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StigDesign Member
Joined: 16 Jul 2006 Posts: 8 Location: Norway
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Posted: Mon Aug 28, 2006 9:42 am Post subject: More 3D Exprot`s |
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More 3D Exprot`s
exs
3ds exporter
Lwo exporter
DBC(Dark Basik Classik) exporter
More Knoving export Formates _________________ StigDesign |
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KudosCry DeleD PRO user
Joined: 31 Jul 2006 Posts: 47
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Posted: Tue Aug 29, 2006 12:50 am Post subject: |
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I think DBC is quite obsolete.
But .fbx export would be nice to support the upcoming XNA development kit from Microsoft. |
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StigDesign Member
Joined: 16 Jul 2006 Posts: 8 Location: Norway
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Posted: Tue Aug 29, 2006 2:00 pm Post subject: |
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I Mean DBC export as 3ds&orDirectX xCompatibel format.
so that i and others can youse deled fully for DarkBasic&DarkBasic Pro _________________ StigDesign |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Tue Aug 29, 2006 4:45 pm Post subject: |
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Sorry, but my only thought is "duh?" Except that you're grammar and spelling should be better, i dont see other needs. By the way, there exists a DirectX-Exporter (it is integrated, you know).
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But .fbx export would be nice to support the upcoming XNA development kit from Microsoft. |
What, does XNA need a external modeler? I thought that XNA should be something like a "Gamemaking-for-everyone" platform. Or the swiss press writes shit (that happens often ). Serious modelling would overextend laymans imho.
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Aug 29, 2006 11:08 pm Post subject: |
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XNA Framework does not contain a content production tool. You'll need something like Photoshop and something like 3dsMax.
What's frustrating is that XNA does not currently support animation at all, and that they treat the existing .X mesh format as "importable content" rather than native content.
DeleD supports .X exporting; there's one exporter built-in, and I wrote another one that has a few more features: http://www.mindcontrol.org/~hplus/graphics/nuxporter.html |
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KudosCry DeleD PRO user
Joined: 31 Jul 2006 Posts: 47
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Posted: Tue Aug 29, 2006 11:57 pm Post subject: |
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Where did you hear that XNA doesn't support animation? Also the .x format seems pretty well supported from what you can read at the XNA dev blog: http://blogs.msdn.com/xna/ |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Wed Aug 30, 2006 3:58 am Post subject: |
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XNA framework does not support animation in version 1 (which includes the upcoming community technology preview) -- I head that in a Q&A session with the XNA team. They will let you load the animation track data, but doing the actual skinning, or animation blending, or anything of that sort, is up to you. It's not like the .X support in D3DX. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Aug 30, 2006 5:44 am Post subject: |
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jwatte wrote: |
XNA Framework does not contain a content production tool. You'll need something like Photoshop and something like 3dsMax. |
What fileformats does XNA support? Anybody got some info about the .fbx format too? If the XNA framework does not have content production tools, it is interesting for DeleD to start supporting the framework, I think. |
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Sweenie DeleD PRO user
Joined: 05 May 2006 Posts: 14
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Posted: Wed Aug 30, 2006 6:15 am Post subject: |
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V1 of XNA Game Studio Express currently support .X and .FBX files.
I'm not sure if .FBX is supported directly by the XNA Framework or only by the XNA Content Pipeline(which didn't make it to the released beta)
Regarding the .FBX format I think you'll find all you need to know here...
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Aug 30, 2006 6:56 am Post subject: |
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@StigDesign: Thanks for the suggestions! Please do notice that we cannot afford to build exporters for any possible file format just for the sake of exporting them. An exporter only makes sense if it makes an art pipeline to a 3rd party application possible that wasn't possible before, or if it significantly increases the quality of an art pipeline that does exist. In other words, if you request a file format to support, do tell us why you want that particular file format, what applications you want to export to but currently can't.... that said, everyone else is free to write exporters too, so there is always the chance of someone else picking up the suggested file formats anyway.
Thanks for the information on FBX and XNA guys, we'll look into it. These are all very interesting developments, any information and/or gossip is most welcome! |
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Sweenie DeleD PRO user
Joined: 05 May 2006 Posts: 14
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Posted: Wed Aug 30, 2006 7:06 am Post subject: |
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Just wanted to mention that the purpose of the XNA Content Pipeline is to convert files in other formats into the XNA specific format.
So if I understood them correctly the ideal is not to write an exporter for DeleD to support XNA but instead write an Importer for XNA to support the DeleD-format. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Wed Aug 30, 2006 7:34 am Post subject: |
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Ah, ok. Well, as long as we can invoke that functionality from within a DeleD plugin, I don't think our users will be picky about the difference... |
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