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Texture pack naming problems

 
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Rhodan
DeleD PRO user


Joined: 12 Oct 2006
Posts: 15

PostPosted: Thu Oct 12, 2006 11:39 pm    Post subject: Texture pack naming problems Reply with quote

Just downloaded all the texturepacks including Kudoscry1 and ran into some problems.

The Kudoscry textures are all named "jpeg" and DeleD only recognizes "jpg".

The rest of the texture packs seem to show up OK, but there are lots of duplicate names, forcing me to create several directories like "floors01", "floors02" etc. There is also no single storage rationale - some use a floors directory, some use wallsceilingsfloors, that sort of thing. It would be nice if all floors were in a single floors directory.

Which brings up the last point - lots of duplicate names.

Now of course many of the packs are free and we shouldn't look gift horses in the mouth but, it would be a lot easier on buyers and browsers alike if the packs were synchronized better.

Other than that, I love the textures!
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Rhodan
DeleD PRO user


Joined: 12 Oct 2006
Posts: 15

PostPosted: Thu Oct 12, 2006 11:44 pm    Post subject: Reply with quote

Oh, just in case someone needs it - you can use a command prompt to quickly change the .jpeg extensions to .jpg. Just open up a command prompt (start menu->Accessories->Command Prompt) then CD to the proper directory and type

ren *.jpeg *.jpg

I know lots of people know this already but, these days almost nobody learns dos commands so some of the younger crowd may not know.

Signed Himem.sys
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Fri Oct 13, 2006 1:38 am    Post subject: Reply with quote

This is also the case with prefabs. There should be a prefab directory where all the prefab textures go, and they should be named author_name.nothing. No reason for 500 folders with like 3 things in each of them.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Oct 13, 2006 8:36 am    Post subject: Reply with quote

Hi there Rhodan, welcome to these forums! Smile

DeleD 1.52 (out soon) can handle .jpeg extensions. Also, extensions can be uppercase as well as lowercase.

About synchronizing texturepacks: I like Vampyre's idea about being able to store packs per author. Adding it to our TODO list!
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KudosCry
DeleD PRO user


Joined: 31 Jul 2006
Posts: 47

PostPosted: Fri Oct 13, 2006 11:56 am    Post subject: Reply with quote

Quote:
Other than that, I love the textures!

Thank you Smile

As for the naming etc:
1. Jeroen got the textures in bmp file format so all jpeg stuff is his fault Laughing

2. The second texturepack is presorted in /[kind of material]/[number of texture]/[textures and normalmaps in JPG format] because I wanted to have a better overview myself Wink
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Rhodan
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Joined: 12 Oct 2006
Posts: 15

PostPosted: Fri Oct 13, 2006 1:36 pm    Post subject: Reply with quote

Yeah, that was another wish - that DeleD could hande sub-directories in its materials handling. Once you click on a category, have the category bar remove all the root level directories and show the directories of that category alone. That way you could have one "floors" directory then have wood, stone, carpet, etc as sub-categories.

I'm having a ball with it as it is though Very Happy
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jwatte
DeleD PRO user


Joined: 26 Apr 2006
Posts: 513

PostPosted: Sun Oct 15, 2006 1:14 am    Post subject: Reply with quote

What I did was write a big perl script that re-named all the textures to have the source name in them. That makes the texture names longer, but at least there are no collisions.
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