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experimenting
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granada
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PostPosted: Mon Nov 29, 2004 2:52 am    Post subject: experimenting Reply with quote

Hi all

I've been experementing with diferent shapes for corridors,thought this one might be a underground complex Smile









dave
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dirkk
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PostPosted: Mon Nov 29, 2004 9:25 am    Post subject: Reply with quote

very nice!

Did you see this thread? I especially like the lighted one that Evak made.
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Jeroen
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PostPosted: Mon Nov 29, 2004 10:05 am    Post subject: Reply with quote

Given a few good textures (Nocturn's are great), Dave can do that too now. Wink

How about entering that compo they're talking about, Dave?
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dirkk
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PostPosted: Mon Nov 29, 2004 10:13 am    Post subject: Reply with quote

Jeroen wrote:
How about entering that compo they're talking about, Dave?

That's unfortunately too late :-(.
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granada
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PostPosted: Mon Nov 29, 2004 10:36 am    Post subject: Reply with quote

I like what Evak has done here, interesting idea i might have a go at this.Make prefabs and then put them together like building blocks to build your level

(bit high on the poly count though Wink )



dave
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Jeroen
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PostPosted: Mon Nov 29, 2004 10:50 am    Post subject: Reply with quote

That's the whole idea behind prefabs. Only build your geometry once and reuse it in your levels as much as you want. Smile
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dirkk
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PostPosted: Mon Nov 29, 2004 11:37 am    Post subject: Reply with quote

The whole prefab idea is underrated unfortunately. From what I saw in the CShop Forums people don't seem to use it much.

For an undergound level this might be the way to go. But I do admit that I like Dave's style of creating levels this way - you couldn't do this with prefabs. It looks more organic that way.
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granada
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PostPosted: Mon Nov 29, 2004 11:41 am    Post subject: Reply with quote

Quote:
But I do admit that I like Dave's style of creating levels this way - you couldn't do this with prefabs. It looks more organic that way.


True DIrk,but a lot of time and work this way about 4 hours just to build that small level Sad
(four me that seems like 4 days Laughing )
dave
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Nocturn
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PostPosted: Mon Nov 29, 2004 11:52 am    Post subject: Reply with quote

This looks really nice. I think some good HiTech Textures makes the Difference. The Tile system isn't a bad idea. But very hard to use ?
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Jeroen
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PostPosted: Mon Nov 29, 2004 12:11 pm    Post subject: Reply with quote

dirkk wrote:
The whole prefab idea is underrated unfortunately. From what I saw in the CShop Forums people don't seem to use it much.

For an undergound level this might be the way to go. But I do admit that I like Dave's style of creating levels this way - you couldn't do this with prefabs. It looks more organic that way.


I don't know much about CShop but I have a feeling that DeleD's prefab system is more intuitive than CShop's. If prefabs are made carefully, I think you could create a level like Dave's with prefabs too although, indeed, you would have to take care of the organic feel.
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granada
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PostPosted: Mon Nov 29, 2004 12:28 pm    Post subject: Reply with quote

This is my first try at modules,made in about 1hour 30 munits.This a lot quicker Very Happy
Not perfect but you can see what i'me getting at you could release a level prefab pack

modules









Slot together



View from the inside




dave
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Jeroen
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PostPosted: Mon Nov 29, 2004 12:58 pm    Post subject: Reply with quote

Great job Dave! Very Happy
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granada
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PostPosted: Mon Nov 29, 2004 1:45 pm    Post subject: Reply with quote

2 more

Helps if you can get out of the corridor Wink





dave
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dirkk
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PostPosted: Mon Nov 29, 2004 1:47 pm    Post subject: Reply with quote

This guy simply inhales every idea and converts it in no time to a mesh. Incredible.
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granada
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PostPosted: Mon Nov 29, 2004 2:02 pm    Post subject: Reply with quote

you could build a quite complex level very fast like this



dave
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