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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Dec 27, 2005 5:02 pm Post subject: |
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You could export it in DeleD to .3ds or .obj and import it in Mlikshape. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Some new pictures Guest
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Posted: Mon Feb 27, 2006 3:27 pm Post subject: |
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here are some new picture's they aren't finisht yet but i will put some tree's in it and buildings but i cant do that yet because i have to buy the product then when i did that then i can show you some pictures with buildings and tree's in it , I think it will look cool
[IMG]
http://i15.photobucket.com/albums/a351/StefanC/other/Tree4.jpg
[/IMG]
I use 3D Studio Max v7.0 , treemagik and Freeworld now for the game and we are going to make a engine . |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon Feb 27, 2006 3:37 pm Post subject: |
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Some new pictures wrote: |
I think it will look cool |
It already does _________________ Behold! The DeleD Wiki! Please help us expanding it
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Mon Feb 27, 2006 7:19 pm Post subject: |
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Some new pictures wrote: |
here are some new picture's |
I see you're using T.ED. for your terrains.
Cool tool isn't it ?
I have it myself but didn't really have the time to do something serious with it for now, it's just a matter of time
(With version 4, soon to come, you will be able to import your trees on your terrain) _________________ OL. |
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magicmarkerman Member
Joined: 22 Feb 2006 Posts: 11
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Posted: Mon Mar 06, 2006 7:21 am Post subject: ff7 |
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That landscape really reminds me of the world map of Final Fantasy 7 near the chocobo ranch where you fight(or run from) the big snake. Yours looks better though!
and what does t.ed. stand for? I want that program! |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Mon Mar 06, 2006 11:55 am Post subject: Re: ff7 |
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magicmarkerman wrote: |
and what does t.ed. stand for? I want that program! |
http://www.d-grafix.com/ _________________ OL. |
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magicmarkerman Member
Joined: 22 Feb 2006 Posts: 11
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Posted: Mon Mar 06, 2006 11:09 pm Post subject: thanks |
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thank you. I am downloading as of now. this program looks really good.
*edit* - I know it is kind of off topic, but how do you find out the system requirements for a game you have made? do you just test it out on different computers?
nice looking landscapes by the way |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Sun Mar 12, 2006 9:52 am Post subject: sys requirements |
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well thats a good question i actually dont know because i have allot of information about my game (skills,job classes,players,map artwork etc etc) but i dont have models wel i got some but i showed them al here
when i know what the sys requirements are then ill tell you |
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Dr. Zoop Member
Joined: 17 Jan 2005 Posts: 64
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Posted: Mon Jun 26, 2006 8:03 am Post subject: |
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"MS3D?" If you are programming the game in DirectX 9, DeleD can export as .X files, which DirectX 9 can open. As for older versions of DirectX, I'm not sure if they can read .X files. My gut feeling says .X files are a new thing. |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Mon Jul 17, 2006 1:25 pm Post subject: lol |
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hehe its a realy long time ago that i have been on this site !
alot happend in that time the name changed to Xuno - the unknown worlds
we use the ogre engine and we use 3ds max for the moddeling
and as mapper program we use freeworld 3d almost the same as ted but in freeworld 3d you can import ur model like tree's plants buildings objects everything at the moment we are building the server and menu so we are pretty far now with the game wait ill show some pictures |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Mon Jul 17, 2006 1:33 pm Post subject: pictures |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Mon Jul 17, 2006 1:34 pm Post subject: mmh |
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ill post tomorrow some more well i have like 20 pictures and i just showed you like 4 or 5 but gonna play a game so maby ill show them even tonight |
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Stefan Member
Joined: 06 Aug 2005 Posts: 86 Location: holland
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Posted: Tue Jul 18, 2006 3:28 pm Post subject: and again more pictures |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Tue Jul 18, 2006 8:19 pm Post subject: |
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The Weapons look pretty cool And the WIP-Body (made in DeleD?! omg) is also very nice. I would like to see your project running further. It seems to have great potential
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Jul 18, 2006 9:20 pm Post subject: Re: lol |
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As he said, their models are not made with DeleD:
Stefan wrote: |
[...] and we use 3ds max for the moddeling |
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