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DeleD Community Edition Forum Index
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  Topic: ogre mesh exporter...
trebeler

Replies: 19
Views: 9758

PostForum: DeleD Community Edition   Posted: Tue Dec 27, 2005 5:57 pm   Subject: ogre mesh exporter...
Thnx for your time. I'm a real idiot. I didn't have the latest version of Blink installed. Everything's working fine. Thnx again Louis.
  Topic: ogre mesh exporter...
trebeler

Replies: 19
Views: 9758

PostForum: DeleD Community Edition   Posted: Fri Dec 23, 2005 2:00 am   Subject: ogre mesh exporter...
I tried a sphere and set it up the same way for collision, but walked right through it also.
  Topic: ogre mesh exporter...
trebeler

Replies: 19
Views: 9758

PostForum: DeleD Community Edition   Posted: Thu Dec 22, 2005 7:39 pm   Subject: ogre mesh exporter...
No, it's just a cube shaped into a ramp that I exported w/the Ogre Exporter, then imported into Blink. By ground, do you mean the ground in the Blink Builder?
  Topic: ogre mesh exporter...
trebeler

Replies: 19
Views: 9758

PostForum: DeleD Community Edition   Posted: Thu Dec 22, 2005 12:18 pm   Subject: ogre mesh exporter...
I've been trying to make a simple ramp that the avatar doesn't walk through to be used in the Blink 3D Builder to no avail. Another person using the same method, although he says he uses an older vers ...
 
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