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how to create a bump map?

 
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Oct 09, 2006 4:10 pm    Post subject: how to create a bump map? Reply with quote

i saw somewhere something about bump mapping and it looked really great so i wonder how can i make a bump map myself?

something like this:
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Oct 09, 2006 5:00 pm    Post subject: Reply with quote

The quick and easy way is to just make your texture greyscale and play around with the contrast until you get something that looks good. Just make sure the parts that should be lit more are lighter, and the parts that curve inward are the darker parts. Then you can work on adding scratches or bumps into the greyscale version.
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Mon Oct 09, 2006 7:16 pm    Post subject: Reply with quote

What you want to do is generate a normal map, and then render using that normal map. There are tons of tutorials out there if you search for it.

One way of generating normal maps is to paint a displacement map (like a grayscale height map), and calculate a normal map out of that; the NVIDIA texture tools for Photoshop have a good plug-in for that.
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Prime_8
DeleD PRO user


Joined: 11 Sep 2006
Posts: 34

PostPosted: Tue Oct 10, 2006 12:48 am    Post subject: Reply with quote

a good way is to desaturate the image snad then apply emboss

with a emboss direction that is matching your intended average light direction .

the make a 2nd emboss anbut have teh light direction 180 the add teh 2 images .

and play with strengths to controll look of final map and then normal mo if you want even more detail showing through .
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