Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

can i lock the scale axis? like with move.. if not...PLEASE!

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
yertari
DeleD PRO user


Joined: 13 Aug 2005
Posts: 33

PostPosted: Mon Apr 03, 2006 3:31 pm    Post subject: can i lock the scale axis? like with move.. if not...PLEASE! Reply with quote

Hi,

Would it be possible to limit the axis your scaling in, like with 'move'. It would be so much easier for lining textures up, if i could get one scale axis correct - for example, the x & y, and then lock this, by clicking the 'y' button. This would then allow me to simply scale on the Y axis, making texturing so much easier.

Also... with respects the command that allows you to make a texture the size of the face, could this be made, so that in fact, the texture could size to the global size of the selected faces. For example if i had 6 faces selected that make up a door object, i would want the texture to scale to the size of all the faces put together, rather than repeated on each of the 6 faces.

Boy.. i confused myself explaining that.

Cheers for your great support

Steve

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Apr 03, 2006 3:40 pm    Post subject: Reply with quote

Hi yertari,

About the scaling: isn't that behaviour already present? At least, I can just click the Y button and scale a texture on a face in only the Y dimension. Or, isn't that what you meant?

I'll leave the UV mapping scale question up to PJ - he knows more about that than I do. Smile
Back to top
View user's profile Send private message Send e-mail Visit poster's website
yertari
DeleD PRO user


Joined: 13 Aug 2005
Posts: 33

PostPosted: Mon Apr 03, 2006 3:57 pm    Post subject: Reply with quote

Hi,

yes this is exactly what i meant - but that doesnt work for me

if i select Y i can still move in all axis

odd!

Thanks

Steve
Back to top
View user's profile Send private message Send e-mail MSN Messenger
yertari
DeleD PRO user


Joined: 13 Aug 2005
Posts: 33

PostPosted: Mon Apr 03, 2006 4:43 pm    Post subject: Reply with quote

Also guys, when i swap a texture over, the UV coords reset. Ok, i turn auto uv off, but if the replaced texture needs tweaking, when i switch back to auto uv mode everything resets.

In auto uv mode, can we have it so that when i swap a texture for another one, it doesnt reset the coords?

Cheers

Steve
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Apr 03, 2006 6:17 pm    Post subject: Reply with quote

"In auto uv mode, can we have it so that when i swap a texture for another one, it doesnt reset the coords? "

Hmmmm, actually, no you can't. Autotexturing is dependend on texture size (for texture alignment during map creation, see the recent discussions about this topic on these forums for detailed information), so uv coordinates need to be recalculated when you apply a new texture.

Could you please elaborate on the problem you are suggesting we solve here, because I don't think I understand?

The way I see it, the texturing is either (a) tweaked, in which case AutoUV is off and the UV coordinates stay the same when assigning a new texture, or (b) default, in which case default is the best we can do anyway. Thanks in advance for enlighting us on this issue!
Back to top
View user's profile Send private message Visit poster's website
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Apr 03, 2006 6:51 pm    Post subject: Reply with quote

yertari wrote:
Hi,

yes this is exactly what i meant - but that doesnt work for me

if i select Y i can still move in all axis

odd!


My bad. Embarassed I checked our current development version and it was already implemented in there. Your version does not have this functionality yet though. It will be in the next version!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum