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Last-sigh project
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yoslo
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Joined: 10 May 2006
Posts: 45
Location: France

PostPosted: Wed Aug 02, 2006 9:57 pm    Post subject: Last-sigh project Reply with quote

Last-sigh is a french project of mmorpg

Some screens Wink


























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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Aug 03, 2006 6:25 am    Post subject: Reply with quote

Looking good! Very Happy Did you use DeleD to make those levels?
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Thu Aug 03, 2006 7:18 am    Post subject: Reply with quote

All the map are madelled with deled

I like deled because it is easy to use.
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yoslo
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Joined: 10 May 2006
Posts: 45
Location: France

PostPosted: Sat Aug 05, 2006 2:13 am    Post subject: Reply with quote

Another series ( modelled with DeleD )






























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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sat Aug 05, 2006 3:49 am    Post subject: Reply with quote

looking good Yoslo! Very Happy
What engine are you using?
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KudosCry
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Joined: 31 Jul 2006
Posts: 47

PostPosted: Sat Aug 05, 2006 12:43 pm    Post subject: Reply with quote

JARCG = Just Another Realm Crafter Game -.-
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sun Aug 06, 2006 8:50 am    Post subject: Reply with quote

Well, the engine looks fine but the map isnt something innovative alright. How about some more detail? Wink

Wfr, Sindwiller
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Sun Aug 06, 2006 4:03 pm    Post subject: Reply with quote

More détails = more polygon so more power of the servers.

We make map with more details but it is very long if we want low poly.

Little screen to my test :
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Last edited by espritcool on Fri Dec 15, 2006 9:03 am; edited 1 time in total
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Jeroen
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Location: The Netherlands

PostPosted: Sun Aug 06, 2006 4:11 pm    Post subject: Reply with quote

Very nice! I like the flow from grass to high-tech stuff! Cool
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Sindwiller
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Joined: 25 May 2005
Posts: 331
Location: Zürich. Switzerland

PostPosted: Sun Aug 06, 2006 4:40 pm    Post subject: Reply with quote

Quote:
more polygon so more power of the servers.


AFAIK, no. The clients render the geometry, and not the servers. Also, more detail does not only mean more polygons. What about right scaled textures? Or some self-made textures who fit into the theme? Rolling Eyes

Quote:
We make map with more details but it is very long if we want low poly.


Not really. When i do something high-poly, it makes me more time of, because high polycount means that there is more detail possible.

Wfr, Sindwiller
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Aug 06, 2006 5:08 pm    Post subject: Reply with quote

espritcool wrote:

Love that screenshot Very Happy
Everything is made with DeleD?
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espritcool
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Joined: 02 Aug 2006
Posts: 91

PostPosted: Sun Aug 06, 2006 10:33 pm    Post subject: Reply with quote

Yes all with deled Laughing

Quote:
AFAIK, no. The clients render the geometry, and not the servers. Also, more detail does not only mean more polygons. What about right scaled textures? Or some self-made textures who fit into the theme?

i look all the time for new texture very free.
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Sindwiller
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Joined: 25 May 2005
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PostPosted: Mon Aug 07, 2006 4:44 pm    Post subject: Reply with quote

How about, make them yourself? You just need to take a picture of a surface you want, then make it seamless (there are thousands of tutorials about that) and maybe edit it, like, high passes, dodge and burn, hue/saturation etc.

Wfr, Sindwiller
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Jeroen
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Location: The Netherlands

PostPosted: Mon Aug 07, 2006 4:48 pm    Post subject: Reply with quote

Sindwiller wrote:
How about, make them yourself? You just need to take a picture of a surface you want, then make it seamless (there are thousands of tutorials about that) and maybe edit it, like, high passes, dodge and burn, hue/saturation etc.

Wfr, Sindwiller


Sometimes people are just not very good at making textures (I for one) or don't have the time to create them properly (I again Rolling Eyes ). So in theory, yes, it may be simple to create a goodlooking texture but there are more things to consider. I can certainly imagine that time is a limiting factor when being involved in such a large undertaking as espritcool is. Smile
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Aug 07, 2006 10:12 pm    Post subject: Reply with quote

Very impressive maps. I keep forgetting to post.
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