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Rhodan DeleD PRO user
Joined: 12 Oct 2006 Posts: 15
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Posted: Thu Oct 12, 2006 11:39 pm Post subject: Texture pack naming problems |
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Just downloaded all the texturepacks including Kudoscry1 and ran into some problems.
The Kudoscry textures are all named "jpeg" and DeleD only recognizes "jpg".
The rest of the texture packs seem to show up OK, but there are lots of duplicate names, forcing me to create several directories like "floors01", "floors02" etc. There is also no single storage rationale - some use a floors directory, some use wallsceilingsfloors, that sort of thing. It would be nice if all floors were in a single floors directory.
Which brings up the last point - lots of duplicate names.
Now of course many of the packs are free and we shouldn't look gift horses in the mouth but, it would be a lot easier on buyers and browsers alike if the packs were synchronized better.
Other than that, I love the textures! |
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Rhodan DeleD PRO user
Joined: 12 Oct 2006 Posts: 15
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Posted: Thu Oct 12, 2006 11:44 pm Post subject: |
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Oh, just in case someone needs it - you can use a command prompt to quickly change the .jpeg extensions to .jpg. Just open up a command prompt (start menu->Accessories->Command Prompt) then CD to the proper directory and type
ren *.jpeg *.jpg
I know lots of people know this already but, these days almost nobody learns dos commands so some of the younger crowd may not know.
Signed Himem.sys |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Oct 13, 2006 1:38 am Post subject: |
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This is also the case with prefabs. There should be a prefab directory where all the prefab textures go, and they should be named author_name.nothing. No reason for 500 folders with like 3 things in each of them. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Oct 13, 2006 8:36 am Post subject: |
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Hi there Rhodan, welcome to these forums!
DeleD 1.52 (out soon) can handle .jpeg extensions. Also, extensions can be uppercase as well as lowercase.
About synchronizing texturepacks: I like Vampyre's idea about being able to store packs per author. Adding it to our TODO list! |
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KudosCry DeleD PRO user
Joined: 31 Jul 2006 Posts: 47
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Posted: Fri Oct 13, 2006 11:56 am Post subject: |
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Quote: |
Other than that, I love the textures! |
Thank you
As for the naming etc:
1. Jeroen got the textures in bmp file format so all jpeg stuff is his fault
2. The second texturepack is presorted in /[kind of material]/[number of texture]/[textures and normalmaps in JPG format] because I wanted to have a better overview myself |
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Rhodan DeleD PRO user
Joined: 12 Oct 2006 Posts: 15
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Posted: Fri Oct 13, 2006 1:36 pm Post subject: |
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Yeah, that was another wish - that DeleD could hande sub-directories in its materials handling. Once you click on a category, have the category bar remove all the root level directories and show the directories of that category alone. That way you could have one "floors" directory then have wood, stone, carpet, etc as sub-categories.
I'm having a ball with it as it is though |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Sun Oct 15, 2006 1:14 am Post subject: |
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What I did was write a big perl script that re-named all the textures to have the source name in them. That makes the texture names longer, but at least there are no collisions. |
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