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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Wed Sep 06, 2006 5:22 pm Post subject: a low polygon farm i created:) |
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here it is:
outside
and inside:)
its 299 poly's. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Wed Sep 06, 2006 5:29 pm Post subject: |
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Nice for that low polycount!
The roof looks like thatch; I would make it have a certain thickness to it. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Wed Sep 06, 2006 5:39 pm Post subject: |
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Hey, that's nice! _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Wed Sep 06, 2006 5:52 pm Post subject: |
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i changed the texture of the roof because i thought it was to stretched so here's a new pick:
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Wed Sep 06, 2006 5:53 pm Post subject: |
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Maybe you should scale down the roof texture, or find a better one.
Otherwise it looks pretty.
EDIT : Ah you already did it _________________ OL. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Sep 06, 2006 6:41 pm Post subject: |
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Cool i love low poly work,i tend to get to complicated .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Sep 07, 2006 5:01 pm Post subject: |
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and an another one of the same style:
more to come |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Sep 07, 2006 5:05 pm Post subject: |
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I like!
Maybe you can create a modelpack? We would be more than happy to host it here. |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Thu Sep 07, 2006 5:10 pm Post subject: |
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Looks funny. Love it <3 But has lack of detail at some places. For example, you could make some windows in a texture.
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Sep 07, 2006 5:12 pm Post subject: |
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Sindwiller wrote: |
Looks funny. Love it <3 But has lack of detail at some places. For example, you could make some windows in a texture.
Wfr, Sindwiller |
I wonder what age these buildings come from and if they used glass windows then... |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Thu Sep 07, 2006 5:14 pm Post subject: |
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Jeroen wrote: |
Sindwiller wrote: |
Looks funny. Love it <3 But has lack of detail at some places. For example, you could make some windows in a texture.
Wfr, Sindwiller |
I wonder what age these buildings come from and if they used glass windows then... |
In medieval times, people had windows without glass and only some kind of square shape to close the window or with pergament papers.
Wfr, Sindwiller _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Sep 07, 2006 6:36 pm Post subject: |
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Allthough it's a more 'simple' model, I like that second building even more than the first. Good work! |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Sep 07, 2006 6:46 pm Post subject: |
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okj here's one with a window this one has 315 poly's with inside walls floor and inside doors. there are 3 rooms, a hall, living room and bedroom.
but there isn't furniture yet.
315 poly's:
but why is the shadow at the right roof so weird:?
the one in the post above here has 149 poly's (the lowest one)
i make these farms for in my game using realmcrafter. it's going to be a mmorg.
maybe i could make a model pack but then someone else maybe use them in their own game. so i dont know, i have to think |
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Sindwiller DeleD PRO user
Joined: 25 May 2005 Posts: 331 Location: Zürich. Switzerland
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Posted: Thu Sep 07, 2006 7:24 pm Post subject: |
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Not bad, not bad at all Keep it up, that's outstanding quality regarding the low polygoncount. =) _________________ "Ave Jeroen et Paul-Jan!" populus clamant. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Fri Sep 08, 2006 9:17 am Post subject: |
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and again an other one, this one is only 187 poly's.
they need to be that low polycount because in my world the lower polycount the less lagg. so i'm trying to find some balance between how they look and the polycount and i think i've found it in these buildings |
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