Edition Posted: Tue Jun 20, 2006 5:40 am Subject: What are you using DeleD for? |
Bumb a old tread:
We used Deled Light for models and tracks for the coming vectorbased game. All objects only use colors and not texture, like a oldschool Amiga days. This fitted Deled perfect.
... |
Topic: Missing Y-Invert on 3d-View |
spacefractal
Replies: 2
Views: 4783
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Forum: DeleD Feature Requests Posted: Sat Jun 10, 2006 9:29 am Subject: Missing Y-Invert on 3d-View |
The big missing is the Y-Invert function for 3D-View. I'm are one of them, that allways use y-inverted axis in 3d games. Since I cant enable Y-Invert camera, it is pretty hard for me to move the camer ... |
Topic: minor bug in DBO export. |
spacefractal
Replies: 0
Views: 1866
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Forum: DeleD Community Edition Posted: Fri Jan 27, 2006 10:14 pm Subject: minor bug in DBO export. |
This is a minor bug and requests:
- You can not insert a dot in scaling?
- would been fine if a prefex could made to the collision data (like _%FILENAME%), because the prefex may using a alterna ... |
Topic: BUG: MeshTextureCoords are not scaled when export? |
spacefractal
Replies: 5
Views: 3361
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Forum: DeleD Community Edition Posted: Wed Jan 25, 2006 5:54 pm Subject: BUG: MeshTextureCoords are not scaled when export? |
My friend (that make the graphics in Deled, Im only prepare some object to test), say it diddent doing that on his machine. When I downscaled by ( times instead 32, it seen ot works fine.
There are ... |
Topic: BUG: MeshTextureCoords are not scaled when export? |
spacefractal
Replies: 5
Views: 3361
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Forum: DeleD Community Edition Posted: Wed Jan 25, 2006 2:35 pm Subject: BUG: MeshTextureCoords are not scaled when export? |
Dark Basic "Load Object" seen not to like these objects, since the load become slowere and slowere (when cycling between 2 objects). It load the objects fine wich all meches intact (no visual errors), ... |
Topic: suggestion: Do save options under export |
spacefractal
Replies: 2
Views: 4436
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Forum: DeleD Feature Requests Posted: Tue Jan 24, 2006 11:00 pm Subject: suggestion: Do save options under export |
Please make a "make as default" button, it just waste of time to allways alter the data when exporting (because a given projekt nearly allways use the same values).
It would been much great to make ... |
Topic: BUG: MeshTextureCoords are not scaled when export? |
spacefractal
Replies: 5
Views: 3361
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Forum: DeleD Community Edition Posted: Tue Jan 24, 2006 10:36 pm Subject: BUG: MeshTextureCoords are not scaled when export? |
MeshTextureCoords seen not been scaled when exporten them, this cause a strange bug in Dark Basic, that load them slowere and slowere, when I cycle between 2 objects (and when I load more more objects ... |
Topic: suggestion: Do save options under export |
spacefractal
Replies: 2
Views: 4436
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Forum: DeleD Feature Requests Posted: Sat Jan 21, 2006 7:21 pm Subject: suggestion: Do save options under export |
Hi Again.
It seen Filename, Export Scale and Export Options allways set back to default, when this feature is used. I got really tired to reinsert the same values and find my folders again and agia ... |
Topic: Scale down when export to X file? |
spacefractal
Replies: 6
Views: 3345
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Forum: DeleD Community Edition Posted: Fri Jan 20, 2006 3:49 pm Subject: Scale down when export to X file? |
About the Z-Buffer, I know..
The block objects was about 4096 units and was made with "grid enabled" (snap to) with 64 units in size. Since the game is a pure vectorbased game (look such a old Amig ... |
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