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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Oct 15, 2006 2:33 pm Post subject: DeleD 1.52 released! |
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DeleD 1.52 Released!
Added functionality
- Eye drop command added: you can select materials in 3D views by simply clicking on polygons. The Material Picker is automatically updated.
- Inset Polygon, Scale Polygon/Edge/Vertex, Extrude Polygon (along normal) and Scale/Rotate Face can now be performed in the 3D views. Note: scaling in the 3D view is always proportial.
- The UV Editor now has a quick 'reload texture' menu option, to quickly carry through the latest changes made in your 2D drawing application.
- A Turn Edge command has been implemented.
- Proportial scaling using CTRL+leftmouse has been implemented for vertices, edges, faces and polygons in 2D views and for faces in the UV editor.
- Light objects now have their own color which can be set in the Options screen.
- You can now doubleclick the statusbar to change settings like CUL, GRID, AABB etc.
- Sphere mapping.
Changed functionality
- The Delete button does not react anymore when pressing it in the Tag field of the Object Inspector (it used to delete the entire object).
- Hiding objects and making them visible again can now be done using the main toolbar on top of the screen or by using the Hide/Freeze tool. The Hide property isn't available on the Object Inspector anymore. Note: this means that adjusting properties of objects is only possible on visible objects.
- 3D views have a crosshair pointer (just like 2D views) because 3D views can now be used to apply manipulation commands too.
- Improved Help file.
Fixed issues
- 3D vertex picking is now a bit more convenient (in the previous version, you could only pick the part of the vertex handle that was 'inside' a polygon).
- The Material Editor now recognizes uppercase file extensions, like .JPG.
- The FOV in 3D views is now updated automatically after closing the Options form if the value in the Options form has been altered.
- Spotlights and directional lights no longer have their visual orientation run out of synch with the actual direction they are facing.
- DeleD now asks if you want to save your scene at the appropiate times.
- Automatic snapping in 3D views does not happen anymore when you're only selecting primitives. Snapping in 3D views is done when executing commands like scale, extrude etc.
Edit: addition.
Last edited by Jeroen on Sun Oct 15, 2006 4:17 pm; edited 1 time in total |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Oct 15, 2006 2:37 pm Post subject: |
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Nice one boys .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sun Oct 15, 2006 2:55 pm Post subject: |
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yay a new deled
edit: that sphere mapping is great!!
mars
edit:edit:
and earth
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Oct 15, 2006 6:03 pm Post subject: |
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WooHooo. Gotta get it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Oct 15, 2006 7:58 pm Post subject: |
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What, Sphere Mapping? _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Oct 15, 2006 8:29 pm Post subject: |
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Surprise.
@elementrix: those are some nice texturemaps you've got there! Can we download them somewhere? |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Oct 16, 2006 1:20 pm Post subject: |
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i found them on a texture site
here's the link: http://textures.forrest.cz/
then go to map's and there they are
they really have some very good textures there and not only the maps.
edit:and(almost) all free to use and no copyright |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Oct 17, 2006 7:30 pm Post subject: |
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Surprise indeed! I am glad it works for you, and I must say those planets look pretty darn cool, but... sphere mapping wasn't actually supposed to be active in this build (my mistake) because it is still under development.
Known issues:
1. You cannot choose the primary axis for the mapping yet
2. Heavy distortion for the polygons near the 'seam' (the 0 meridian, so to speak)
3. The poles now always map to a single point. Separating the pole in the topmost and bottommost polygons will make slightly more efficient use of texture space (and most sphere maps are optimized for this use).
Again, if it works for you that's great, but please keep in mind that it isn't actually done yet. |
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Prime_8 DeleD PRO user
Joined: 11 Sep 2006 Posts: 34
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Posted: Thu Oct 19, 2006 5:33 am Post subject: |
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nice nice nice nice nice .. oh and nice and nice.
cooll _________________ old fart coder |
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spacefractal Member
Joined: 21 Jun 2005 Posts: 24
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Posted: Fri Oct 20, 2006 8:22 pm Post subject: |
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Nice to see the delete bug being fixed. I could not say thanks for fixing that, since you locked that thread.
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