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Renders for DeleD Lite
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MrBiggles
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Joined: 14 May 2006
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PostPosted: Sun May 14, 2006 3:31 am    Post subject: Renders for DeleD Lite Reply with quote

I've had DeleD Lite for about a week now and am loving it. However, I would like to share screenshots of my work, but I don't know how to do renders (if its even possible). Right now I just view my models with solid checked. Is it possible to do renders?
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afecelis
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Joined: 08 Aug 2004
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Location: Colombia

PostPosted: Sun May 14, 2006 5:10 am    Post subject: Reply with quote

Right click "in the air" in your perspective view and select "screenshot". It will write a screenshot of your scene with your lightmaps and all.
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MrBiggles
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PostPosted: Sun May 14, 2006 5:58 pm    Post subject: Reply with quote

Yea, I know how to do that, but is there any way to acheive a smother lighting effect than this?
http://img137.imageshack.us/img137/5471/autosniper15dm.jpg
http://img85.imageshack.us/img85/6062/autosniper24ky.jpg
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Sun May 14, 2006 7:02 pm    Post subject: Reply with quote

MrBiggles wrote:
Yea, I know how to do that, but is there any way to acheive a smother lighting effect than this?
http://img137.imageshack.us/img137/5471/autosniper15dm.jpg
http://img85.imageshack.us/img85/6062/autosniper24ky.jpg
Export to wings3d. Confused
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Jeroen
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PostPosted: Sun May 14, 2006 8:12 pm    Post subject: Re: Renders for DeleD Lite Reply with quote

Hi there MrBiggles, and welcome! Smile

MrBiggles wrote:
I've had DeleD Lite for about a week now and am loving it. However, I would like to share screenshots of my work, but I don't know how to do renders (if its even possible). Right now I just view my models with solid checked. Is it possible to do renders?


Well, DeleD does not have any real rendering capabilities (yet) but you might want to try to use lightmapping (with or without solid colors as materials) or the experimental raytracer. That might help.
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afecelis
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Joined: 08 Aug 2004
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Location: Colombia

PostPosted: Sun May 14, 2006 10:15 pm    Post subject: Reply with quote

Quote:
Export to wings3d

VD is right.
I hadn't understood you properly. If you want to do renders (not lightmapped deled screenshots), then a good option would be exporting to obj and then load your model in wings3d or better yet, in blender. There you can apply materials, place lights and get a raytraced render. You can also get GI iluminated images using yafray.


Last edited by afecelis on Sun May 14, 2006 10:42 pm; edited 1 time in total
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MrBiggles
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PostPosted: Sun May 14, 2006 10:27 pm    Post subject: Reply with quote

Mkay, thanks. Smile
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Daaark
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PostPosted: Sun May 14, 2006 10:28 pm    Post subject: Reply with quote

He said smooth. Deled doesn't do that.

It has no smooth rendering in the editor, and provides for no normal smoothing anyways. That's not really the fault of DeleD, it grew from a level editor. It's somewhere in transition between Level Editor and Static Modeller now. Smile

That's why I said export to Wings3D. http://wings3d.com/ You can smooth out your normals, and have nicer lighting than one light in every direction, which Deled does.
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afecelis
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Joined: 08 Aug 2004
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Location: Colombia

PostPosted: Sun May 14, 2006 10:38 pm    Post subject: Reply with quote

ah! you guys made me want to try it out myself. So here it is; I grabbed deled's chappel model, exported to obj, imported into blender, checked materials and rendered with yafray (very quick yafray settings):

so it works! Very Happy
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Daaark
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PostPosted: Sun May 14, 2006 10:52 pm    Post subject: Reply with quote

I wanted to render 'royal hall' in blender once, but the program wouldn't let me move the far clipping plane to more than -1000.0f.

Mad wtf!
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afecelis
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Joined: 08 Aug 2004
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Location: Colombia

PostPosted: Sun May 14, 2006 10:56 pm    Post subject: Reply with quote

hhehehe, try seting it at 500. It's all you need for a deled scene Wink
oh yes! and scale your model down. It opens up huge in blender; dunno, prolly units scale problem. And one more thing, probably due to 3d UCS, you have to rotate your model 90 degrees in a side view to get it to display properly in blender.


Last edited by afecelis on Sun May 14, 2006 11:01 pm; edited 1 time in total
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Daaark
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Location: Ottawa, Canada

PostPosted: Sun May 14, 2006 10:59 pm    Post subject: Reply with quote

afecelis wrote:
hhehehe, try seting it at 500. It's all you need Wink
To render Royal Hall? no... 500 doesn't cover even half the room. There is no reason to limit the far clip to such a small number like 1000.

Lack of normals in Deled has been bitting me the ass too as of Late.

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afecelis
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PostPosted: Sun May 14, 2006 11:02 pm    Post subject: Reply with quote

VD, do you have the model somewhere I can get it? I'd like to give it a try! Wink
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Sun May 14, 2006 11:23 pm    Post subject: Reply with quote

afecelis wrote:
VD, do you have the model somewhere I can get it? I'd like to give it a try! Wink
You're a bit confused...

1) The model doesn't open up huge in Blender. a unit is a unit. It opens the same size. The viewport in the program is capped to 1000 for the far plane. This is REALLY low. Longer far planes reduce the precision of the depth buffer, but 1000 is still really low, and incompatible with large spaces.

2) I forget if the renderer was capped at any length, but it didn'tmatter, because I could barely see what I was doing with my model in the viewport, to set up a good render.

3) We hijacked this thread... Embarassed I apologize.
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Mr.Fletcher
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Joined: 07 Aug 2004
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Location: Germany

PostPosted: Mon May 15, 2006 9:26 am    Post subject: Reply with quote

What if you just downscale the model in Blender?
A-Key --> S-Key --> Scale down --> Render

//edit
I think, DeleD PRO has an option to auto-smooth edges of a certain angle in the lightmapper, doesn't it?
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