View previous topic :: View next topic |
Author |
Message |
Vox Member
Joined: 27 Sep 2005 Posts: 10 Location: US ©
|
Posted: Thu Jul 20, 2006 5:40 pm Post subject: inner alignment |
|
|
I have a couple questions. I didn't see these asked anywhere else.
1. If I had a building that was square, or perferably cylinder, how could I align a inner hollowed cylinder within a defined depth inside the outer cylinder? I wan't to implement more geometrical correct window on a circuler 15 story building.
2. How do I increase the poly count on the outside of a cylinder to get rid of the cookie cutter look?
Thanks. |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Thu Jul 20, 2006 5:47 pm Post subject: |
|
|
1. I'm not sure I understand...
2. Use the 'sides' option on the creation properties for the cynlinder. _________________
|
|
Back to top |
|
|
Vox Member
Joined: 27 Sep 2005 Posts: 10 Location: US ©
|
Posted: Thu Jul 20, 2006 5:57 pm Post subject: |
|
|
Basiclly the inner alignmen question is asking how to align a smaller cylinder dead center with a bigger cylinder. I know about the snap to config, but I need this circle off the center of a grid.
I find it extremely difficult to get the inner cylinder a fixed distance from the outer cylinder on all side by scaling. |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Thu Jul 20, 2006 6:10 pm Post subject: |
|
|
Vox wrote: |
Basiclly the inner alignmen question is asking how to align a smaller cylinder dead center with a bigger cylinder. I know about the snap to config, but I need this circle off the center of a grid.
I find it extremely difficult to get the inner cylinder a fixed distance from the outer cylinder on all side by scaling. |
Set them both to center snapping. Scale both of them to the proper sizes... eg, 64 and 32 or something, and then just line them up around a point on the grid. You can connect them or whatever you need them to do, and then move them to their proper spot later. _________________
|
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Thu Jul 20, 2006 6:26 pm Post subject: |
|
|
In the next version of DeleD, there will be an align function which you can use to align your object in several ways. This will probably do what you described here. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Thu Jul 20, 2006 6:48 pm Post subject: Re: inner alignment |
|
|
Vox wrote: |
I have a couple questions. I didn't see these asked anywhere else.
1. If I had a building that was square, or perferably cylinder, how could I align a inner hollowed cylinder within a defined depth inside the outer cylinder? I wan't to implement more geometrical correct window on a circuler 15 story building.
2. How do I increase the poly count on the outside of a cylinder to get rid of the cookie cutter look?
Thanks. |
1. Can't you use the Hollow command with Merge Percentage set to the defined depth you want?
2. What Vampyre said. Also, you can connect edges and vertices using the Connect tool (or by pressing C). This'll create more polygons too.
@Mr Fletcher: do you mean the Align function for objects? That's already available, but PRO only. |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Thu Jul 20, 2006 10:20 pm Post subject: |
|
|
Yep, I meant that one. I got confused with all those versions to test
Forgot that it was only for objects, not for other primitives. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
|