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Material Picker

 
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Paradox
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Joined: 11 Oct 2006
Posts: 8
Location: Atlanta, Georgia

PostPosted: Thu Oct 19, 2006 5:26 pm    Post subject: Material Picker Reply with quote

I've been evaluating DeleD in order to have my team switch to it versus some other editors and there's a few things that would probably settle it for me.

The first is the ability to nest the material picker over on the right side with the Create/Edit and Scene Tabs. If it was included there so that I could have easy access to it and have more room for the viewport, I would be a very happy critter.

Secondly, the ability to assign bump maps to a texture would be fantastic, even if it's only for a Torque Exporter Plugin for the materials.cs generator, it would be a lot better than what we are working with now.
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Dark_Ghost
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Joined: 10 Oct 2006
Posts: 6

PostPosted: Thu Oct 19, 2006 5:37 pm    Post subject: Re: Material Picker Reply with quote

Paradox wrote:
The first is the ability to nest the material picker over on the right side with the Create/Edit and Scene Tabs. If it was included there so that I could have easy access to it and have more room for the viewport, I would be a very happy critter.

Secondly, the ability to assign bump maps to a texture would be fantastic, even if it's only for a Torque Exporter Plugin for the materials.cs generator, it would be a lot better than what we are working with now.


Actually, that second one would help out for me also, and the first one goes along with my post as well. I am glad to see i am not the only one.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Oct 19, 2006 6:30 pm    Post subject: Reply with quote

I've have been asking for this forever. Laughing

You can pull the material picker out from being docked in the side and have it as a free floating wnidow which you can call up with CTRL-M whenever you need it, but the program still refuses to remember that it's undocked, and the size you set it at.

At one point during the 1.4 beta, this was said to be added as a feature, but it never happened.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Oct 19, 2006 6:46 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
I've have been asking for this forever. Laughing

You can pull the material picker out from being docked in the side and have it as a free floating wnidow which you can call up with CTRL-M whenever you need it, but the program still refuses to remember that it's undocked, and the size you set it at.

At one point during the 1.4 beta, this was said to be added as a feature, but it never happened.


It will be added, it just has low priority. Got to set priorities at some point, of course. Wink But indeed, we promised we would be working on this one so we will. Probably for DeleD 1.6.
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Paradox
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Joined: 11 Oct 2006
Posts: 8
Location: Atlanta, Georgia

PostPosted: Thu Oct 19, 2006 9:11 pm    Post subject: Reply with quote

I hope 1.6 is slated to come out soon, our project is in full swing and I really need to get a better map editor then what we are currently using, and we're slated to go into production in Januray
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Oct 26, 2006 5:49 pm    Post subject: Reply with quote

As more people have requested a floating system lately, we have boosted the priority of that request. As of 1.53, DeleD will have 4 floating windows: Create/Edit, Scene Inspector, Object Inspector and Material Picker. They can be docked on the left and right sides of the screen. In addition, the Material Picker can be docked on the bottom too. All 4 windows can be hiden/shown by shortcuts. Here's some WIP:

All 4 windows docked on the right side


2 on the left, 2 on the right


1 on the left, 2 on the right, 1 at the bottom



4 floating windows


Available in version 1.53. Smile
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Vijchti
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Joined: 16 Aug 2006
Posts: 250

PostPosted: Thu Oct 26, 2006 7:00 pm    Post subject: Reply with quote

Oh wow, having the materials at the bottom looks like a much better place than the side.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Oct 26, 2006 7:58 pm    Post subject: Reply with quote

Very nice, but most importantly, will this thing save, or do we have to start each setting moving everything how we want it?
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madcowthomas
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Joined: 11 Oct 2006
Posts: 69
Location: Seattle

PostPosted: Thu Oct 26, 2006 8:09 pm    Post subject: Reply with quote

Very nice there , three Cheers!

Thanks:)
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Jeroen
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PostPosted: Thu Oct 26, 2006 8:18 pm    Post subject: Reply with quote

Vampyre_Dark wrote:
Very nice, but most importantly, will this thing save, or do we have to start each setting moving everything how we want it?


Yes, DeleD remembers each window's visibility and where it is docked, if docked at all. It's WIP though: it does not remember the order in which things are docked.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Oct 26, 2006 11:07 pm    Post subject: Reply with quote

I like it. Smile
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Paradox
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Joined: 11 Oct 2006
Posts: 8
Location: Atlanta, Georgia

PostPosted: Fri Oct 27, 2006 12:20 am    Post subject: Reply with quote

Ooooohhhh, very nice!

:: bows ::
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Fri Oct 27, 2006 12:39 am    Post subject: Reply with quote

Neat-o Keen!
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Fri Oct 27, 2006 1:30 pm    Post subject: Reply with quote

Looks cool ,nice one jeroen Very Happy .

Dave
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