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Paradox Member
Joined: 11 Oct 2006 Posts: 8 Location: Atlanta, Georgia
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Posted: Thu Oct 19, 2006 5:26 pm Post subject: Material Picker |
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I've been evaluating DeleD in order to have my team switch to it versus some other editors and there's a few things that would probably settle it for me.
The first is the ability to nest the material picker over on the right side with the Create/Edit and Scene Tabs. If it was included there so that I could have easy access to it and have more room for the viewport, I would be a very happy critter.
Secondly, the ability to assign bump maps to a texture would be fantastic, even if it's only for a Torque Exporter Plugin for the materials.cs generator, it would be a lot better than what we are working with now. |
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Dark_Ghost Member
Joined: 10 Oct 2006 Posts: 6
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Posted: Thu Oct 19, 2006 5:37 pm Post subject: Re: Material Picker |
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Paradox wrote: |
The first is the ability to nest the material picker over on the right side with the Create/Edit and Scene Tabs. If it was included there so that I could have easy access to it and have more room for the viewport, I would be a very happy critter.
Secondly, the ability to assign bump maps to a texture would be fantastic, even if it's only for a Torque Exporter Plugin for the materials.cs generator, it would be a lot better than what we are working with now. |
Actually, that second one would help out for me also, and the first one goes along with my post as well. I am glad to see i am not the only one. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Oct 19, 2006 6:30 pm Post subject: |
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I've have been asking for this forever.
You can pull the material picker out from being docked in the side and have it as a free floating wnidow which you can call up with CTRL-M whenever you need it, but the program still refuses to remember that it's undocked, and the size you set it at.
At one point during the 1.4 beta, this was said to be added as a feature, but it never happened. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 19, 2006 6:46 pm Post subject: |
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Vampyre_Dark wrote: |
I've have been asking for this forever.
You can pull the material picker out from being docked in the side and have it as a free floating wnidow which you can call up with CTRL-M whenever you need it, but the program still refuses to remember that it's undocked, and the size you set it at.
At one point during the 1.4 beta, this was said to be added as a feature, but it never happened. |
It will be added, it just has low priority. Got to set priorities at some point, of course. But indeed, we promised we would be working on this one so we will. Probably for DeleD 1.6. |
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Paradox Member
Joined: 11 Oct 2006 Posts: 8 Location: Atlanta, Georgia
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Posted: Thu Oct 19, 2006 9:11 pm Post subject: |
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I hope 1.6 is slated to come out soon, our project is in full swing and I really need to get a better map editor then what we are currently using, and we're slated to go into production in Januray |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 26, 2006 5:49 pm Post subject: |
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As more people have requested a floating system lately, we have boosted the priority of that request. As of 1.53, DeleD will have 4 floating windows: Create/Edit, Scene Inspector, Object Inspector and Material Picker. They can be docked on the left and right sides of the screen. In addition, the Material Picker can be docked on the bottom too. All 4 windows can be hiden/shown by shortcuts. Here's some WIP:
All 4 windows docked on the right side
2 on the left, 2 on the right
1 on the left, 2 on the right, 1 at the bottom
4 floating windows
Available in version 1.53. |
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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Thu Oct 26, 2006 7:00 pm Post subject: |
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Oh wow, having the materials at the bottom looks like a much better place than the side. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Oct 26, 2006 7:58 pm Post subject: |
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Very nice, but most importantly, will this thing save, or do we have to start each setting moving everything how we want it? _________________
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madcowthomas DeleD PRO user
Joined: 11 Oct 2006 Posts: 69 Location: Seattle
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Posted: Thu Oct 26, 2006 8:09 pm Post subject: |
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Very nice there , three Cheers!
Thanks:) _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Oct 26, 2006 8:18 pm Post subject: |
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Vampyre_Dark wrote: |
Very nice, but most importantly, will this thing save, or do we have to start each setting moving everything how we want it? |
Yes, DeleD remembers each window's visibility and where it is docked, if docked at all. It's WIP though: it does not remember the order in which things are docked. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Oct 26, 2006 11:07 pm Post subject: |
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I like it. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Paradox Member
Joined: 11 Oct 2006 Posts: 8 Location: Atlanta, Georgia
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Posted: Fri Oct 27, 2006 12:20 am Post subject: |
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Ooooohhhh, very nice!
:: bows :: |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Fri Oct 27, 2006 12:39 am Post subject: |
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Neat-o Keen! |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Fri Oct 27, 2006 1:30 pm Post subject: |
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Looks cool ,nice one jeroen .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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