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How do you scale a texture?

 
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Rhodan
DeleD PRO user


Joined: 12 Oct 2006
Posts: 15

PostPosted: Sat Oct 14, 2006 12:39 am    Post subject: How do you scale a texture? Reply with quote

This is likely a dumb question - perhaps I just stayed up too late playing with DeleD but, I cannot seem to figure out how to scale a texture. I put a real nice cobblestone texture on a road but each cobble is about 8 feet across...

Its probably staring me in the face but I can't seem to find it anywhere.
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Vijchti
Member


Joined: 16 Aug 2006
Posts: 250

PostPosted: Sat Oct 14, 2006 1:36 am    Post subject: Reply with quote

1. Select the object that the texture is on.
2. Switch to Face Mode by either clicking on the wavy lines symbol under Edit Mode or by pressing F.
3. Shift + Click the faces you want to edit (or press ctrl + a to select all of the faces on that object).
4. Press Scale under Low Polygon Editing.

Wink
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Oct 14, 2006 4:25 am    Post subject: Reply with quote

Vijchti wrote:
1. Select the object that the texture is on.
2. Make sure AutoUV is toggled off for this object. RightClick -> Properties.
3. Switch to Face Mode by either clicking on the wavy lines symbol under Edit Mode or by pressing F.
4. Shift + Click the faces you want to edit (or press ctrl + a to select all of the faces on that object).
5. Press Scale under Low Polygon Editing.
Just incase.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Oct 14, 2006 7:30 am    Post subject: Reply with quote

Oh, allthough Vampyre is right, step number 2 doesn't have to be executed. DeleD automatically sets AutoUV to false (off) when using Face commands nowadays.

And yes, we are in the midst of updating the Help file. Wink
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Rhodan
DeleD PRO user


Joined: 12 Oct 2006
Posts: 15

PostPosted: Sat Oct 14, 2006 1:13 pm    Post subject: Reply with quote

Cool, thanks!

I also accidently discovered that if you left-click and drag in one of the 2D views you can interactively scale the textures. Much easier to match walls that way.
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