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jgrove6875 DeleD PRO user
Joined: 25 Oct 2005 Posts: 4
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Posted: Fri Jan 13, 2006 2:15 pm Post subject: |
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I wish it were sooner than later, but the offer to help stands. |
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Peta Member
Joined: 24 Jan 2006 Posts: 1
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Posted: Tue Jan 24, 2006 4:42 pm Post subject: |
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jgrove6875 wrote: |
I wish it were sooner than later, but the offer to help stands. |
I think the same about sooner than later and I offer my help in testing it with torque engine. |
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hikmayan Member
Joined: 10 Apr 2006 Posts: 5 Location: USA
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Posted: Mon Apr 10, 2006 5:43 am Post subject: |
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Count me in as well for testing with "Torque Engine".I didn't know about this Editor.Since I licenced "BV" and reading through the forum came accross the link.So,I am here,and this is my first post.Glad to be here guys. _________________ If you don't have a clue just ask!. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Apr 10, 2006 5:47 am Post subject: |
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Development of the Torque exporter is on its way. We'll keep you posted of course!
And btw, welcome hikmayan. |
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Hobbes Member
Joined: 23 Jun 2006 Posts: 14
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Posted: Fri Jun 23, 2006 11:31 pm Post subject: |
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First off, let me intoduce myself
My name is Roland, but everyone calls me Hobbes. I am new ot Deled, and i must say, your program is excellent, the first one out of all the ones like it where i can get my Lightwave map objects into without to much of a hassle. Actaully the only hassle i have is my own fault (inproper .3ds texture file names).
I am Torque Engine owner and have been looking for a program like Deled for my map making needs for some time now. If you guys get this Torque exporter working well, i will have no problems upgrading from the free lite edition of Deled to the Pro edition. The ability to import .3ds, .x, and .obj files really solves alot of my problems. And once hte exporter for torque is complete it will solve all my map development problems. Deled is the first 'map' editing program where once i import my objects it maintains it's intended shape, structure, and UV map information.
Awesome job. I must say, please for the sake of all Indie developers out there, please i beg you continue your great work. I look forward to using the Torque exporter. If you need any more people to beta test the plugin just let me know, i would be more than happy to help. I am also a Programmer (college degree ta boot) so if you need help in that hatter, i am always avaialble. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jun 25, 2006 2:43 pm Post subject: |
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Hi Hobbes,
Welcome to these forums, and thanks a lot for the kind words and your interest in the Torque exporter. The exporter is steadily developing into a usable product, and soon we'll be starting to setup a team of alpha- and betatesters. We'll definitely contact you (as well as the other people that have responded to this thread) about it then!
One word of caution though: the biggest hurdle the exporter strives to overcome is the fact that .map files don't support arbitrary geometry. As you probably know, only closed-and-convex solid objects are supported. The exporter goes a long way towards slicing and dicing arbitrary geometry (like the contents of a .3DS file) into such objects, but I am pretty sure that when the alpha comes out there will be real life cases where the geometry needs some manually tweaking before it can be comfortably exported to Torque.
That said, we strongly believe we can make DeleD+Torque Exporter one of the best toolchains for developing Torque content. Even now, at this early state of development, it already feels very exciting to walk through our own DeleD creations in TGE. |
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Hobbes Member
Joined: 23 Jun 2006 Posts: 14
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Posted: Mon Jun 26, 2006 5:11 pm Post subject: |
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You bring hope and promise to me and my TGE Project
it would be cool if you could maybe post some ingame screenshots of what you have working in TGE so far. Is that possible?
This really does make me feel like i can now go ahead and make some real progress on my game prolect. I also so look forward to testing out this plugin.
I am gonna start saving my pennies so that once the TGE Exporter is complete i can match it up with the pro version of Deled. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Jun 26, 2006 8:31 pm Post subject: |
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Here is a little screenshot of our CastleSiege model starring in a very familiar scene from TGE. Not the most spectacular model around, but it does export flawlessly, and Jeroen and me had a lot of fun shooting eachother from the battlements!
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Hobbes Member
Joined: 23 Jun 2006 Posts: 14
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Posted: Tue Jun 27, 2006 2:58 pm Post subject: |
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/me jumps up and down with glee and anticipation!
Cool stuff mate. Now just to holdon to that thing called patience |
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sce Member
Joined: 06 Jul 2006 Posts: 1
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Posted: Thu Jul 06, 2006 6:42 am Post subject: |
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Great work guys !!
I been waiting a long time for this. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Jul 09, 2006 10:27 pm Post subject: |
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That's awesome.
Can't wait to get my grubbie little fingers on it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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jgrove6875 DeleD PRO user
Joined: 25 Oct 2005 Posts: 4
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Posted: Sun Jul 09, 2006 10:59 pm Post subject: |
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Its been a bit since I've looked at the forum, but now that I've seen the screenshot, I am looking forward to having the ability to get some real work done using DelEd and the exporter. Bring it on boys! |
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RiddleMaster Member
Joined: 11 Jul 2006 Posts: 12
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Posted: Tue Jul 11, 2006 1:40 pm Post subject: |
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Any idea when this plugin might be released?
I've been using Torque for a while and the level design tools are horrible. Its the only thing thats holding my game back. I've used Deled in the past with some B3D demos and loved the workflow in it. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Jul 11, 2006 8:16 pm Post subject: |
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I am trying to get a very early alpha out this week. Depending on the feedback, it might take anywere from a week to two months to go beta, then a short cycle to the final release.
The alpha will be 'public' (i.e. made available as a free download to generate a maximum amount of feedback), but if you want to be notified when it is there drop me a line at paul [at] delgine [dot] com. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Jul 12, 2006 12:19 am Post subject: |
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Paul, will the exporter strip out the unused textures? Hopefully it will. (not necessarily in alpha, but in the final product) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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