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DeleD Community Edition Forum Index
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  Topic: Objects Disappearing?
zea

Replies: 3
Views: 2531

PostForum: DeleD Community Edition   Posted: Mon May 07, 2007 6:27 pm   Subject: Objects Disappearing?
I will look for them in the scene inspector, thanks.

I haven't used a merge function, just the subtract. I am also using version 1.61

Thanks for your help.
  Topic: Objects Disappearing?
zea

Replies: 3
Views: 2531

PostForum: DeleD Community Edition   Posted: Mon May 07, 2007 5:28 pm   Subject: Objects Disappearing?
Hey all. It seems as if when I move a block or something, another random one disappears. For instance, I was building a house, and I moved a piece of furniture inside. When I looked outside, one of th ...
  Topic: Light Through Transparency?
zea

Replies: 1
Views: 1883

PostForum: DeleD Community Edition   Posted: Wed Sep 20, 2006 7:13 pm   Subject: Light Through Transparency?
Is there a way for light to travel through a transparent block? I have the block with a transparent .tga file, and that works fine. However, when I shine a directional light through it, the other side ...
  Topic: Texture Resize?
zea

Replies: 2
Views: 2266

PostForum: DeleD Community Edition   Posted: Mon Sep 18, 2006 8:37 pm   Subject: Texture Resize?
Perfect. Exactly what I needed. For those who find this topic in search, here is the .doc tutorial that Brian (from the other post) submitted.

http://www.interactiveartgalleries.com/UVmapping.zip
...
  Topic: Texture Resize?
zea

Replies: 2
Views: 2266

PostForum: DeleD Community Edition   Posted: Mon Sep 18, 2006 7:49 pm   Subject: Texture Resize?
Is there a way to resize a texture around an object, or shift it Up Down Left or Right? I'm sure there is, I'm just not seeing it.

Thanks a lot,

Zea
  Topic: Texture 3ds Model?
zea

Replies: 2
Views: 2880

PostForum: DeleD 3D Modelling   Posted: Wed Feb 08, 2006 7:04 pm   Subject: Texture 3ds Model?
After exporting to 3ds, I open it up in deled. It looks fine, but when I go to place a texture the whole model just changes to the color to the texture, but not the actual texture.

For example if ...
 
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