Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 31 matches
DeleD Community Edition Forum Index
Author Message
  Topic: DeleD video tutorial - how to make a medieval house
yertari

Replies: 8
Views: 10582

PostForum: DeleD Tutorials   Posted: Tue May 13, 2008 6:10 pm   Subject: DeleD video tutorial - how to make a medieval house
The difference here, is that the video tutorial has full voiceover, and is almost 3 hours long, plus my professional time in learning the various 3d applications over the last 3 years.

If everythin ...
  Topic: Dele D video launched by ARTERIA3d
yertari

Replies: 0
Views: 3000

PostForum: DeleD Community Edition   Posted: Sat May 10, 2008 4:56 pm   Subject: Dele D video launched by ARTERIA3d
http://www.arteria-gaming.com/artlogo.jpg

http://www.arteria-gaming.net/arteria3d/products/deled_medhouse_promopic.jpg

Hi

We have now launched the video tutorial on how to make a medieval hou ...
  Topic: DeleD video tutorial - how to make a medieval house
yertari

Replies: 8
Views: 10582

PostForum: DeleD Tutorials   Posted: Fri May 02, 2008 4:37 pm   Subject: DeleD video tutorial - how to make a medieval house
Hi

Youve 'assumed' there.

I have done videos over the past few weeks, for DeleD, 3dworldstudio, Hexagon 2, xsi and fragmotion

Each building is made separate within ech program

Steve
  Topic: DeleD video tutorial - how to make a medieval house
yertari

Replies: 8
Views: 10582

PostForum: DeleD Tutorials   Posted: Fri May 02, 2008 10:28 am   Subject: DeleD video tutorial - how to make a medieval house
http://www.arteria-gaming.com/artlogo.jpg

Hi

The DeleD video tutorial i mentioned late last year has now been produced, and will be released on tuesday on the new arteria site, which will also l ...
  Topic: Arteria to launch Video Tutorials for DeleD shortly
yertari

Replies: 2
Views: 2432

PostForum: DeleD Community Edition   Posted: Thu Oct 18, 2007 8:42 pm   Subject: Arteria to launch Video Tutorials for DeleD shortly
HI all

just thought i would make a quick post to announce that i am working on some tutorials videos for DeleD at the moment, focussing on making various styles of buildings from modern to medieval ...
  Topic: torque detail level error
yertari

Replies: 1
Views: 2338

PostForum: DeleD Community Edition   Posted: Fri Aug 18, 2006 5:46 pm   Subject: torque detail level error
HI,

IM trying to use the torque exporter, and keep getting the follow error

'unable to write detail level stream'

What could this be?


Thank

Steve
  Topic: can i lock the scale axis? like with move.. if not...PLEASE!
yertari

Replies: 5
Views: 4412

PostForum: DeleD Community Edition   Posted: Mon Apr 03, 2006 4:43 pm   Subject: can i lock the scale axis? like with move.. if not...PLEASE!
Also guys, when i swap a texture over, the UV coords reset. Ok, i turn auto uv off, but if the replaced texture needs tweaking, when i switch back to auto uv mode everything resets.

In auto uv mod ...
  Topic: can i lock the scale axis? like with move.. if not...PLEASE!
yertari

Replies: 5
Views: 4412

PostForum: DeleD Community Edition   Posted: Mon Apr 03, 2006 3:57 pm   Subject: can i lock the scale axis? like with move.. if not...PLEASE!
Hi,

yes this is exactly what i meant - but that doesnt work for me

if i select Y i can still move in all axis

odd!

Thanks

Steve
  Topic: can i lock the scale axis? like with move.. if not...PLEASE!
yertari

Replies: 5
Views: 4412

PostForum: DeleD Community Edition   Posted: Mon Apr 03, 2006 3:31 pm   Subject: can i lock the scale axis? like with move.. if not...PLEASE!
Hi,

Would it be possible to limit the axis your scaling in, like with 'move'. It would be so much easier for lining textures up, if i could get one scale axis correct - for example, the x & y, ...
  Topic: Intersect object makes the whole object disapear - why?
yertari

Replies: 8
Views: 5310

PostForum: DeleD Community Edition   Posted: Thu Mar 30, 2006 8:20 pm   Subject: Intersect object makes the whole object disapear - why?
Hi,

Guys.. i have obvously missed something here.

How do i determine the 'operator' - is it the order in which i select the objects?

Thanks

Steve
  Topic: Intersect object makes the whole object disapear - why?
yertari

Replies: 8
Views: 5310

PostForum: DeleD Community Edition   Posted: Thu Mar 30, 2006 6:36 pm   Subject: Intersect object makes the whole object disapear - why?
Sorry guys, i did use subtractt... not intersect

Thanks

Steve
  Topic: Intersect object makes the whole object disapear - why?
yertari

Replies: 8
Views: 5310

PostForum: DeleD Community Edition   Posted: Thu Mar 30, 2006 12:11 pm   Subject: Intersect object makes the whole object disapear - why?
Why does intersect object, sometimes make the whole onject disapear?

I have a wall, which is subdivided into 4 sections, and i am trying to cut window into it - but when i do, the whole wall disape ...
  Topic: access vio error
yertari

Replies: 1
Views: 2272

PostForum: DeleD Community Edition   Posted: Wed Mar 29, 2006 3:37 am   Subject: access vio error
Hi

I made a roof, and in the wall which was underneath the roof, i subtracted a cube to make an inset window.

I then lihtmapped the scene to test the lightings, and got the following error:
...
  Topic: Texture window request
yertari

Replies: 15
Views: 13063

PostForum: DeleD Feature Requests   Posted: Tue Mar 28, 2006 3:19 pm   Subject: Texture window request
I have over 500 textures that i need to put in a cateogry, but it just cannot be done - because firstly, i cannot select all the textures at once, and the texture window above to put them into cannot ...
  Topic: Polys
yertari

Replies: 32
Views: 14781

PostForum: DeleD 3D Modelling   Posted: Mon Mar 27, 2006 6:19 pm   Subject: Polys
Hi,

Im very impressed with those screenshots. You have great level design skills.

Steve

http://www.arteria-gaming.com/art.jpg
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT
Jump to: