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Sanssouci

 
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Apr 10, 2006 2:15 pm    Post subject: Sanssouci Reply with quote

The Sanssouci Palace

I'm not convinced of the texturing of the copper roof. Also, I would have liked to build up firstly the back side of the building complex (but unfortunately I didn't find enough images for that) and secondly the wine terraces, but the model already consists of about 27.000 triangles and I'm afraid DeleD wouldn't stand it for a long time. Also, I already don't dare lightmapping it. For one of the raytraced images, it took me at least 15 minutes.
Lastly, I'm not fully content with the lighting. I tried gile[s], but it crashed all the time and I didn't fully understand the program. Also, I somehow wanted to import it into blender3d, but the only possible way was with the .obj exporter of DeleD, but when importing in blender, I got the error message "too many materials" Sad

However, here it is.
Screenshot 1 - gile[s]
Screenshot 2 - gile[s]
Screenshot 3 - gile[s]
Screenshot 4 - gile[s]
Screenshot 5 - gile[s]
Screenshot 6 - gile[s]
Screenshot 7 - gile[s]
Screenshot 8 - DeleD
Screenshot 9 - DeleD
Screenshot 10 - DeleD
Screenshot 11 - Milkshape3D
Screenshot 12 - DeleD Raytracer
Screenshot 13 - DeleD Raytracer

Also, I made some screenshots during the creation process:
Here
Here
Here
Here
Here
Here
Here
Here
Here
Here

Now, that have been a lot of screenshots Laughing

Here come the dmf file + textures: Download

Now, you can release 1.42 Laughing
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Mon Apr 10, 2006 3:16 pm    Post subject: Reply with quote

OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF ^15

This looks so awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111oneoneoneoneeinseinseins

27k Polys?! How many time you needed for that?

Wfr, Sindwiller

ps. If i were an professional gamedev, i would set you up. Wink
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Apr 10, 2006 4:09 pm    Post subject: Reply with quote

Now THAT is what I call artwork! Very Happy

Thanks Fletcher for donating this to the community! We'll include it in the next release of DeleD too. Again, great work, I can say nothing else.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Apr 10, 2006 5:51 pm    Post subject: Reply with quote

Sindwiller wrote:
OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF OMG WTF ^15
I think that pretty much covers it.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Apr 10, 2006 6:29 pm    Post subject: Reply with quote

I like it (A LOT) Very Happy ,nice work there Mr.Fletcher.

Dave
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Apr 11, 2006 7:10 pm    Post subject: Reply with quote

*wow*, very very very very nice modeling!


And extra bonus points for fiddling around with our still experimental raytracer
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Apr 11, 2006 11:46 pm    Post subject: Reply with quote

Faints. Wakes up, looks again, faints... Laughing

It's already been said. There is nothing I can intelligently add.
Great work. Smile
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Thu Apr 13, 2006 3:52 am    Post subject: Reply with quote

Awesome work. Very detailed. I wish I had the patience (and skill) to model something like that.

I'm curious about the error you had with blender. I'm wondering if it's a fault in blender or something I overlooked in the obj exporter. I'm guessing it's blender but just to be sure I'm going to experiment with the file.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Apr 13, 2006 4:12 am    Post subject: Reply with quote

CMe wrote:
Awesome work. Very detailed. I wish I had the patience (and skill) to model something like that.

I'm curious about the error you had with blender. I'm wondering if it's a fault in blender or something I overlooked in the obj exporter. I'm guessing it's blender but just to be sure I'm going to experiment with the file.


I used the obj exporter the other night to get my stuff in blender. I noticed that when I used the option for the vertex winding, the UVs ended up reversed, I guess because you didn't rewind them too? All my textures were backwards.
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Thu Apr 13, 2006 6:03 am    Post subject: Reply with quote

Ah I see what you mean. Yeah it's just the winding order thats changed, not the texcoords. .obj uses the opposite of .dmf files. I suppose it would make sense to reverse them too. I'll change that.

Anyway I tested the file with blender and it seems blender doesn't like more than 16 materials for some reason. The file uses 25. It also isn't smart enough to find the material paths. Importing the file into Milkshape worked flawlessly so it seems to be blender thats not playing nice.
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CMe
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Joined: 30 Jun 2005
Posts: 72
Location: Ontario Canada

PostPosted: Thu Apr 13, 2006 6:30 am    Post subject: Reply with quote

Ok I've updated the texture mapping. Thanks Vampyre for noticing that. Hopefully it can get updated on the DeleD website soon. Here is a link to the new version. http://rmfx.50webs.com/OBJExporter.zip
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Apr 13, 2006 5:33 pm    Post subject: Reply with quote

Updated, good work there Ryan!
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NINO
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Joined: 27 Apr 2006
Posts: 3

PostPosted: Fri Apr 28, 2006 9:24 pm    Post subject: Reply with quote

Looks great, Keep up the good work
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Sun Apr 30, 2006 6:08 am    Post subject: Reply with quote

BTW: Thanks for this model. I use it as a test sample, because it has enough geometry to be meaningful in a "real level" context.
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Apr 30, 2006 8:40 am    Post subject: Reply with quote

Thanks for all the compliments Smile
Quote:
27k Polys?! How many time you needed for that?

I'm not too sure about how long it took me but with this model, there's a lot of copy'n'paste work, as you could see on the pictures. In total, it was about 2 or 3 days.
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