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sadsack Member
Joined: 16 Nov 2004 Posts: 8
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Posted: Wed Nov 24, 2004 10:35 pm Post subject: making table legs |
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I mad a bar for people to go in and now I want to put some tables in it.
1. What I need to do is bend a thin but long cylinder to a shape that I want.
Can I do that DeleD?
2.I am useing Dark Basic Pro. to make my games in. What size should ( how tall) a man
be?
Thank You
renny |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Nov 25, 2004 6:42 am Post subject: |
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Hi sadsack,and welcome
To make a simple leg ,make a cylinder (i used 1 segment and used extrude to place the joints where i wanted them) then all you have to do is select the cylinder go into vertice mode and moove them around as needed,when you have got the shape you want hit the space bar to make copies place them at the table corners and ther you go
A table
Not very good i no but you get the idea
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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sadsack Member
Joined: 16 Nov 2004 Posts: 8
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Posted: Thu Nov 25, 2004 6:56 pm Post subject: |
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Thank you,
I want to say I am Glad that this program is out and is free. When you get the pro done you have a buyer here.
renny |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Nov 26, 2004 9:41 am Post subject: |
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Maybe you should start a seperate thread for the unit-size question (how tall would a man be).
The general approach would be: everything is relative (that is: you choose how tall you want a man to be, and then just model everything else in propertion).
However, it could be darkbasic pro has some standard way of dealing with unit size (I remember seeing "everything should be between 50 and 3000 units as a rule of thumb" somewhere in the help once). Other DeleD+darkbasic user could give advise on this topic, or you could ask simply try asking the question on the Darkbasic forums. |
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Jobyman Member
Joined: 21 Oct 2004 Posts: 42
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Posted: Sat Nov 27, 2004 10:32 pm Post subject: |
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i use db and its all just a matter of preference. Eg when making this table, it will be about a metre high or so in real life so you can decide on what 1 square in deled will be. If you decide that 1 unit=1cm then in deled you would make the table 100 units high and in db you would make your man about 180 units high. Of course this would only work if deled and db use the sam gridsize. to check this, you can make somethign in deled whcih is 100 units high and somehting in db whichis 100 units high andput them next to each other to see if they are the same size. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Nov 28, 2004 9:16 am Post subject: |
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I know that DeleD writes it's coordinates into .x files 1:1, and I'd guess DB does the same when reading those files... I'd assume changing the scale would be a manual (post-load) action. |
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Chris Member
Joined: 08 Aug 2004 Posts: 161 Location: UK
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Posted: Sun Nov 28, 2004 12:27 pm Post subject: |
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I'm quite sure that DBPro uses the same unit size as DeleD as I quite often use DeleD to get co-ordinates for placeing ridgid bodies. Just remember that the z-axis is inverted. |
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sadsack Member
Joined: 16 Nov 2004 Posts: 8
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Posted: Sun Nov 28, 2004 8:11 pm Post subject: sadsack |
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I have yet been able to make jonits. How do you do that? I can 't get the yollow joints to
come up.
thank you
renny |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Nov 28, 2004 8:54 pm Post subject: |
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Quote: |
I have yet been able to make jonits. How do you do that? I can 't get the yollow joints to
come up.
thank you |
Hi sadsack
select the object then go into vertice mode (press the v button on your keyboard )
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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sadsack Member
Joined: 16 Nov 2004 Posts: 8
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Posted: Sun Nov 28, 2004 10:05 pm Post subject: will do |
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Thanks you will do that now and see how it works.
renny |
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sadsack Member
Joined: 16 Nov 2004 Posts: 8
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Posted: Fri Dec 10, 2004 3:49 am Post subject: |
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Well I am sorry it took so long to get back here, but work have been long hours. Well I
got the size down good now, I make three type of tables for the bar. I allso got nc collision to this week. But I still can't make a cylinder bend. I tryed all what people have told me and still I can't do it.
Let me tell you what I bee doing
1. I make a cylinder
2.then I select it.
3. then I scale it.
4. then I have try all that have been said here and still not a thing works.
I don't know what I am missing here but it got to be something wrong.
I went to the vertice mode and hit v nothing happen.
thank you
renny |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Dec 10, 2004 8:08 am Post subject: |
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Try something like this:
- select your object (in Object mode)
- goto Vertice mode by pressing v
- then select your vertices by clicking on them (using ctrl+shift+leftmouse)
After your vertices have been selected, you can move them around as you wish. |
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