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The RayCar ODE demo

 
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Thu Aug 24, 2006 6:07 am    Post subject: The RayCar ODE demo Reply with quote

It's not exactly a "game," but more of a demo of how you can create good arcade racing physics, and a player character, using the ODE physics engine. The source is available using the MIT license. The indoors environment is modeled in DeleD, and exported (with light maps) using the NuXporter exporter.

http://www.mindcontrol.org/~hplus/raycar/
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Vijchti
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Joined: 16 Aug 2006
Posts: 250

PostPosted: Thu Aug 24, 2006 7:16 am    Post subject: Reply with quote

Hehehe, I like the music. The demo was pretty neat as well, keep up the good work.

Edit: Hmmm...how would I go about getting a modified .x file into the game?
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Thu Aug 24, 2006 10:18 pm    Post subject: Reply with quote

Glad you like it. I would recommend getting the source if you want to play around with it.

The basic data lives in the scene-fps.txt, car.txt and player.txt files. To add a new .x file, add it to the scene-fps.txt file, based on the current objects. All of this lives in the "media" subfolder.

Also: 1 unit == 1 centimeter.
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Vijchti
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Joined: 16 Aug 2006
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PostPosted: Fri Aug 25, 2006 12:49 am    Post subject: Reply with quote

Thanks, but my problem is that I editted industry-1.x, but it looks exactly the same in the game. What gives?
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Fri Aug 25, 2006 4:44 am    Post subject: Reply with quote

Maybe you didn't look at the part that you edited? Maybe you saved the edited copy somewhere else? The code does absolutely nothing special; you should be able to just shut down, replace the file, and then start up again to see the change. It doesn't auto-reload if you edit while it's running, however; it's just a demo :-)
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Vijchti
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Joined: 16 Aug 2006
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PostPosted: Fri Aug 25, 2006 4:57 am    Post subject: Reply with quote

Nope, I've tried it several times and closed down the program each time. Now it's started crashing on me, though.
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