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c (vanila) loader

 
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Kackurot
Member


Joined: 06 Jun 2006
Posts: 1

PostPosted: Tue Jun 06, 2006 9:02 am    Post subject: c (vanila) loader Reply with quote

I use the c loader code to load a dmf up. It gets loaded and such, draws the objects correctly,but the texture coordinates are all messed up? They are all not not 0-1, they are not normalized, example coord like 5.49400. that is not a texture coord. Can someone please tell me whats wrong, is it the version off the loader??
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Jun 06, 2006 4:36 pm    Post subject: Re: c (vanila) loader Reply with quote

Kackurot wrote:
5.49400. that is not a texture coord.
That's a texture coord. Means the texture wrapped over the surface 5.5 times. There's no 0-1 limit.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jun 07, 2006 8:45 am    Post subject: Reply with quote

What vampyre sais (except the part about the wrapping, that kinda depends on the coordinate on the other side). Texture coordinates outside the [0, 1] range are equivalent with their (modulo 1) counterpart, both in theory and in every graphics API around. In model editors, generating coordinates that are not restricted to [0, 1] offers some mathematical conveniences.
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Guyon
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Joined: 22 Mar 2005
Posts: 49
Location: Pittsburgh PA

PostPosted: Wed Jun 28, 2006 3:55 am    Post subject: Reply with quote

Look into:
http://www.nuclearglory.com/


N3d - (name may be chainging in a few days)

It will load your creation with collision, and is a full programming language.
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Guyon
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