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MrBiggles Member
Joined: 14 May 2006 Posts: 10 Location: A little to the left... down... no no, up! And... STOP! Right there!
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Posted: Mon May 15, 2006 8:58 pm Post subject: Faces drawn backwards? - Solved (completely this time) |
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In the regular editor its fine, but whenever I export any of my models to a different program, this is what happens.
Whats going on with this?
That render was taken with Wings3D. _________________ My Computer:
NVidia GeForce go 7800 GTX 256 MB
1024 MB DDR2 RAM
60 GB 5400 RPM Hard Drive
Intel Pentium M 2.0 GHz
On some online games I am known as Leviathan. On others I am known as Lt. No One. Either way... I am to be feared.
Last edited by MrBiggles on Tue May 16, 2006 10:28 pm; edited 2 times in total |
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hpesoj DeleD PRO user
Joined: 16 Oct 2004 Posts: 184
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Posted: Mon May 15, 2006 9:01 pm Post subject: |
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What are you exporting to? It's obviously a compatability problem between the DeleD exporter and Wings importer. |
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MrBiggles Member
Joined: 14 May 2006 Posts: 10 Location: A little to the left... down... no no, up! And... STOP! Right there!
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Posted: Mon May 15, 2006 9:06 pm Post subject: |
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I export to a .obj file, then import it into Wings. But this happens with all my convertors, not just wings. _________________ My Computer:
NVidia GeForce go 7800 GTX 256 MB
1024 MB DDR2 RAM
60 GB 5400 RPM Hard Drive
Intel Pentium M 2.0 GHz
On some online games I am known as Leviathan. On others I am known as Lt. No One. Either way... I am to be feared. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Mon May 15, 2006 9:50 pm Post subject: |
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Looks like you're either flipping the triangle winding order, or flipping between left- and right-handed coordinate systems. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon May 15, 2006 11:20 pm Post subject: |
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It's winding order. Deled uses OpenGL, but uses the opposite winding order (than the default) and most programs use the default.
The obj exporter has this in the options. _________________
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MrBiggles Member
Joined: 14 May 2006 Posts: 10 Location: A little to the left... down... no no, up! And... STOP! Right there!
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Posted: Mon May 15, 2006 11:46 pm Post subject: |
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Aha, thank you. _________________ My Computer:
NVidia GeForce go 7800 GTX 256 MB
1024 MB DDR2 RAM
60 GB 5400 RPM Hard Drive
Intel Pentium M 2.0 GHz
On some online games I am known as Leviathan. On others I am known as Lt. No One. Either way... I am to be feared. |
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MrBiggles Member
Joined: 14 May 2006 Posts: 10 Location: A little to the left... down... no no, up! And... STOP! Right there!
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Posted: Tue May 16, 2006 4:54 am Post subject: |
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I have a new problem. Some of the faces for my model have the normals messed up, so that if culling is turned on, they will be filtered out. Also, in other programs, lighting is not shone on it, its just black. I have the polygon winding order reversed, so everything else works.... why is it that just these faces get culled? Did I do something wrong?
_________________ My Computer:
NVidia GeForce go 7800 GTX 256 MB
1024 MB DDR2 RAM
60 GB 5400 RPM Hard Drive
Intel Pentium M 2.0 GHz
On some online games I am known as Leviathan. On others I am known as Lt. No One. Either way... I am to be feared. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue May 16, 2006 8:44 am Post subject: |
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Afaik, Backface Culling has nothing to do with the passed normals of the polygon. Try disabling backface culling in DeleD (F5) to see, if they are culled there too. If so, go to polygon mode, select the backfaces and flip them. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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MrBiggles Member
Joined: 14 May 2006 Posts: 10 Location: A little to the left... down... no no, up! And... STOP! Right there!
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Posted: Tue May 16, 2006 3:40 pm Post subject: |
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Ah, the thing is I always work with backface culling off. So I've turned it back on, and all the areas I said were being culled are now being culled in DeleD as well. So now I'll just go back and flip them. Is there any way to prevent this from even happening in the first place? Flipping them is not a big Issue, but it is a bit tedious. _________________ My Computer:
NVidia GeForce go 7800 GTX 256 MB
1024 MB DDR2 RAM
60 GB 5400 RPM Hard Drive
Intel Pentium M 2.0 GHz
On some online games I am known as Leviathan. On others I am known as Lt. No One. Either way... I am to be feared. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue May 16, 2006 4:43 pm Post subject: |
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MrBiggles wrote: |
Ah, the thing is I always work with backface culling off. So I've turned it back on, and all the areas I said were being culled are now being culled in DeleD as well. So now I'll just go back and flip them. Is there any way to prevent this from even happening in the first place? Flipping them is not a big Issue, but it is a bit tedious. |
No. Just work with culling on and flip them if it ever happens, instead of having to go back and do it later. _________________
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MrBiggles Member
Joined: 14 May 2006 Posts: 10 Location: A little to the left... down... no no, up! And... STOP! Right there!
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Posted: Tue May 16, 2006 4:53 pm Post subject: |
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Yea, your right. Thanks again! _________________ My Computer:
NVidia GeForce go 7800 GTX 256 MB
1024 MB DDR2 RAM
60 GB 5400 RPM Hard Drive
Intel Pentium M 2.0 GHz
On some online games I am known as Leviathan. On others I am known as Lt. No One. Either way... I am to be feared. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Tue May 16, 2006 7:47 pm Post subject: |
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Thats a nice gun youve made there MrBiggles!
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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MrBiggles Member
Joined: 14 May 2006 Posts: 10 Location: A little to the left... down... no no, up! And... STOP! Right there!
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Posted: Tue May 16, 2006 10:21 pm Post subject: |
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Thanks. Its supposed to look like this
Its based on the Vulcan Fury from Jak3. I made it for fun. _________________ My Computer:
NVidia GeForce go 7800 GTX 256 MB
1024 MB DDR2 RAM
60 GB 5400 RPM Hard Drive
Intel Pentium M 2.0 GHz
On some online games I am known as Leviathan. On others I am known as Lt. No One. Either way... I am to be feared. |
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