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Making a skybox.

 
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Oyoyoyoyoy
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Joined: 27 Aug 2006
Posts: 5

PostPosted: Sun Aug 27, 2006 3:49 am    Post subject: Making a skybox. Reply with quote

I am wondering how to make a sky box that has the textures on the inside so the cam sees textures not just blue screen.
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Aug 27, 2006 4:32 am    Post subject: Re: Making a skybox. Reply with quote

Oyoyoyoyoy wrote:
I am wondering how to make a sky box that has the textures on the inside so the cam sees textures not just blue screen.
Choose all the faces in your cube (or whatever the skybox is) and flip them.

Don't render it with fog, or past your far clipping plane.
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Oyoyoyoyoy
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Joined: 27 Aug 2006
Posts: 5

PostPosted: Sun Aug 27, 2006 8:58 am    Post subject: Reply with quote

How do I do that I am having trouble figuring how to usethe program other then just drawing things on the grids and having it show in the 3d window. I can't figure out how to edit my image after I have made it. If I want to change something I have already made I remake it.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Aug 27, 2006 9:23 am    Post subject: Reply with quote

Oyoyoyoyoy wrote:
How do I do that I am having trouble figuring how to usethe program other then just drawing things on the grids and having it show in the 3d window. I can't figure out how to edit my image after I have made it. If I want to change something I have already made I remake it.


I'm not sure what you mean by "edit my image". If you draw some primitives like cubes, cylinders etc, you can easily manipulate them after placing them. Select them using shift+leftmouse and then edit individual polygons or vertices.

If you want to manipulate the rendering (image) of the 3D view, simply create a screenshot (rightclick on 2D or 3D views) and adjust the screenshot in any paint program, like The Gimp or Photoshop.
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Oyoyoyoyoy
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Joined: 27 Aug 2006
Posts: 5

PostPosted: Sun Aug 27, 2006 2:53 pm    Post subject: Reply with quote

ok that helped thanks now I don't have ot recreate things that I want to change. But that still doesn't answer my previos question about how to put textures on the inside of my cube.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Aug 27, 2006 3:11 pm    Post subject: Reply with quote

Oyoyoyoyoy wrote:
ok that helped thanks now I don't have ot recreate things that I want to change. But that still doesn't answer my previos question about how to put textures on the inside of my cube.


Vampyre_Dark actually answered that one already. Create and select your cube. Goto Polygon mode and select all your polygons. Then use the flip command. Polygons will be flipped and thus, they will be visible from the inside of your cube. Having a polygon selected and then picking a material from the Material Picker puts that material on that polygon.

I suggest you read the Help file that comes with DeleD. It does not explain every detail but does point out the basics.
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Oyoyoyoyoy
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Joined: 27 Aug 2006
Posts: 5

PostPosted: Sun Aug 27, 2006 3:38 pm    Post subject: Reply with quote

K thanks!

Last edited by Oyoyoyoyoy on Sun Aug 27, 2006 3:46 pm; edited 1 time in total
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Aug 27, 2006 3:45 pm    Post subject: Reply with quote

Yes, it really works. Move your camera inside the cube and you'll see it works. Smile
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Oyoyoyoyoy
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Joined: 27 Aug 2006
Posts: 5

PostPosted: Sun Aug 27, 2006 3:47 pm    Post subject: Reply with quote

Ya sorry i forgot to edit my post I posted it i was using the face mode not thepolygon mode so ya thanks everyone for helping.
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Sun Aug 27, 2006 11:31 pm    Post subject: Reply with quote

grab some skyboxes to practice here:
http://kotisivu.dnainternet.net/larissag/skyboxes.htm
http://www.3delyvisions.com/skf1.htm
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